class HumanItemBehaviorCfgSource
DayzPlayerItemBehaviorCfg › HumanItemBehaviorCfg
Members 19
static int IKSETTING_AIMING = 0x1bit mask of ik settings
static int IKSETTING_RHAND = 0x2static int IKSETTING_LHAND = 0x4int m_iTypeReferenced by DayZPlayerImplementThrowing.CanChangeThrowingStance(), DayZPlayerImplementThrowing.CanContinueThrowing(), DayZPlayerImplementThrowing.HandleThrowing()
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, DayzPlayerItemBehaviorCfg.SetEmptyHanded(), DayzPlayerItemBehaviorCfg.SetFirearms(), DayzPlayerItemBehaviorCfg.SetHeavyItems(), DayzPlayerItemBehaviorCfg.SetPistols(), DayzPlayerItemBehaviorCfg.SetPoleArms(), DayzPlayerItemBehaviorCfg.SetRestrained(), DayzPlayerItemBehaviorCfg.SetSurrender(), DayzPlayerItemBehaviorCfg.SetToolsOneHanded(), and DayzPlayerItemBehaviorCfg.SetTwoHanded()int m_iStanceMaskcombinations of STANCEMASK_
int m_StanceMovements[6]6 stances -> all has movement mask, STANCEIDX_ ... is index
int m_StanceRotation[6]int m_IKSettings[24][stance][movement] mask for ik
int m_IKSettingsMelee[2][inpact type] mask for ik (0 - light/1 - heavy)
int m_iPerItemCameraUserDataper item camera user data - can be obtained in runtime by DayZPlayer.GetPerItemCameraUD()
float m_fMoveHeadingFilterSpanmovement caps
Referenced by DayzPlayerItemBehaviorCfg.DayzPlayerItemBehaviorCfg()
float m_fMoveHeadingSprintFilterSpandelay of alignment when sprintinh
Referenced by DayzPlayerItemBehaviorCfg.DayzPlayerItemBehaviorCfg()
float m_fMoveHeadingProneFilterSpandelay of alignment when moving in prone stance
Referenced by DayzPlayerItemBehaviorCfg.DayzPlayerItemBehaviorCfg()
float m_fMoveHeadingFilterSpeedmax speed of alignment when moving
Referenced by DayzPlayerItemBehaviorCfg.DayzPlayerItemBehaviorCfg()
float m_fMeleeEvadeHeadingFilterSpanevade caps
Referenced by DayzPlayerItemBehaviorCfg.DayzPlayerItemBehaviorCfg()
float m_fMeleeEvadeHeadingFilterSpeedmax speed of alignment when evading
Referenced by DayzPlayerItemBehaviorCfg.DayzPlayerItemBehaviorCfg()
bool m_bAttackLeanper weapon lean forward
bool m_bJumpAllowedper weapon lean forward
private bool m_bPlaceholderMethods 4
Referenced by DayzPlayerItemBehaviorCfg.SetPistols()
References IKSETTING_AIMING, IKSETTING_LHAND, IKSETTING_RHAND