enum InventoryModeSource
NOTE: PREDICTIVE is not to be used at all in multiplayer
| Name | Value | |
|---|---|---|
PREDICTIVE | 'Predictive' means that the operation uses Client-Side Prediction, i.e. the action runs the same code on both, client AND server | |
LOCAL | 'Local' operation executes from where it is run | |
JUNCTURE | 'Juncture' operation is used whenever there is possibility of race condition, i.e. two players picking same item from ground | |
SERVER | 'Server' mode operation is required if and only if the operation runs only on server (creates and/or destroys objects) |