DIFF

class HumanCommandFallSource

Constructors 2

private void HumanCommandFall()
private void ~HumanCommandFall()

Constants 4

static const int LANDTYPE_NONE = 0
static const int LANDTYPE_LIGHT = 1
static const int LANDTYPE_HEAVY = 3

Methods 3

proto native bool PhysicsLanded()

this is true when fall has physically landed - need to call Land after this is true

proto native void Land(int pLandType)

end fall with land

proto native bool IsLanding()

returns true if fall is in landing state