class PlayerSoundManagerBaseSource
Derived classes
Constructors 1
void PlayerSoundManagerBase(PlayerBase player)Constants 1
const int MAX_HANDLERS_COUNT = eSoundHandlers.COUNTMembers 2
PlayerBase m_Playerref SoundHandlerBase m_Handlers[MAX_HANDLERS_COUNT]Referenced by GetHandler(), RegisterHandler(), PlayerSoundManagerClient.Update()
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, PlayerSoundManagerServer.Update()Methods 4
void RegisterHandler(SoundHandlerBase handler)SoundHandlerBase GetHandler(eSoundHandlers id)References m_Handlers
Referenced by JumpEventsBase.OnEnd(), MaskMdfr.OnDeactivate(), MaskMdfr.OnTick()
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, MeleeAttackSoundEvents.OnEnd()void Init()Referenced by PlayerSoundManagerBase()
void Update()