DIFF

class StatsEventMeasuresDataSource

Members 26

string m_CharacterId

character ID

int m_TimeInterval

amount of real time in seconds covered by this event

int m_DaytimeHour

current daytime in gameplay (hour in 24h format)

vector m_PositionStart

player world position at the start of interval

vector m_PositionEnd

player world position at the end of interval

float m_DistanceOnFoot

traveled distance on foot (meters) during interval

float m_DistanceVehicle

traveled distance (meters) in vehicle during interval

float m_TimeVONIn

amount of time in seconds with inbound VON during interval

float m_TimeVONOut

amount of time in seconds with outbound VON during interval

int m_CntLootAny

count of any loot collected during interval

int m_CntLootFood

count of any food or consumables collected during interval

int m_CntLootCloth

count of cloth collected during interval

int m_CntLootFirearm

count of firearms collected during interval

int m_CntLootAmmo

count of ammo collected during interval

int m_CntKillInfected

count of infected kills during interval

int m_CntConsumedFood

count of consumed food during interval

int m_CntConsumedWater

count of consumed water during interval

int m_HealthRestored

number of health point restored during interval

int m_CntFiredAmmo

firearm rounds fired during interval

int m_CntCraftedItem

number of items crafted during interval

int m_HealthStatus

state of health (current state)

int m_BloodStatus

state of blood (current state)

int m_SicknessStatus

state of sickness (current state)

int m_TemperatureStatus

state of temperature (current state)

int m_FoodStatus

state of food (hunger) (current state)

int m_HydrationStatus

state of hydration (thirst) (current state)