class ContaminatedArea_Base
ContaminatedArea_Base › EffectArea › House › BuildingBase › Building › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Methods 4
override void OnPlayerEnterServer(PlayerBase player, EffectTrigger trigger)override void OnPlayerExitServer(PlayerBase player, EffectTrigger trigger)override void InitZoneClient()override void EEDelete(EntityAI parent)References EffectArea.EEDelete(), Mission.GetDynamicMusicPlayer(), CGame.GetMission()