ActionSplintTarget.c
class ActionSplintTargetCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.APPLY_SPLINT);
}
};
class ActionSplintTarget: ActionContinuousBase
{
void ActionSplintTarget()
{
m_CallbackClass = ActionSplintTargetCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_BANDAGETARGET;
m_FullBody = true;
m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
m_Text = "#fix_persons_fracture";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined;
m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
}
override void OnFinishProgressServer( ActionData action_data )
{
PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
if (CanReceiveAction(action_data.m_Target))
{
action_data.m_MainItem.TransferModifiers(ntarget);
ntarget.ApplySplint();
ItemBase new_item = ItemBase.Cast(ntarget.GetInventory().CreateInInventory("Splint_Applied"));
if ( new_item )
{
MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem,new_item,true,false,true);
action_data.m_MainItem.Delete();
}
ntarget.SetBrokenLegs(eBrokenLegs.BROKEN_LEGS_SPLINT);
}
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
PlayerBase ntarget = PlayerBase.Cast( target.GetObject() );
if (ntarget.GetBrokenLegs() != eBrokenLegs.BROKEN_LEGS || IsWearingSplint(ntarget) || ntarget.IsInVehicle())
{
return false;
}
return super.ActionCondition(player, target, item);
}
bool IsWearingSplint( PlayerBase player )
{
if ( player.GetItemOnSlot("Splint_Right") )
{
return true;
}
return false;
}
};