class ActionGiveBloodTargetSource
ActionGiveBloodTarget › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionGiveBloodTarget()Methods 5
override void CreateConditionComponents()References new CCTMan(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride ActionData CreateActionData()override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL)override void OnEndAnimationLoopServer(ActionData action_data)override void OnEndServer(ActionData action_data)References ModifiersManager.ActivateModifier(), Class.Cast(), Class.Cast()