class ActionWetClothingInHandsWater
ActionWetClothingInHandsWater › ActionWetClothingInHandsBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Full hierarchyFull members 164
- ActionBase_Basic
- ActionBase
- AnimatedActionBase
- ActionContinuousBase
- ActionWetClothingInHandsBase
- ActionWetClothingInHandsWater
- ActionWetClothingInHandsBase
- ActionContinuousBase
- AnimatedActionBase
- ActionBase
Constants 1
private const float WATER_DEPTH = 0.5Referenced by GetStanceMask()
Methods 5
override void CreateConditionComponents()References new CCTLiquid(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
Show 1 more
, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override protected int GetStanceMask(PlayerBase player)override void OnStart(ActionData action_data)override void OnEnd(ActionData action_data)