class RandomGeneratorSyncManagerSource
Constructors 1
void RandomGeneratorSyncManager(DayZPlayer player)References m_player
Referenced by PlayerBase.Init()
Constants 1
const int USAGE_COUNT = RandomGeneratorSyncUsage.CountMembers 2
float randomValuesArray[USAGE_COUNT]DayZPlayer m_playerMethods 3
void Update()Referenced by PlayerBase.CommandHandler()
float GetRandom01(RandomGeneratorSyncUsage usage_index)float GetRandomInRange(RandomGeneratorSyncUsage usage_index, float min, float max)References GetRandom01()