DIFF

class RandomGeneratorSyncManagerSource

Constructors 1

void RandomGeneratorSyncManager(DayZPlayer player)
References m_player
Referenced by PlayerBase.Init()

Constants 1

const int USAGE_COUNT = RandomGeneratorSyncUsage.Count
Referenced by GetRandom01(), and Update()

Members 2

float randomValuesArray[USAGE_COUNT]
Referenced by GetRandom01(), and Update()
DayZPlayer m_player

Methods 3

void Update()
References DayZPlayer.Random01(), m_player, randomValuesArray
Show 1 more, USAGE_COUNT
float GetRandomInRange(RandomGeneratorSyncUsage usage_index, float min, float max)
References GetRandom01()