class LogoutMenuSource
LogoutMenu › UIScriptedMenu › UIMenuPanel › Managed
All members, including inherited
Constructors 2
void LogoutMenu()void ~LogoutMenu()Members 7
private TextWidget m_LogoutTimeTextprivate TextWidget m_DescriptionTextprivate ButtonWidget m_bLogoutNowprivate ButtonWidget m_bCancelprivate ButtonWidget m_bCancelConsolePLATFORM_CONSOLEprivate int m_iTimeprivate ref FullTimeData m_FullTimeMethods 13
override Widget Init()References Class.Cast(), Class.Cast(), Class.Cast()
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, WorkspaceWidget.CreateWidgets(), Widget.FindAnyWidget(), Input.GetCurrentInputDevice(), PlayerBase.GetEmoteManager(), CGame.GetInput(), CGame.GetMission(), Mission.GetOnInputDeviceChanged(), CGame.GetPlayer(), CGame.GetWorkspace(), ScriptInvoker.Insert(), PlayerBase.IsRestrained(), PlayerBase.IsUnconscious(), OnInputDeviceChanged(), EmoteManager.SetClientLoggingOut(), Widget.Show(), Widget.Show(), Widget.Show(), UpdateInfo(), UIScriptedMenu.layoutRoot, m_bCancel, m_bCancelConsole, m_bLogoutNow, m_DescriptionText, and m_LogoutTimeTextvoid Show()Referenced by MissionGameplay.StartLogoutMenu()
void Hide()References Mission.AbortMission(), Cancel(), CGame.GetMission()
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, Hide(), UIScriptedMenu.OnClick(), m_bCancel, m_bCancelConsole, and m_bLogoutNowoverride void Update(float timeslice)References Cancel(), UAInputAPI.GetInputByID(), GetUApi()
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, Hide(), and UAInput.LocalPress()void SetLogoutTime()Referenced by MissionGameplay.CreateLogoutMenu()
void SetTime(int time)void UpdateInfo()References Class.Cast(), CGame.GetPlayer(), PlayerBase.IsRestrained()
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, PlayerBase.IsUnconscious(), TextWidget.SetText(), and m_DescriptionTextReferenced by Init()
void Exit()References Mission.AbortMission(), Mission.Continue(), DayZGame.GetCallQueue()
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, CGame.GetMission(), and ScriptCallQueue.Remove()void Cancel()References Mission.Continue(), DayZGame.GetCallQueue(), CGame.GetMission()
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, CGame.LogoutRequestCancel(), and ScriptCallQueue.Remove()protected void OnInputDeviceChanged(EInputDeviceType pInputDeviceType)PLATFORM_CONSOLEReferences UpdateControlsElementVisibility()
Referenced by Init()
protected void UpdateControlsElementVisibility()PLATFORM_CONSOLEReferenced by OnInputDeviceChanged()