class ActionUnrestrainTarget
ActionUnrestrainTarget › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Full hierarchyFull members 163
- ActionBase_Basic
- ActionBase
- AnimatedActionBase
- ActionContinuousBase
- ActionUnrestrainTarget
- ActionContinuousBase
- AnimatedActionBase
- ActionBase
Methods 4
override void CreateConditionComponents()References new CCTMan(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnFinishProgressServer(ActionData action_data)References ActionBase.CanReceiveAction(), Class.Cast(), array.Clear()
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, Object.ConfigGetFloatArray(), Object.ConfigGetTextArray(), array.Count(), MiscGameplayFunctions.DealAbsoluteDmg(), array.Get(), array.Get(), PlayerBase.GetItemInHands(), ActionTarget.GetObject(), Object.GetType(), CGame.IsKindOf(), PlayerBase.IsRestrained(), PlayerBase.SetRestrained(), MiscGameplayFunctions.TransformRestrainItem(), CachedObjectsArrays.ARRAY_FLOAT, CachedObjectsArrays.ARRAY_STRING, ActionData.m_MainItem, ActionData.m_Player, and ActionData.m_Targetoverride bool IsLockTargetOnUse()