class PlayerSoundManagerClientSource
PlayerSoundManagerClient › PlayerSoundManagerBase
All members, including inherited
Constructors 1
void PlayerSoundManagerClient(PlayerBase player)Referenced by PlayerBase.Init()
Members 3
ref Timer m_ClientCharacterTick = new TimerReferenced by SetAllowUpdate()
ref Timer m_ClientCharacterDistanceCheck = new TimerReferenced by PlayerSoundManagerClient()
bool m_UpdateTimerRunningMethods 4
override void Init()void SetAllowUpdate(bool enable)override void Update()void CheckAllowUpdate()References vector.Distance(), CGame.GetPlayer(), Object.GetPosition()