class HumanCommandFallSource
Constructors 2
private void HumanCommandFall()private void ~HumanCommandFall()Constants 4
static const int LANDTYPE_NONE = 0static const int LANDTYPE_LIGHT = 1static const int LANDTYPE_MEDIUM = 2Referenced by DayZPlayerImplement.CommandHandler(), DayZPlayerImplement.EEHitBy(), and PlayerBase.OnJumpEnd()
static const int LANDTYPE_HEAVY = 3Methods 3
proto native bool PhysicsLanded()this is true when fall has physically landed - need to call Land after this is true
Referenced by DayZPlayerImplement.IsLanded()
proto native bool IsLanding()returns true if fall is in landing state