class ActionCreateGreenhouseGardenPlotSource
ActionCreateGreenhouseGardenPlot › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionCreateGreenhouseGardenPlot()Constants 1
private const float CAMERA_PITCH_THRESHOLD = -30Members 1
GardenPlot m_GardenPlotReferenced by OnFinishProgressServer()
Methods 4
override void CreateConditionComponents()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Class.Cast(), Class.Cast(), array.Count()
Show 10 more
, array.Get(), Object.GetActionComponentName(), ActionTarget.GetComponentIndex(), CfgGameplayHandler.GetDisableColdAreaPlacementCheck(), PlayerBase.GetInColdArea(), ActionTarget.GetObject(), CGame.GetObjectsAtPosition3D(), Object.GetPosition(), Class.IsInherited(), and PlayerBase.IsPlacingLocal()override void OnFinishProgressServer(ActionData action_data)override bool IsLockTargetOnUse()