DIFF

class ActionSkinning

ActionSkinning › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic

Constructors 1

Methods 9

override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void DropInventoryItems(PlayerBase body, float newLifetime)
Referenced by HandlePlayerBody()
vector GetRandomPos(vector body_pos)

We only use the first dmg zone to get and set the result item health based of zone health