class ActionWashHeadWater
ActionWashHeadWater › ActionWashHeadWettingClothesBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Constructors 1
void ActionWashHeadWater()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_FullBody
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, ActionBase.m_StanceMask, and ActionBase.m_TextMethods 7
override typename GetInputType()override void CreateConditionComponents()References new CCINone(), new CCTLiquid(), UAMaxDistances.DEFAULT
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, ActionBase.m_ConditionItem, and ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnStart(ActionData action_data)override void OnEnd(ActionData action_data)override bool IsLockTargetOnUse()override protected float GetEyeIrritationReduction()