class ActionBandageSelfSource
ActionBandageSelf › ActionBandageBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionBandageSelf()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_FullBody
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, ActionBase.m_StanceMask, and ActionBase.m_TextMethods 4
override void CreateConditionComponents()References new CCINonRuined(), new CCTSelf(), ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool HasTarget()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References PlayerBase.IsBleeding()
override void OnFinishProgressServer(ActionData action_data)References ActionBandageBase.ApplyBandage(), Class.Cast(), ActionData.m_MainItem