class AnalyticsManagerServerSource
Constants 5
const string STAT_DISTANCE = "dist"Referenced by OnPlayerConnect(), OnPlayerDisconnect(), MainMenuStats.UpdateStats()
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, MissionServer.UpdatePlayersStats(), and PlayerBase.UpdatePlayerMeasures()const string STAT_PLAYTIME = "playtime"const string STAT_PLAYERS_KILLED = "players_killed"const string STAT_INFECTED_KILLED = "infected_killed"const string STAT_LONGEST_SURVIVOR_HIT = "longest_survivor_hit"Methods 7
void OnPlayerConnect(Man player)References Man.StatRegister(), STAT_DISTANCE, STAT_INFECTED_KILLED
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, STAT_LONGEST_SURVIVOR_HIT, STAT_PLAYERS_KILLED, and STAT_PLAYTIMEReferenced by PlayerBase.OnConnect()
void OnPlayerDisconnect(Man player)References Man.StatUpdateByPosition(), Man.StatUpdateByTime(), STAT_DISTANCE
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, STAT_PLAYTIMEReferenced by PlayerBase.OnDisconnect()
Referenced by PlayerBase.EEHitBy()
References vector.Distance(), Object.GetPosition(), Object.GetPosition()
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, Man.StatGet(), Man.StatUpdate(), and STAT_LONGEST_SURVIVOR_HITReferenced by OnEntityHit()
References Class.Cast(), EntityAI.GetHierarchyRootPlayer(), EntityAI.IsPlayer()
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, EntityAI.IsZombie(), OnInfectedKilled(), and OnPlayerKilled()Referenced by Ammo_40mm_Smoke_ColorBase.EEKilled(), EntityAI.EEKilled(), and Plastic_Explosive.EEKilled()
Referenced by OnEntityKilled()
Referenced by OnEntityKilled()