class DayZPlayerImplementHeadingSource
Members 1
static float CONST_ROTLIMIT = Math.PI * 0.95This HeadingModel - Rotates orientations - so player slides
Referenced by RotateOrient()
Methods 5
static bool ClampHeading(float pDt, SDayZPlayerHeadingModel pModel, out float pLastHeadingDiff)References SDayZPlayerHeadingModel.m_fHeadingAngle, SDayZPlayerHeadingModel.m_fOrientationAngle, Math.PI
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, Math.PI_HALF, and Math.PI2static bool RotateOrient(float pDt, SDayZPlayerHeadingModel pModel, out float pLastHeadingDiff)References CONST_ROTLIMIT, SDayZPlayerHeadingModel.m_fHeadingAngle, SDayZPlayerHeadingModel.m_fOrientationAngle
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, Math.PI, Math.PI_HALF, and Math.PI2Referenced by DayZPlayerImplement.HeadingModel()
static bool RestrictHeading(float pDt, SDayZPlayerHeadingModel pModel, out float pLastHeadingDiff, HeadingRestrictData restrictData)Referenced by PlayerBase.HeadingModel()
protected static float ClampAngle(float angle, HeadingRestrictData restrictData)Referenced by RestrictHeading()
static bool NoHeading(float pDt, SDayZPlayerHeadingModel pModel, out float pLastHeadingDiff)