class SelectionTranslationSource
Constructors 1
void SelectionTranslation(Head_Default head, int idx)Referenced by Head_Default.InitSelectionTranslation()
Members 5
bool m_SelectionStatebool m_TranslationFinished = falsestring m_BasePath= "cfgVehicles " + GetType() + " HairHiding";
Head_Default m_HeadMethods 5
void InitTranslatedSelections(int idx)References CGame.ConfigIsExisting(), Object.ConfigIsExisting(), SearchAndTranslate()
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, m_BasePath, m_Head, m_TranslatedSelections, and m_TranslationFinishedReferenced by SelectionTranslation()
Referenced by InitTranslatedSelections()
void SetSelectionState(bool state)References m_SelectionState
bool GetSelectionState()References m_SelectionState
Referenced by PlayerBase.UpdateHairSelectionVisibility()
References m_TranslatedSelections
Referenced by PlayerBase.UpdateTranslatedSelections()