class PluginUniversalTemperatureSourceServerSource
PluginUniversalTemperatureSourceServer › PluginBase
All members, including inherited
Constructors 1
void PluginUniversalTemperatureSourceServer()Constants 2
const float LOOKUP_RADIUS = 20[m]
Members 3
protected float m_AccuTimeReferenced by OnUpdate()
protected ref set<PlayerBase> m_ClientListReferenced by OnRequestReceived(), OnUpdate(), PluginUniversalTemperatureSourceServer()
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, SendDebug()protected ref array<ref UTemperatureSourceDebug> m_UTemperatureSourceDebugsMethods 5
override void OnUpdate(float delta_time)void GatherTemperatureSources(PlayerBase player)References UniversalTemperatureSourceDebug.Add(), UniversalTemperatureSourceDebug.AddHeader(), Class.Cast()
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, array.Clear(), UniversalTemperatureSourceDebug.Commit(), UniversalTemperatureSource.GetFullRange(), PlayerBase.GetItemInHands(), UniversalTemperatureSource.GetMaxRange(), CGame.GetObjectsAtPosition(), Object.GetPosition(), UniversalTemperatureSource.GetPosition(), UniversalTemperatureSource.GetTemperatureCap(), UniversalTemperatureSource.GetTemperatureItemCap(), Object.GetType(), Object.GetType(), EntityAI.GetUniversalTemperatureSource(), EntityAI.GetUniversalTemperatureSource(), array.Insert(), EntityAI.IsUniversalTemperatureSource(), EntityAI.IsUniversalTemperatureSource(), float.ToString(), float.ToString(), vector.ToString(), float.ToString(), float.ToString(), new UTemperatureSourceDebug(), LOOKUP_RADIUS, and m_UTemperatureSourceDebugsReferenced by SendDebug()
void SendDebug()References set.Count(), GatherTemperatureSources(), Man.GetIdentity()
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, set.RemoveItem(), new ScriptRPC(), ScriptRPC.Send(), Serializer.Write(), m_ClientList, and m_UTemperatureSourceDebugsReferenced by OnUpdate()
void OnRequestReceived(PlayerBase player, bool enable)Referenced by OnRPC()
void OnRPC(ParamsReadContext ctx, PlayerBase player)Referenced by PlayerBase.OnRPC()