class ActionSplintTarget
ActionSplintTarget › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Full hierarchyFull members 164
- ActionBase_Basic
- ActionBase
- AnimatedActionBase
- ActionContinuousBase
- ActionSplintTarget
- ActionContinuousBase
- AnimatedActionBase
- ActionBase
Methods 5
override void CreateConditionComponents()References new CCTMan(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride void OnFinishProgressServer(ActionData action_data)override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References AnimatedActionBase.ActionCondition(), Class.Cast(), PlayerBase.GetBrokenLegs()
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, ActionTarget.GetObject(), DayZPlayerImplement.IsInVehicle(), and IsWearingSplint()bool IsWearingSplint(PlayerBase player)References PlayerBase.GetItemOnSlot()
Referenced by ActionCondition()
override bool IsLockTargetOnUse()