class ActionCraftBoltsSource
ActionCraftBolts › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionCraftBolts()Constants 1
Members 2
protected bool m_IsKnifeInHandsprotected Ammunition_Base m_ResultEntityMethods 6
void InitCuttingTypes()Referenced by ActionCraftBolts()
override void CreateConditionComponents()References new CCINonRuined(), new CCTNonRuined(), ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnStartServer(ActionData action_data)References IsCuttingType(), AnimatedActionBase.OnStartServer(), m_IsKnifeInHands
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, ActionData.m_MainItem, and m_ResultEntityoverride void OnFinishProgressServer(ActionData action_data)References Object.AddHealth(), ItemBase.AddQuantity(), Class.Cast()