DIFF

GesturesMenu.c

enum GestureCategories
{
	CATEGORIES,				//special category selection
	CATEGORY_1,
	CATEGORY_2,
	CATEGORY_3,
	CATEGORY_4,
	CATEGORY_5,
	CONSOLE_GESTURES
}

class GestureMenuItem
{
	protected int 					m_ID;
	protected string 				m_Name;
	protected GestureCategories 	m_Category;
	protected EmoteBase 			m_EmoteClass;
	protected bool 					m_CanPerformEmote;
	//radial menu
	protected Widget 				m_RadialMenuSelector;
	protected Widget				m_RadialMenuItemCard;
	
	void GestureMenuItem(int id, string name, GestureCategories category)
	{
		m_ID				= id;
		m_Name 				= name;
		m_Category 			= category;
		m_CanPerformEmote 	= true;
		
		PlayerBase player;
		if (Class.CastTo(player,g_Game.GetPlayer()) && category != GestureCategories.CATEGORIES)
		{
			m_EmoteClass = player.GetEmoteManager().GetNameEmoteMap().Get(id);
		}
	}
	
	string GetName()
	{
		return m_Name;
	}
	
	string GetBoundButtonText()
	{
		string ret = "";
		if (g_Game.GetInput().IsEnabledMouseAndKeyboardEvenOnServer() && m_EmoteClass && m_EmoteClass.GetInputActionName() != "")
		{
			map<int,ref TStringArray> button_map = InputUtils.GetComboButtonNamesFromInput(m_EmoteClass.GetInputActionName(), EInputDeviceType.MOUSE_AND_KEYBOARD);
			
			if (button_map && button_map.Count() > 0)
			{
				TStringArray buttons;
				for (int j = 0; j < button_map.Count(); j++)
				{
					if (j > 0)
					{
						ret += "; ";
					}
					
					buttons = button_map.GetElement(j);
					for (int i = 0; i < buttons.Count(); i++)
					{
						if (i > 0)
						{
							ret += " + ";
						}
						ret += buttons[i];
					}
				}
				
			}
		}
		return ret;
	}
	
	int GetID()
	{
		return m_ID;
	}
	
	GestureCategories GetCategory()
	{
		return m_Category;
	}
	
	Widget GetRadialItemCard()
	{
		return m_RadialMenuItemCard;
	}
	
	void SetRadialItemCard( Widget widget )
	{
		m_RadialMenuItemCard = widget;
	}
	
	void SetCanPerformEmote(bool state)
	{
		m_CanPerformEmote = state;
	}
	
	bool GetCanPerformEmote()
	{
		return m_CanPerformEmote;
	}
}

class GesturesMenu extends UIScriptedMenu
{
	protected Widget 							m_GestureItemCardPanel;
	protected ref array<ref GestureMenuItem> 	m_GestureItems;
	protected Widget 							m_ToolbarPanel;
	
	protected TextWidget						m_CategoryNameText;
	
	//
	const string 								RADIAL_TEXT		= "RadialText";
	const string 								GESTURE_TEXT	= "GestureNameText";
	const string 								INPUT_TEXT		= "InputActionText";
	const string 								CATEGORY_NAME	= "CategoryName";
	//selections
	protected Widget 							m_SelectedItem;
	protected bool 								m_IsCategorySelected;
	protected bool 								m_IsMenuClosing;
	protected int 								m_CurrentCategory;
	
	//instance
	static GesturesMenu							instance;
	
	//============================================
	// GesturesMenu
	//============================================
	void GesturesMenu()
	{
		m_GestureItems = new array<ref GestureMenuItem>;
		
		if ( !instance )
		{
			instance = this;
		}
		
		g_Game.GetMission().GetOnInputPresetChanged().Insert(OnInputPresetChanged);
	}
	
	void ~GesturesMenu()
	{
		if (g_Game && g_Game.GetMission())
		{
			g_Game.GetMission().RemoveActiveInputExcludes({"radialmenu"},false);
		}
	}

	//============================================
	// Menu Controls
	//============================================	
	static void OpenMenu()
	{
		g_Game.GetUIManager().EnterScriptedMenu( MENU_GESTURES, NULL );
	}
	
	static void CloseMenu()
	{
		//execute on menu release
		instance.OnMenuRelease();
		
		g_Game.GetUIManager().Back();
		
		//g_Game.GetMission().RemoveActiveInputExcludes({"radialmenu"},false);
	}
	
	static bool CanOpenMenu()
	{
		if (!instance)
		{
			PlayerBase player;
			HumanInputController hic;
			if (Class.CastTo(player,g_Game.GetPlayer()) && Class.CastTo(hic,player.GetInputController()) && hic.WeaponADS())
				return false;
			else
				return true;
		}
		return false;
	}
	
	protected void OnInputPresetChanged()
	{
		#ifdef PLATFORM_CONSOLE
		UpdateControlsElements();
		#endif
	}
		
	//============================================
	// Init & Widget Events
	//============================================
	override Widget Init()
	{
		m_CurrentCategory = -1;
		
		layoutRoot = g_Game.GetWorkspace().CreateWidgets( "gui/layouts/radial_menu/radial_gestures/day_z_gestures.layout" );
		m_GestureItemCardPanel = layoutRoot.FindAnyWidget( RadialMenu.RADIAL_ITEM_CARD_CONTAINER );
		
		//register gestures menu
		RadialMenu.GetInstance().RegisterClass( this );
		
		//delay updates until fully initialized
		RadialMenu.GetInstance().SetWidgetInitialized(false);
		
		//set radial menu properties
		RadialMenu.GetInstance().SetWidgetProperties( "gui/layouts/radial_menu/radial_gestures/day_z_gesture_delimiter.layout" );
		
		//create content (widgets) for items
		RefreshGestures();
		
		m_ToolbarPanel = layoutRoot.FindAnyWidget( "toolbar_bg" );
		m_ToolbarPanel.Show( true );
		
		//clear category name text
		UpdateCategoryName( "" );
		
		return layoutRoot;
	}
	
	override void OnShow()
	{
		super.OnShow();
		
		Mission mission = g_Game.GetMission();
		if (mission)
		{
			IngameHud hud = IngameHud.Cast(mission.GetHud());
			if (hud)
			{
				hud.ShowQuickbarUI(false);
			}
		}
		
		SetFocus(layoutRoot);
		m_IsMenuClosing = false;
	}
	
	override void OnHide()
	{
		super.OnHide();
		
		Mission mission = g_Game.GetMission();
		if (mission)
		{
			IngameHud hud = IngameHud.Cast(mission.GetHud());
			if (hud)
			{
				hud.ShowQuickbarUI(true);
			}
		}
		
		m_IsMenuClosing = true;
	}
	
	override bool OnController( Widget w, int control, int value )
	{
		super.OnController( w, control, value );
		
		RadialMenu.GetInstance().SetControlType( RadialMenuControlType.CONTROLLER );

		return false;
	}	
		
	override bool OnMouseEnter( Widget w, int x, int y )
	{
		super.OnMouseEnter( w, x, y );
		
		RadialMenu.GetInstance().SetControlType( RadialMenuControlType.MOUSE );

		return false;
	}
	
	override bool UseMouse()
	{
		return true;
	}
	
	override bool UseGamepad()
	{
		return true;
	}
	
	override void Update(float timeslice)
	{
		super.Update(timeslice);
		
		//RefreshGestures(m_CurrentCategory);
		PlayerBase player = PlayerBase.Cast( g_Game.GetPlayer() );
		if (m_CurrentCategory != GestureCategories.CATEGORIES && m_CurrentCategory != -1 && player)
		{
			for (int i = 0; i < m_GestureItems.Count(); i++)
			{
				UpdateQuickbarItemCard(m_GestureItems[i]);
			}
		}
	}
	
	void ProcessEmoteConditionRequest(GestureMenuItem gesture_item)
	{
		PlayerBase player = PlayerBase.Cast( g_Game.GetPlayer() );
		if (player && m_CurrentCategory != -1)
		{
			bool can = player.GetEmoteManager().CanPlayEmote(gesture_item.GetID()) && !player.GetEmoteManager().IsEmotePlaying();
			gesture_item.SetCanPerformEmote(can);
		}
	}
	
	//============================================
	// Gestures
	//============================================
	protected void RefreshGestures( GestureCategories category_id = -1 )
	{
		//create gestures content (widgets) based on categories
		if ( category_id > -1 )
		{
			GetGestureItems( m_GestureItems, category_id);
			m_CurrentCategory = category_id;
		}
		else
		{
			GetGestureItems( m_GestureItems, GestureCategories.CATEGORIES );
			m_CurrentCategory = -1;
			instance.m_IsCategorySelected = false;
		}
		
		CreateGestureContent();
		UpdateControlsElements();
	}
	
	protected void GetGestureItems( out array<ref GestureMenuItem> gesture_items, GestureCategories category )
	{
		gesture_items.Clear();
		
		//PC PLATFORM
		//All categories
		if ( category == GestureCategories.CATEGORIES )
		{
			gesture_items.Insert( new GestureMenuItem( GestureCategories.CATEGORY_1, 		"#STR_USRACT_EMOTE_CATEGORY_COMMS", 	category ) );
			gesture_items.Insert( new GestureMenuItem( GestureCategories.CATEGORY_2, 		"#STR_USRACT_EMOTE_CATEGORY_INTERACTIONS", 	category ) );
			gesture_items.Insert( new GestureMenuItem( GestureCategories.CATEGORY_3, 		"#STR_USRACT_EMOTE_CATEGORY_POSES", 	category ) );
			gesture_items.Insert( new GestureMenuItem( GestureCategories.CATEGORY_4, 		"#STR_USRACT_EMOTE_CATEGORY_MISC", 	category ) );
		}
		//Category 1 - commands
		else if ( category == GestureCategories.CATEGORY_1 )
		{
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_POINT, 		"#STR_USRACT_ID_EMOTE_POINT", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_MOVE, 		"#STR_USRACT_ID_EMOTE_MOVE", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_HOLD, 		"#STR_USRACT_ID_EMOTE_HOLD", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_LISTENING, 	"#STR_USRACT_ID_EMOTE_LISTENING", 	category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_DOWN, 		"#STR_USRACT_ID_EMOTE_DOWN", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_SILENT, 		"#STR_USRACT_ID_EMOTE_SILENT", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_WATCHING, 	"#STR_USRACT_ID_EMOTE_WATCHING", 	category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_POINTSELF, 	"#STR_USRACT_ID_EMOTE_POINTSELF",	category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_COME, 		"#STR_USRACT_ID_EMOTE_COME", 		category ) );
		}
		//Category 2 - interaction
		else if ( category == GestureCategories.CATEGORY_2 )
		{
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_GREETING, 	"#STR_USRACT_ID_EMOTE_GREETING", 	category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_TAUNT, 		"#STR_USRACT_ID_EMOTE_TAUNT", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_SHAKE, 		"#STR_USRACT_ID_EMOTE_SHAKE", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_NOD, 		"#STR_USRACT_ID_EMOTE_NOD", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_LOOKATME, 	"#STR_USRACT_ID_EMOTE_LOOKATME", 	category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_TAUNTELBOW, 	"#STR_USRACT_ID_EMOTE_TAUNTELBOW", 	category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_THUMB, 		"#STR_USRACT_ID_EMOTE_THUMB", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_THUMBDOWN, 	"#STR_USRACT_ID_EMOTE_THUMBDOWN", 	category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_CLAP, 		"#STR_USRACT_ID_EMOTE_CLAP", 		category ) );
		}
		//Category 3 - poses
		else if ( category == GestureCategories.CATEGORY_3 )
		{
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_SUICIDE, 	"#STR_USRACT_ID_EMOTE_SUICIDE", 	category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_SURRENDER, 	"#STR_USRACT_ID_EMOTE_SURRENDER", 	category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_SALUTE, 		"#STR_USRACT_ID_EMOTE_SALUTE", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_SITB, 		"#STR_USRACT_ID_EMOTE_SITB", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_LYINGDOWN, 	"#STR_USRACT_ID_EMOTE_LYINGDOWN", 	category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_SITA, 		"#STR_USRACT_ID_EMOTE_SITA", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_CAMPFIRE, 	"#STR_USRACT_ID_EMOTE_CAMPFIRE", 	category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_SHRUG, 		"#STR_USRACT_ID_EMOTE_SHRUG", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_SOS, 		"#STR_USRACT_ID_EMOTE_SOS", 		category ) );
		}
		//Category 4 - special
		else if ( category == GestureCategories.CATEGORY_4 )
		{
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_DANCE, 		"#STR_USRACT_ID_EMOTE_DANCE", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_HEART, 		"#STR_USRACT_ID_EMOTE_HEART", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_FACEPALM, 	"#STR_USRACT_ID_EMOTE_FACEPALM", 	category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_TIMEOUT,		"#STR_USRACT_ID_EMOTE_TIMEOUT", 	category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_THROAT, 		"#STR_USRACT_ID_EMOTE_THROAT", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_VOMIT, 		"#STR_USRACT_ID_EMOTE_VOMIT", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_RPS, 		"#STR_USRACT_ID_EMOTE_RPS", 		category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_TAUNTTHINK, 	"#STR_USRACT_ID_EMOTE_TAUNTTHINK", 	category ) );
			gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_TAUNTKISS, 	"#STR_USRACT_ID_EMOTE_TAUNTKISS", 	category ) );
			//gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_RPS_R, 	"#STR_USRACT_ID_EMOTE_RPS_R", 		category ) );
			//gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_RPS_P, 	"#STR_USRACT_ID_EMOTE_RPS_P", 		category ) );
			//gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_RPS_S, 	"#STR_USRACT_ID_EMOTE_RPS_S", 		category ) );
			//gesture_items.Insert( new GestureMenuItem( EmoteConstants.ID_EMOTE_DEBUG, 	"ID_EMOTE_DEBUG", 					category ) );
		}
	}
	
	protected void CreateGestureContent()
	{
		//delete existing gesture widgets
		DeleteGestureItems();
		
		for ( int i = 0; i < m_GestureItems.Count(); ++i )
		{
			GestureMenuItem gesture_item = m_GestureItems.Get( i );
			
			//create item card
			Widget gesture_item_card_widget = Widget.Cast( g_Game.GetWorkspace().CreateWidgets( "gui/layouts/radial_menu/radial_gestures/day_z_gesture_item_card.layout", m_GestureItemCardPanel ) );
			gesture_item.SetRadialItemCard( gesture_item_card_widget );
			
			//update item card widget
			UpdateQuickbarItemCard( gesture_item );
			
			//set data
			gesture_item_card_widget.SetUserData( gesture_item );
		}
		
		//set radial parameters for content
		if ( m_GestureItems.Count() > 0 ) 
		{
			RadialMenu radial_menu = RadialMenu.GetInstance();
			radial_menu.SetRadiusOffset( 0 );
			radial_menu.SetExecuteDistOffset( 0.5 );
			radial_menu.SetOffsetFromTop( 0 );
			radial_menu.SetItemCardRadiusOffset( 0.25 );
			radial_menu.ActivateControllerTimeout( false );
		}
		
		//refresh radial menu
		RadialMenu.GetInstance().Refresh();
	}
	
	protected void UpdateQuickbarItemCard( GestureMenuItem gesture_item )
	{
		Widget gesture_item_card_widget = gesture_item.GetRadialItemCard();
		//texts
		RichTextWidget gesture_text = RichTextWidget.Cast( gesture_item_card_widget.FindAnyWidget( GESTURE_TEXT ) );
		RichTextWidget input_text = RichTextWidget.Cast( gesture_item_card_widget.FindAnyWidget( INPUT_TEXT ) );
		gesture_text.SetText( gesture_item.GetName() );
		bool input_name_available = gesture_item.GetBoundButtonText() != "";
		input_text.Show(input_name_available);
		if (input_name_available)
		{
			input_text.SetText(gesture_item.GetBoundButtonText());
		}
		//coloring
		ProcessEmoteConditionRequest(gesture_item);
		if (gesture_item.GetCanPerformEmote())
		{
			gesture_item_card_widget.SetFlags(WidgetFlags.DISABLED); //flag just seems to be...'there', useful for showing radial selector. Still...
			gesture_text.SetColor(ARGB(255,255,255,255));
			input_text.SetColor(ARGB(255,255,255,255));
		}
		else
		{
			gesture_item_card_widget.ClearFlags(WidgetFlags.DISABLED);
			gesture_text.SetColor(ARGB(255,150,150,150));
			input_text.SetColor(ARGB(255,150,150,150));
		}
	} 
	
	protected void DeleteGestureItems()
	{
		Widget child;
		Widget child_to_destroy;
		
		child = m_GestureItemCardPanel.GetChildren();
		while ( child )
		{
			child_to_destroy = child;
			child = child.GetSibling();
			
			delete child_to_destroy;
		}		
	}
	
	//! DEPRECATED
	protected void UpdateToolbar() {}
	
	protected void UpdateCategoryName( string name )
	{
		if ( !m_CategoryNameText )
		{
			m_CategoryNameText = TextWidget.Cast( layoutRoot.FindAnyWidget( CATEGORY_NAME ) );
		}
		
		m_CategoryNameText.SetText( name );
	}
	
	//============================================
	// Radial Menu Events
	//============================================
	//Common
	void OnControlsChanged( RadialMenuControlType type )
	{
	}
	
	//Mouse
	void OnMouseSelect( Widget w )
	{
		MarkSelected( w );
	}

	void OnMouseDeselect( Widget w )
	{
		UnmarkSelected( w );
	}

	void OnMouseExecute( Widget w )
	{
	}
	
	//! LMB
	void OnMousePressLeft( Widget w )
	{
		if (instance.m_IsCategorySelected)
		{
			ExecuteSelectedItem();
		}
		else
		{
			ExecuteSelectedCategory( w );
		}
	}
	
	//! RMB
	void OnMousePressRight( Widget w )
	{
		BackOneLevel();
	}
			
	//Controller
	void OnControllerSelect( Widget w )
	{
		MarkSelected( w );
	}

	void OnControllerDeselect( Widget w )
	{
		UnmarkSelected( w );
	}

	void OnControllerExecute( Widget w )
	{
	}
	
	void OnControllerPressSelect( Widget w )
	{
		if (instance.m_IsCategorySelected)
		{
			ExecuteSelectedItem();
		}
		else
		{
			ExecuteSelectedCategory( w );
		}
	}
	
	void OnControllerPressBack( Widget w )
	{
		BackOneLevel();
	}
	
	//Actions
	protected void MarkSelected( Widget w )
	{
		instance.m_SelectedItem = w;
		
		if ( w )
		{
			GestureMenuItem gesture_item;
			w.GetUserData( gesture_item );

			//is not category
			/*
			if ( gesture_item && gesture_item.GetCategory() != GestureCategories.CATEGORIES )
			{	
				//alter item visual
				//TextWidget text_widget = TextWidget.Cast( gesture_item.GetRadialItemCard().FindAnyWidget( RADIAL_TEXT ) );
				//text_widget.SetColor( ARGB( 255, 66, 175, 95 ) );
			}
			*/	
		}
	}
	
	protected void UnmarkSelected( Widget w )
	{
		instance.m_SelectedItem = NULL;
		
		if ( w )
		{
			GestureMenuItem gesture_item;
			w.GetUserData( gesture_item );

			//is not category
			/*
			if ( gesture_item && gesture_item.GetCategory() != GestureCategories.CATEGORIES )
			{			
				//alter item visual
				//TextWidget text_widget = TextWidget.Cast( gesture_item.GetRadialItemCard().FindAnyWidget( RADIAL_TEXT ) );
				//text_widget.SetColor( ARGB( 255, 255, 255, 255 ) );
			}
			*/
		}
	}
	
	protected void ExecuteSelectedCategory( Widget w )
	{
		//only when category is not picked yet
		if ( w )
		{
			GestureMenuItem gesture_item;
			w.GetUserData( gesture_item );
			
			//is category
			if ( !instance.m_IsCategorySelected && gesture_item.GetCategory() == GestureCategories.CATEGORIES )
			{
				//set category selected
				instance.m_IsCategorySelected = true;
				
				//show selected category gestures
				GetGestureItems( m_GestureItems, gesture_item.GetID() );
				CreateGestureContent();
				RefreshGestures( gesture_item.GetID() );
				
				//update category name text
				UpdateCategoryName( gesture_item.GetName() );
			}
			/*else
			{
				ExecuteSelectedItem();
			}*/
		}
	}
	
	protected void ExecuteSelectedItem()
	{
		if ( instance.m_IsCategorySelected && instance.m_SelectedItem )
		{
			if ( !g_Game.IsDedicatedServer() )
			{
				PlayerBase player = PlayerBase.Cast( g_Game.GetPlayer() );
				
				GestureMenuItem gesture_item;
				instance.m_SelectedItem.GetUserData( gesture_item );
			
				if ( gesture_item ) 
				{
					if( player.GetEmoteManager() ) 
					{
						player.GetEmoteManager().CreateEmoteCBFromMenu( gesture_item.GetID() );
					}
				}
			}
		}
	}
	
	//only moves to the GestureCategories.CATEGORIES for now
	protected void BackOneLevel()
	{
		RefreshGestures();
		UpdateCategoryName( "" );
	}
	
	bool IsMenuClosing()
	{
		return m_IsMenuClosing;
	}
	
	void SetMenuClosing(bool state)
	{
		m_IsMenuClosing = state;
	}
	
	protected void UpdateControlsElements()
	{
		Widget toolbarBackSpacer = layoutRoot.FindAnyWidget("BackSpacer");
		
		RichTextWidget toolbarSelectIcon = RichTextWidget.Cast(layoutRoot.FindAnyWidget("SelectIcon"));
		RichTextWidget toolbarBackIcon = RichTextWidget.Cast(layoutRoot.FindAnyWidget("BackIcon"));
		
		string selectAction;
		string backAction;
		int controllerID;
		
		if (g_Game.GetInput().IsEnabledMouseAndKeyboardEvenOnServer() && g_Game.GetInput().GetCurrentInputDevice() == EInputDeviceType.MOUSE_AND_KEYBOARD)
		{
			selectAction = "UAMenuSelect";
			backAction = "UAMenuBack";
			controllerID = EUAINPUT_DEVICE_KEYBOARDMOUSE;
		}
		else
		{
			selectAction = "UAUISelect";
			backAction = "UAUIBack";
			controllerID = EUAINPUT_DEVICE_CONTROLLER;
		}
		
		toolbarSelectIcon.SetText(InputUtils.GetRichtextButtonIconFromInputAction(selectAction, "", controllerID, InputUtils.ICON_SCALE_TOOLBAR));
		toolbarBackIcon.SetText(InputUtils.GetRichtextButtonIconFromInputAction(backAction, "", controllerID, InputUtils.ICON_SCALE_TOOLBAR));
		toolbarBackSpacer.Show(instance.m_IsCategorySelected);
	}
	
	//-----------------------------------------------------------------
	//!DEPRECATED
	protected void OnMenuRelease();
}