class PumpkinHelmet
PumpkinHelmet › HelmetBase › HeadGear_Base › Clothing › Clothing_Base › ItemBase › InventoryItem › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Constructors 1
void PumpkinHelmet()References IEntity.SetEventMask()
Methods 10
override ECachedEquipmentItemCategory GetCachedEquipmentCategory()override void OnMovedInsideCargo(EntityAI container)References UpdateGlowState()
override void OnMovedWithinCargo(EntityAI container)References UpdateGlowState()
override void OnRemovedFromCargo(EntityAI container)References UpdateGlowState()
References UpdateGlowState()
void UpdateGlowState()References GameInventory.GetCurrentInventoryLocation(), InventoryLocation.GetIdx(), EntityAI.GetInventory()
Referenced by EEHealthLevelChanged(), EOnInit(), OnItemLocationChanged()
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, OnMovedInsideCargo(), OnMovedWithinCargo(), and OnRemovedFromCargo()override void UpdateNVGStatus(PlayerBase player, bool attaching = false, bool force_disable = false)References PlayerBase.AddActiveNV(), PlayerBase.GetNVType(), CGame.IsDedicatedServer()