class Land_Underground_EntranceSource
Land_Underground_Entrance › Land_Underground_EntranceBase › House › BuildingBase › Building › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Constants 9
const string SIREN_SOUNDSET = "UndergroundDoor_Alarm_Loop_SoundSet"Referenced by HandleAudioPlayback()
const string ENGINE_SOUNDSET_LOOP_IN = "UndergroundDoor_ElectricMotor_Start_SoundSet"Referenced by HandleAudioPlayback()
const string ENGINE_SOUNDSET_LOOP = "UndergroundDoor_ElectricMotor_Loop_SoundSet"const string ENGINE_SOUNDSET_LOOP_OUT = "UndergroundDoor_ElectricMotor_End_SoundSet"Referenced by HandleAudioPlayback()
const string LOCKING_SOUNDSET = "UndergroundDoor_Lock_SoundSet"Referenced by HandleAudioPlayback()
const string DOORMOVING_SOUNDSET_LOOP = "UndergroundDoor_DoorOpen_Loop_SoundSet"const string DOORMOVING_SOUNDSET_LOOP_OUT = "UndergroundDoor_DoorOpen_End_SoundSet"Referenced by HandleAudioPlayback()
const string DOORMOVING_SOUNDSET_LOOP_IN = "UndergroundDoor_DoorOpen_Start_SoundSet"Referenced by HandleAudioPlayback()
const float LIGHT_ROT_SPEED = -400Referenced by OnUpdateClient()
Members 9
EffectSound m_SirenSoundEffectSound m_DoorEngineSoundInEffectSound m_DoorEngineSoundLoopEffectSound m_DoorEngineSoundOutEffectSound m_LockingSoundEffectSound m_DoorMovementSoundInEffectSound m_DoorMovementSoundLoopEffectSound m_DoorMovementSoundOutAlarmLight m_AlarmLightMethods 8
override void CreateLights()override void CleanUpOnClosedClient()override void OnDoorStateChangedServer(EUndegroundEntranceState newState)vector GetLightPosition()References ErrorEx(), Object.GetMemoryPointPos(), Object.MemoryPointExists()
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, Object.ModelToWorld()Referenced by HandleVisualPlayback()
void SoundEnded(Effect eff)override void HandleAudioPlayback(EUndegroundEntranceState newState, EUndegroundEntranceState prevState)References Land_Underground_EntranceBase.CheckShouldPlayPersistent(), ScriptInvoker.Insert(), ScriptInvoker.Insert()
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, Object.PlaySoundSetAtMemoryPoint(), Object.PlaySoundSetAtMemoryPointLooped(), Object.StopSoundSet(), DOORMOVING_SOUNDSET_LOOP, DOORMOVING_SOUNDSET_LOOP_IN, DOORMOVING_SOUNDSET_LOOP_OUT, ENGINE_SOUNDSET_LOOP, ENGINE_SOUNDSET_LOOP_IN, ENGINE_SOUNDSET_LOOP_OUT, Effect.Event_OnEffectEnded, LOCKING_SOUNDSET, m_DoorEngineSoundIn, m_DoorEngineSoundLoop, m_DoorEngineSoundOut, m_DoorMovementSoundIn, m_DoorMovementSoundLoop, m_DoorMovementSoundOut, m_LockingSound, m_SirenSound, and SIREN_SOUNDSEToverride void OnUpdateClient(float timeSlice)References Object.GetOrientation(), Entity.SetAnimationPhaseNow(), Object.SetOrientation()
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, Vector(), LIGHT_ROT_SPEED, m_AlarmLight, and Land_Underground_EntranceBase.m_AnimPhaseoverride void HandleVisualPlayback(EUndegroundEntranceState newState, EUndegroundEntranceState prevState)