class ActionAttachOnProxySource
ActionAttachOnTentProxy › ActionAttachOnProxy › ActionAttach › ActionSingleUseBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionAttachOnProxy()References ActionBase.m_Text
Methods 3
override void CreateConditionComponents()References AnimatedActionBase.m_CommandUID, ActionBase.m_ConditionItem, ActionBase.m_ConditionTarget
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, ActionBase.m_StanceMaskoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References GameInventory.CanAddAttachment(), Class.Cast(), EntityAI.GetInventory()
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, ActionTarget.GetObject(), and ActionTarget.GetParent()Referenced by ActionAttachOnTentProxy.ActionCondition()
override void OnExecuteClient(ActionData action_data)References PlayerBase.IsPlacingLocal(), ActionAttach.OnExecuteClient(), PlayerBase.TogglePlacingLocal()