class ActionDropItemSource
ActionDropItemSimple › ActionDropItem › ActionSingleUseBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionDropItem()Members 1
string m_ItemName = ""Methods 11
override void CreateConditionComponents()References new CCINone(), new CCTNone(), ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride typename GetInputType()override bool HasProneException()override bool CanBeUsedThrowing()override bool CanBePerformedWhileChangingStance()Prevent this action from beeing performed while changing stance
override bool HasTarget()override bool UseAcknowledgment()override bool ActionConditionContinue(ActionData action_data)override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnExecuteServer(ActionData action_data)Ongoing move transition protection
void PhysicalDropItem(ActionData action_data)References PlayerBase.GetItemInHands(), PlayerBase.PhysicalPredictiveDropItem(), and ActionData.m_Player
Referenced by OnExecuteServer()