class ActionGiveBloodSelfSource
ActionGiveBloodSelf › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionGiveBloodSelf()Constants 1
const float CHEM_AGENT_BLOOD_REMOVAL_MODIFIER = 0.25Methods 6
override void CreateConditionComponents()override bool HasTarget()override ActionData CreateActionData()override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL)override void OnEndAnimationLoopServer(ActionData action_data)override void OnEndServer(ActionData action_data)References ModifiersManager.ActivateModifier(), Class.Cast(), Class.Cast()