DIFF

class HumanItemBehaviorCfgSource

DayzPlayerItemBehaviorCfg HumanItemBehaviorCfg

Members 19

static int IKSETTING_AIMING = 0x1

bit mask of ik settings

Referenced by SetIK(), SetIKAll(), SetIKMelee()
Show 1 more, SetIKStance()
static int IKSETTING_RHAND = 0x2
Referenced by SetIK(), SetIKAll(), SetIKMelee()
Show 1 more, SetIKStance()
static int IKSETTING_LHAND = 0x4
Referenced by SetIK(), SetIKAll(), SetIKMelee()
Show 1 more, SetIKStance()
int m_IKSettings[24]

[stance][movement] mask for ik

Referenced by SetIK(), SetIKAll(), and SetIKStance()
int m_IKSettingsMelee[2]

[inpact type] mask for ik (0 - light/1 - heavy)

Referenced by SetIKAll(), and SetIKMelee()
float m_fMoveHeadingFilterSpan

movement caps

float m_fMoveHeadingSprintFilterSpan

delay of alignment when sprintinh

float m_fMoveHeadingProneFilterSpan

delay of alignment when moving in prone stance

float m_fMoveHeadingFilterSpeed

max speed of alignment when moving

float m_fMeleeEvadeHeadingFilterSpan

evade caps

float m_fMeleeEvadeHeadingFilterSpeed

max speed of alignment when evading

private bool m_bPlaceholder

Methods 4

void SetIK(int pStance, int pMovement, bool pAim, bool pRArm, bool pLArm)
References IKSETTING_AIMING, IKSETTING_LHAND, IKSETTING_RHAND
Show 1 more, m_IKSettings