class AnimalBase
AnimalBase › DayZAnimal › DayZCreatureAI › DayZCreature › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Full hierarchy 38Full members 957
- Managed
- IEntity
- Object
- ObjectTyped
- Entity
- EntityAI
- DayZCreature
- DayZCreatureAI
- DayZAnimal
- AnimalBase
- Animal_BosTaurus
- Animal_CanisFamiliaris_Dobermann_ColorBase
- Animal_CanisFamiliaris_GermanShepherd_ColorBase
- Animal_CanisLupus
- Animal_CapraHircus
- Animal_CapreolusCapreolus
- Animal_CervusElaphus
- Animal_GallusGallusDomesticus
- Animal_LepusEuropaeus
- Animal_OvisAries
- Animal_OvisGmelini
- Animal_RangiferTarandus
- Animal_SusDomesticus
- Animal_SusScrofa
- Animal_UrsusArctos
- Animal_VaranusGriseus
- Animal_VulpesVulpes
- AnimalBase
- DayZAnimal
- DayZCreatureAI
- DayZCreature
- EntityAI
- Entity
- ObjectTyped
- Object
- IEntity
Members 2
protected ref ArrowManagerBase m_ArrowManagerprotected ref DustEffectCeilingHandlerLocal m_CeilingDustHandlerReferenced by HandleCeilingDustStepEffect()
Methods 6
bool TrackNaturalInstinctsAchievement()Referenced by ActionSkinning.OnFinishProgressClient()
override ArrowManagerBase GetArrowManager()References m_ArrowManager
override bool IsRefresherSignalingViable()override bool IsSelfAdjustingTemperature()References Object.IsAlive()
override void DeathUpdate()protected void HandleCeilingDustStepEffect(SurfaceInfo surfaceInfo)References new DustEffectCeilingHandlerLocal(), GetGame(), CGame.IsDedicatedServer()