class ActionPickUpBricks
ActionPickUpBricks › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Full hierarchyFull members 165
- ActionBase_Basic
- ActionBase
- AnimatedActionBase
- ActionContinuousBase
- ActionPickUpBricks
- ActionContinuousBase
- AnimatedActionBase
- ActionBase
Constants 1
static const int YIELD = 3Referenced by OnFinishProgressServer()
Methods 5
override void CreateConditionComponents()References new CCTNonRuined(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override ActionData CreateActionData()References new PickUpBricksActionData()
override void OnFinishProgressServer(ActionData action_data)protected void SpawnNewCommonBrick(PickUpBricksActionData data, float quantity)Referenced by OnFinishProgressServer()