class PumpkinHelmetSource
PumpkinHelmet › HelmetBase › HeadGear_Base › Clothing › Clothing_Base › ItemBase › InventoryItem › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Constructors 1
void PumpkinHelmet()References IEntity.SetEventMask()
Methods 9
override void OnMovedInsideCargo(EntityAI container)References UpdateGlowState()
override void OnMovedWithinCargo(EntityAI container)References UpdateGlowState()
override void OnRemovedFromCargo(EntityAI container)References UpdateGlowState()
References UpdateGlowState()
void UpdateGlowState()References GameInventory.GetCurrentInventoryLocation(), InventoryLocation.GetIdx(), EntityAI.GetInventory()
Referenced by EEHealthLevelChanged(), EOnInit(), OnItemLocationChanged()
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, OnMovedInsideCargo(), OnMovedWithinCargo(), and OnRemovedFromCargo()override void UpdateNVGStatus(PlayerBase player, bool attaching = false, bool force_disable = false)References PlayerBase.AddActiveNV(), PlayerBase.GetNVType(), CGame.IsDedicatedServer()