RandomGeneratorSyncManager.c
enum RandomGeneratorSyncUsage
{
RGSRecoil,
RGSJam,
RGSGeneric,
RGSAimingModel,
RGSAnimalCatching,
Count,
}
class RandomGeneratorSyncManager
{
const int USAGE_COUNT = RandomGeneratorSyncUsage.Count;
float randomValuesArray[USAGE_COUNT];
DayZPlayer m_player;
void RandomGeneratorSyncManager(DayZPlayer player)
{
m_player = player;
}
void Update()
{
for(int i = 0; i < USAGE_COUNT; i++ )
{
randomValuesArray[i] = m_player.Random01();
}
}
float GetRandom01(RandomGeneratorSyncUsage usage_index)
{
if(usage_index < USAGE_COUNT)
{
return randomValuesArray[usage_index];
}
return -1;
}
float GetRandomInRange(RandomGeneratorSyncUsage usage_index, float min, float max)
{
return GetRandom01(usage_index)*(max - min) + min;
}
}