class ActionForceConsumeSingleSource
ActionForceConsumeSingle › ActionSingleUseBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Derived classes
All members, including inherited
Constructors 1
void ActionForceConsumeSingle()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_FullBody
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, ActionBase.m_StanceMask, and ActionBase.m_TextConstants 1
const int DEFAULT_CONSUMED_QUANTITY = 1Referenced by GetConsumedQuantity()
Methods 5
override void CreateConditionComponents()References new CCINonRuined(), new CCTMan(), UAMaxDistances.DEFAULT
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, ActionBase.m_ConditionItem, and ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnEndServer(ActionData action_data)References ItemBase.GetQuantity(), AnimatedActionBase.OnEndServer(), ItemBase.SetQuantity()
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, ActionData.m_MainItemReferenced by ActionForceABite.OnEndServer()
override void OnExecuteServer(ActionData action_data)