DIFF

class Land_Underground_Entrance

Land_Underground_Entrance › Land_Underground_EntranceBase › House › BuildingBase › Building › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed

Constants 9

const string SIREN_SOUNDSET = "UndergroundDoor_Alarm_Loop_SoundSet"
Referenced by HandleAudioPlayback()
const string ENGINE_SOUNDSET_LOOP_IN = "UndergroundDoor_ElectricMotor_Start_SoundSet"
Referenced by HandleAudioPlayback()
const string ENGINE_SOUNDSET_LOOP = "UndergroundDoor_ElectricMotor_Loop_SoundSet"
const string ENGINE_SOUNDSET_LOOP_OUT = "UndergroundDoor_ElectricMotor_End_SoundSet"
Referenced by HandleAudioPlayback()
const string LOCKING_SOUNDSET = "UndergroundDoor_Lock_SoundSet"
Referenced by HandleAudioPlayback()
const string DOORMOVING_SOUNDSET_LOOP = "UndergroundDoor_DoorOpen_Loop_SoundSet"
const string DOORMOVING_SOUNDSET_LOOP_OUT = "UndergroundDoor_DoorOpen_End_SoundSet"
Referenced by HandleAudioPlayback()
const string DOORMOVING_SOUNDSET_LOOP_IN = "UndergroundDoor_DoorOpen_Start_SoundSet"
Referenced by HandleAudioPlayback()
const float LIGHT_ROT_SPEED = -400
Referenced by OnUpdateClient()

Members 9

EffectSound m_DoorEngineSoundLoop
EffectSound m_DoorEngineSoundOut
EffectSound m_LockingSound
EffectSound m_DoorMovementSoundIn
EffectSound m_DoorMovementSoundLoop
EffectSound m_DoorMovementSoundOut

Methods 8

vector GetLightPosition()