class MaskMdfrSource
MaskMdfr › ModifierBase
All members, including inherited
Constants 7
const float STAMINA_RECOVERY_MODIFIER = 0.5Referenced by StaminaHandler.Init()
const float STAMINA_DEPLETION_MODIFIER = 1.25Referenced by StaminaHandler.Init()
const float LOW_FILTER_SOUND_EVENT_MIN = 3Referenced by HandleSounds()
const float LOW_FILTER_SOUND_EVENT_MAX = 9Referenced by HandleSounds()
const float LOW_FILTER_SOUND_THRESHOLD = 0.2[0..1] , what's the filter quantity between 0 and 1 at which low filter sounds begin playing ?
Referenced by HandleSounds()
Members 2
float m_SoundTimeAccu1Referenced by HandleSounds()
float m_NextSoundEventTimeReferenced by HandleSounds()
Methods 8
override void Init()override bool ActivateCondition(PlayerBase player)Referenced by DeactivateCondition()
override bool DeactivateCondition(PlayerBase player)References ActivateCondition()
override void OnTick(PlayerBase player, float deltaT)References StaminaHandler.ActivateDepletionModifier(), StaminaHandler.ActivateRecoveryModifier(), Class.Cast()
Show 17 more
, Class.Cast(), MaskBase.ConsumeQuantity(), StaminaHandler.DeactivateDepletionModifier(), StaminaHandler.DeactivateRecoveryModifier(), GameInventory.FindAttachment(), PlayerSoundManagerBase.GetHandler(), EntityAI.GetInventory(), PlayerBase.GetPlayerSoundManagerServer(), PlayerBase.GetStaminaHandler(), HandleSounds(), MaskBase.HasValidFilter(), Object.IsDamageDestroyed(), ModifiersManager.IsModifierActive(), StaminaSoundHandlerServer.SetStaminaZoneOffset(), IN_AREA_CONSUME_FILTER_QUANTITY_PER_SEC, ModifierBase.m_Manager, and OUT_AREA_CONSUME_FILTER_QUANTITY_PER_SECvoid HandleSounds(PlayerBase player, float deltaT, MaskBase mask)Referenced by OnTick()
override void OnReconnect(PlayerBase player)References OnActivate()
override void OnActivate(PlayerBase player)Referenced by OnReconnect()
override void OnDeactivate(PlayerBase player)