class WeaponDebug
Constants 1
const int BUFFER_SIZE = 1000Members 15
int m_BufferIndexint m_PointCount = 0Referenced by AddPosToCyclicBuffer(), OnCommandHandlerUpdate(), OnKeyDown()
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, OnPostFrameUpdate(), and OrderTrailArray()bool m_IsDrawKeyHeldDownPrevbool m_IsDrawKeyHeldDownbool m_IsFireKeyPressedfloat m_TargetDistanceeWeaponDebugMode m_CurrentModevector m_AimTrailCyclic[BUFFER_SIZE]vector m_AimTrailOrdered[BUFFER_SIZE]Referenced by WeaponDebug()
Shape m_HitShapeShape m_ShapeTrailLinesShape m_ShapeFireDirCameraShape m_PermanentLine1Shape m_PermanentLine2Methods 11
Weapon GetWeaponInHands()Referenced by OnPostFrameUpdate()
void RemoveAllShapes(bool is_exit = false)References Debug.RemoveShape(), m_HitShape, m_PermanentLine1
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, m_PermanentLine2, m_ShapeFireDirCamera, and m_ShapeTrailLinesvoid OnCommandHandlerUpdate()References ClearKey(), CycleWeaponDebugMode(), KeyState()
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, OnKeyDown(), m_IsDrawKeyHeldDown, m_IsFireKeyPressed, and m_PointCountReferenced by PlayerBase.OnCommandHandlerTick()
void OnPostFrameUpdate()Referenced by PlayerBase.DiagOnPostFrame()
void AddPosToCyclicBuffer(vector pos)Referenced by DrawLineOfFireMuzzleToHit()
void OrderTrailArray()References BUFFER_SIZE, m_AimTrailCyclic, m_AimTrailOrdered
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, m_BufferIndex, and m_PointCountReferenced by DrawLineOfFireMuzzleToHit()
void DisplayGeneralInfo()Referenced by OnPostFrameUpdate()
void DisplayTargetInfo()References DbgUI.Begin(), DbgUI.End(), DbgUI.Text()
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, float.ToString(), and m_TargetDistanceReferenced by OnPostFrameUpdate()
References AddPosToCyclicBuffer(), vector.AnglesToVector(), Class.Cast()
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, vector.Distance(), Debug.DrawLine(), Debug.DrawSphere(), HumanCommandWeapons.GetAimingHandsOffsetLR(), HumanCommandWeapons.GetAimingHandsOffsetUD(), HumanCommandWeapons.GetBaseAimingAngleLR(), HumanCommandWeapons.GetBaseAimingAngleUD(), Human.GetCommandModifier_Weapons(), Human.GetInputController(), CGame.GetPlayer(), Object.GetPosition(), Human.GetTransformWS(), DayZPlayerImplement.IsRaised(), Math3D.MatrixToAngles(), OrderTrailArray(), DayZPhysics.RaycastRV(), Debug.RemoveShape(), Vector(), Colors.GREEN, m_CurrentMode, m_HitShape, m_IsDrawKeyHeldDown, m_IsFireKeyPressed, m_PermanentLine1, m_PermanentLine2, m_ShapeFireDirCamera, m_TargetDistance, and Colors.REDReferenced by OnPostFrameUpdate()