DIFF

class PresetSpawnBaseDEVELOPERSource

Members 4

ref array<EntityAI> m_ItemsInventory = new array<EntityAI>DEVELOPER

inventory items

Referenced by Init(), and TakeToHands()
array<EntityAI> m_ItemsPresetDEVELOPER

all items spawned from this preset

Methods 5

void OnPresetSpawn(PlayerBase player)DEVELOPER
Referenced by Init()