class HumanCommandClimbSource
command itself
Constructors 2
private void HumanCommandClimb()private void ~HumanCommandClimb()Methods 6
proto native int GetState()returns the state of climb (enum value of ClimbStates);
proto native vector GetGrabPointWS()returns world space position of climbing grab point
proto native vector GetClimbOverStandPointWS()returns world space position of landspot after climbing over
proto native static bool DoClimbTest(Human pHuman, SHumanCommandClimbResult pResult, int pDebugDrawLevel)debug draws climb heauristics pDebugDrawLevel viz DebugDrawClimb use for performing arbitrary climb tests
Referenced by DayZPlayerImplement.CommandHandler()
proto native static bool DoPerformClimbTest(Human pHuman, SHumanCommandClimbResult pResult, int pDebugDrawLevel)debug draws climb heauristics pDebugDrawLevel viz DebugDrawClimb use this test before performing the climb command instead of DoClimbTest
Referenced by DayZPlayerImplementJumpClimb.JumpOrClimb()