class ActionAttachOnProxy
ActionAttachOnProxy › ActionAttach › ActionSingleUseBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Constructors 1
void ActionAttachOnProxy()References ActionBase.m_Text
Methods 5
override void CreateConditionComponents()References AnimatedActionBase.m_CommandUID, ActionBase.m_ConditionItem, ActionBase.m_ConditionTarget
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, ActionBase.m_StanceMaskoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)Referenced by ActionAttachOnTentProxy.ActionCondition()
protected bool CanAttachToProxy(PlayerBase player, EntityAI targetEntity, ItemBase item, int componentIndex = -1)References GameInventory.CanAddAttachment(), GameInventory.FindFreeLocationFor(), EntityAI.GetInventory()
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, new InventoryLocation()override void OnExecuteClient(ActionData action_data)References PlayerBase.IsPlacingLocal(), ActionAttach.OnExecuteClient(), PlayerBase.TogglePlacingLocal()
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, ActionData.m_Playeroverride protected void AttachItem(AttachActionData action_data)