class HumanCommandUnconsciousSource
Constructors 2
private void HumanCommandUnconscious()private void ~HumanCommandUnconscious()Methods 4
proto native void WakeUp(int targetStance = -1)proto native bool IsWakingUp()Referenced by DayZPlayerImplement.HeadingModel()
proto native bool IsOnLand()Referenced by DayZPlayerImplement.GetTypeOfDeath()
proto native bool IsInWater()