class DustEffectCeilingHandlerBase
Full hierarchy 2
- DustEffectCeilingHandlerBase
Constructors 1
void DustEffectCeilingHandlerBase(EntityAI owner)Members 6
protected static int RANGE_MIN_DEFAULT = 4Referenced by CalculateNextEffect()
protected static int RANGE_MAX_DEFAULT = 8Referenced by CalculateNextEffect()
protected static float FLOOR_THICKNESS_DEFAULT = 0.4Referenced by AdjustBySurfaceThickness()
protected EntityAI m_Ownerprotected int m_StepCounterprotected int m_NextEffectStepIdxMethods 5
References DustEffectManager.AdjustCeilingDustEffectFrequency(), Math.RandomIntInclusive(), m_NextEffectStepIdx
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, RANGE_MAX_DEFAULT, and RANGE_MIN_DEFAULTReferenced by OnStepUpdate()
void OnStepUpdate(SurfaceInfo surfaceInfo, string boneName = "")References Class.CastTo(), DayZCreature.GetBoneIndexByName(), Human.GetBoneIndexByName()
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, Object.GetBonePositionWS(), Object.GetPosition(), and m_OwnerReferenced by OnStepUpdate()
protected void AdjustBySurfaceThickness(inout vector pos, SurfaceInfo surfaceInfo)Referenced by OnStepUpdate()
Referenced by OnStepUpdate()