class BloodLoss
BloodLoss › SymptomBase
Constants 1
const int BLUR_DURATION = 3000Methods 8
override void OnInit()override bool AllowInUnconscious()override void OnUpdateServer(PlayerBase player, float deltatime)gets called every frame
override void OnUpdateClient(PlayerBase player, float deltatime)override void OnGetActivatedServer(PlayerBase player)gets called once on an Symptom which is being activated
References LogManager.IsSymptomLogEnable(), Debug.SymptomLog(), Class.ToString()
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, Class.ToString(), and SymptomBase.m_Playeroverride void OnGetActivatedClient(PlayerBase player)References LogManager.IsSymptomLogEnable(), Debug.SymptomLog(), Class.ToString()
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, Class.ToString(), and SymptomBase.m_Playeroverride void OnGetDeactivatedServer(PlayerBase player)References LogManager.IsSymptomLogEnable(), Debug.SymptomLog(), Class.ToString()
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, Class.ToString(), and SymptomBase.m_Playeroverride void OnGetDeactivatedClient(PlayerBase player)only gets called once on an active Symptom that is being deactivated
References LogManager.IsSymptomLogEnable(), Debug.SymptomLog(), Class.ToString()