class DayZPlayerImplementJumpClimbSource
Constructors 1
void DayZPlayerImplementJumpClimb(DayZPlayerImplement pPlayer)References m_Player
Referenced by DayZPlayerImplement.DayZPlayerImplement()
Members 3
bool m_bIsJumpInProgressReferenced by DayZPlayerImplement.CameraHandler(), CheckAndFinishJump(), Jump()
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, WasSuccessful(), and PlayerBase.IsJumpInProgress()private DayZPlayerImplement m_PlayerReferenced by CheckAndFinishJump(), Climb(), DayZPlayerImplementJumpClimb()
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, Jump(), and JumpOrClimb()private bool m_bWasClimbMethods 6
bool WasSuccessful()Only valid immediately after 'JumpOrClimb' is called
Referenced by DayZPlayerImplement.ProcessJumpOrClimb()
void JumpOrClimb()Can't change to bool return
References DayZPlayerImplement.CanClimb(), DayZPlayerImplement.CanJump(), Climb()
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, DayZPlayerType.CommandClimbSettingsW(), DayZPlayerImplement.DepleteStamina(), HumanCommandClimb.DoPerformClimbTest(), GetClimbType(), DayZPlayer.GetDayZPlayerType(), DayZPlayerImplement.IsInFullbodyDamageAnimation(), Jump(), new SHumanCommandClimbResult(), SHumanCommandClimbResult.m_bIsClimb, SHumanCommandClimbResult.m_bIsClimbOver, m_bWasClimb, SHumanCommandClimbSettings.m_fBackwardsCheckDist, SHumanCommandClimbResult.m_fClimbHeight, SHumanCommandClimbSettings.m_fFwMaxDistance, DayZPlayerImplement.m_MovementState, and m_PlayerReferenced by DayZPlayerImplement.ProcessJumpOrClimb()
void CheckAndFinishJump(int pLandType = 0)Early exit if the player is being heavy damaged so the stagger animation can't be skipped
Referenced by DayZPlayerImplement.CommandHandler(), PlayerBase.BrokenLegForceProne(), PlayerBase.CommandHandler()
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, PlayerBase.OnCommandFallFinish()private bool Climb(SHumanCommandClimbResult pClimbRes)References GetClimbType(), Human.StartCommand_Climb(), DayZPlayerImplement.StopHandEvent()
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, m_bWasClimb, SHumanCommandClimbResult.m_fClimbHeight, and m_PlayerReferenced by JumpOrClimb()
private void Jump()References DayZPlayerImplement.OnJumpStart(), Human.PhysicsGetPositionWS(), DayZPlayerImplement.SetFallYDiff()
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, Human.StartCommand_Fall(), DayZPlayerImplement.StopHandEvent(), m_bIsJumpInProgress, and m_PlayerReferenced by JumpOrClimb()