DIFF

class ActionWetClothingInHandsWater

ActionWetClothingInHandsWater › ActionWetClothingInHandsBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic

Constructors 1

Constants 1

private const float WATER_DEPTH = 0.5
Referenced by GetStanceMask()

Methods 5

override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override protected int GetStanceMask(PlayerBase player)
override void OnStart(ActionData action_data)
override void OnEnd(ActionData action_data)