DIFF

class FlashGrenade

FlashGrenade › Grenade_Base › ExplosivesBase › ItemBase › InventoryItem › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed

Constructors 2

void FlashGrenade()

removes possible obstacles made by items around the grenade(or on the same position)

void ~FlashGrenade()

Constants 1

const float FX_RANGE_MAX_MULT = 1.0
Referenced by OnExplosionEffects()

Methods 2

protected override void CreateLight()