class ActionCraftBoltsFeatherSource
ActionCraftBoltsFeather › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionCraftBoltsFeather()Members 2
protected bool m_IsFeatherInHandsprotected Ammunition_Base m_ResultEntityMethods 5
override void CreateConditionComponents()References new CCINonRuined(), new CCTNonRuined(), ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Class.ClassName(), Class.ClassName(), ActionTarget.GetObject()
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, IsFeatherType()override void OnStartServer(ActionData action_data)References Class.ClassName(), IsFeatherType(), AnimatedActionBase.OnStartServer()
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, m_IsFeatherInHands, ActionData.m_MainItem, and m_ResultEntityoverride void OnFinishProgressServer(ActionData action_data)References ItemBase.AddQuantity(), Class.Cast(), Class.Cast()