class TimerBaseSource
TimerBase › Managed
Derived classes
Part of Tools
All members, including inherited
Constructors 1
void ~TimerBase()Members 6
protected bool m_runningprotected bool m_loopprotected float m_durationReferenced by GetDuration(), GetRemaining(), OnInit()
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, OnStart(), Tick(), and WidgetFadeTimer.OnUpdate()protected float m_timeprotected float m_RunTimeMethods 15
void Pause()Pause Timer, internal counter is not restarted, so timer can continue later. Can be unpaused via Continue.
References SetRunning()
void Continue()Timer continue when it was paused.
References SetRunning()
Referenced by UniversalTemperatureSource.SetActive()
void Stop()Stop Timer and restart internal counter. Cannot be unpaused, must be started again.
bool IsRunning()Returns: True when Timer is running (not stopped, not paused)
References m_running
Referenced by AreaDamageBase.OnLeaveServer(), BearTrap.OnServerSteppedOn(), BearTrap.OnSteppedOut()
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, CargoContainer.Refresh(), ComponentEnergyManager.OnIsPlugged(), ComponentEnergyManager.RefreshDebug(), ComponentEnergyManager.StartUpdates(), DayZPlayerImplement.StopDeathDarkeningEffect(), DayZPlayerInventory.HandleWeaponEvents(), Defibrillator.OnWorkStart(), EmoteManager.~EmoteManager(), FireplaceBase.AddDamageToItemByFireEx(), FireplaceBase.AddTemperatureToItemByFire(), FireplaceBase.IsProcessing(), FireplaceBase.IsSelfAdjustingTemperature(), FlashbangEffect.~FlashbangEffect(), FlashbangEffect.SetAttenuationFilter(), Grenade_Base.Activate(), Grenade_Base.Deactivate(), Grenade_Base.IsPinnable(), LandMineTrap.OnServerSteppedOn(), LandMineTrap.OnSteppedOut(), Particle.IsWiggling(), Particle.RandomizeOrientation(), Particle.SetWiggle(), ParticleSource.RandomizeOrientation(), PlayerBase.ClearLastUAMessage(), PlayerBase.RunFightBlendTimer(), PlayerBase.SetLastUAMessage(), PluginDeveloperSync.EnableUpdate(), PowerGeneratorBase.OnWorkStart(), PresenceNotifierNoiseEvents.ProcessEvent(), RadialMenu.RegisterClass(), ScriptConsoleWeatherTab.OnChange(), Tick(), UniversalTemperatureSource.IsActive(), and UniversalTemperatureSource.SetActive()void Tick(float timeslice)System function, don't call.
References IsRunning(), OnTimer(), OnUpdate()
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, SetRunning(), m_duration, m_loop, m_RunTime, and m_timevoid OnTimerQueueDestoryed()System function, don't call.
References m_timerQueue
Referenced by TimerQueue.~TimerQueue()
float GetRemaining()float GetRunTime()References m_RunTime
Referenced by Land_WarheadStorage_PowerStation.CheckStopTimer()
protected void OnInit(int category)References ErrorEx(), DayZGame.GetTimerQueue(), m_duration
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, m_loop, m_running, m_time, and m_timerQueueprotected void OnUpdate()Referenced by Tick()
protected void OnTimer()Referenced by Tick()
protected void SetRunning(bool running)Referenced by AnimationTimer.~AnimationTimer(), AnimationTimer.Run(), ~TimerBase()