DIFF

class MaskMdfrSource

MaskMdfr ModifierBase

All members, including inherited

Constants 7

const float IN_AREA_CONSUME_FILTER_QUANTITY_PER_SEC = 0.3
Referenced by OnTick()
const float OUT_AREA_CONSUME_FILTER_QUANTITY_PER_SEC = 0.03
Referenced by OnTick()
const float STAMINA_RECOVERY_MODIFIER = 0.5
Referenced by StaminaHandler.Init()
const float STAMINA_DEPLETION_MODIFIER = 1.25
Referenced by StaminaHandler.Init()
const float LOW_FILTER_SOUND_EVENT_MIN = 3
Referenced by HandleSounds()
const float LOW_FILTER_SOUND_EVENT_MAX = 9
Referenced by HandleSounds()
const float LOW_FILTER_SOUND_THRESHOLD = 0.2

[0..1] , what's the filter quantity between 0 and 1 at which low filter sounds begin playing ?

Referenced by HandleSounds()

Members 2

float m_SoundTimeAccu1
Referenced by HandleSounds()
float m_NextSoundEventTime
Referenced by HandleSounds()

Methods 8

override bool ActivateCondition(PlayerBase player)
Referenced by DeactivateCondition()
override bool DeactivateCondition(PlayerBase player)
override void OnReconnect(PlayerBase player)
References OnActivate()
override void OnActivate(PlayerBase player)
Referenced by OnReconnect()