class ShockMdfrSource
ShockMdfr › ModifierBase
All members, including inherited
Constants 2
private const float UNCONSCIOUS_LIMIT = 50private const float SHOCK_INCREMENT_PER_SEC = 1Methods 8
override void Init()override bool ActivateCondition(PlayerBase player)override bool DeactivateCondition(PlayerBase player)override void OnActivate(PlayerBase player)override void OnDeactivate(PlayerBase player)float GetRefillSpeed(PlayerBase player)References PlayerBase.GetBrokenLegs(), Object.GetHealth(), CfgGameplayHandler.GetShockRefillSpeedConscious()
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, CfgGameplayHandler.GetShockRefillSpeedUnconscious(), DayZPlayerImplement.IsClimbingLadder(), DayZPlayerImplement.IsSwimming(), PlayerBase.IsUnconscious(), PlayerBase.m_IsDrowning, DayZPlayerImplement.m_MovementState, PlayerBase.m_UnconRefillModifier, PlayerConstants.SHOCK_REFILL_UNCON_CRITICAL_BLOOD_MLTP, and PlayerConstants.SL_BLOOD_CRITICALReferenced by OnTick()
override void OnTick(PlayerBase player, float deltaT)override void OnReconnect(PlayerBase player)