class PPERequester_DrowningSource
PPERequester_Drowning › PPERequester_GameplayBase › PPERequesterBase
All members, including inherited
Members 6
private float m_EffectPhase = 0private float m_Magnitude = 0private float m_MinMagnitude = 0.3Referenced by OnUpdate()
private float m_Frequency = 5Referenced by OnUpdate()
private float m_Stamina01Methods 3
override protected void OnStart(Param par = null)override protected void OnUpdate(float delta)References Easing.EaseInExpo(), Math.Lerp(), PPERequesterBase.OnUpdate()