ActionAttachOnProxy.c
class ActionAttachOnProxy: ActionAttach
{
void ActionAttachOnProxy()
{
m_Text = "#attach";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined;
m_ConditionTarget = new CCTCursor;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ATTACHITEM;
m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
}
override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
Object targetObject = target.GetObject();
Object targetParent = target.GetParent();
EntityAI target_entity = EntityAI.Cast( targetParent );
EntityAI item_entity = item;
if ( targetParent )
{
if ( target_entity && item_entity )
{
if ( target_entity.GetInventory() && target_entity.GetInventory().CanAddAttachment( item_entity ) )
{
return true;
}
}
}
return false;
}
override void OnExecuteClient( ActionData action_data )
{
super.OnExecuteClient( action_data );
if ( action_data.m_Player.IsPlacingLocal() )
{
action_data.m_Player.TogglePlacingLocal();
}
}
}