class DayzPlayerItemBehaviorCfgSource
DayzPlayerItemBehaviorCfg › HumanItemBehaviorCfg
All members, including inherited
Constructors 1
void DayzPlayerItemBehaviorCfg()References CfgGameplayHandler.GetMovementRotationSpeedJog(), CfgGameplayHandler.GetMovementRotationSpeedSprint(), Math.DEG2RAD
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, HumanItemBehaviorCfg.m_bAttackLean, HumanItemBehaviorCfg.m_bJumpAllowed, HumanItemBehaviorCfg.m_fMeleeEvadeHeadingFilterSpan, HumanItemBehaviorCfg.m_fMeleeEvadeHeadingFilterSpeed, HumanItemBehaviorCfg.m_fMoveHeadingFilterSpan, HumanItemBehaviorCfg.m_fMoveHeadingFilterSpeed, HumanItemBehaviorCfg.m_fMoveHeadingProneFilterSpan, HumanItemBehaviorCfg.m_fMoveHeadingSprintFilterSpan, HumanItemBehaviorCfg.m_iPerItemCameraUserData, HumanItemBehaviorCfg.m_iStanceMask, HumanItemBehaviorCfg.m_StanceMovements, HumanItemBehaviorCfg.m_StanceRotation, and DayZPlayerCameras.PERITEMUD_INVALIDMethods 11
void SetIKTwoHanded()rotational delay to camera direction in move only (filter)
Referenced by SetTwoHanded()
void SetIKPoleArms()Referenced by SetPoleArms()
void SetPistols()References HumanItemBehaviorCfg.SetIK(), HumanItemBehaviorCfg.SetIKMelee(), HumanItemBehaviorCfg.SetIKStance()
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, HumanItemBehaviorCfg.m_iTypeReferenced by DayZPlayerTypeRegisterItems()
void SetFirearms()References HumanItemBehaviorCfg.SetIKMelee(), HumanItemBehaviorCfg.SetIKStance(), and HumanItemBehaviorCfg.m_iType
Referenced by DayZPlayerTypeRegisterItems()
void SetEmptyHanded()References HumanItemBehaviorCfg.SetIKAll(), HumanItemBehaviorCfg.m_bAttackLean, HumanItemBehaviorCfg.m_iPerItemCameraUserData
Referenced by DayZPlayerTypeRegisterItems()
void SetTwoHanded()References SetIKTwoHanded(), HumanItemBehaviorCfg.m_bAttackLean, HumanItemBehaviorCfg.m_iPerItemCameraUserData
Referenced by DayZPlayerTypeRegisterItems()
void SetToolsOneHanded()References HumanItemBehaviorCfg.SetIKAll(), HumanItemBehaviorCfg.m_bAttackLean, HumanItemBehaviorCfg.m_iPerItemCameraUserData
Referenced by DayZPlayerTypeRegisterItems()
void SetRestrained()References HumanItemBehaviorCfg.SetIKAll(), HumanItemBehaviorCfg.m_bAttackLean, HumanItemBehaviorCfg.m_iPerItemCameraUserData
Referenced by DayZPlayerTypeRegisterItems()
void SetSurrender()References HumanItemBehaviorCfg.m_bAttackLean, HumanItemBehaviorCfg.m_iPerItemCameraUserData, HumanItemBehaviorCfg.m_iStanceMask
Referenced by DayZPlayerTypeRegisterItems()
void SetHeavyItems()References HumanItemBehaviorCfg.SetIKAll(), HumanItemBehaviorCfg.m_bAttackLean, HumanItemBehaviorCfg.m_bJumpAllowed
Referenced by DayZPlayerTypeRegisterItems()
void SetPoleArms()References SetIKPoleArms(), HumanItemBehaviorCfg.m_bAttackLean, HumanItemBehaviorCfg.m_iPerItemCameraUserData
Referenced by DayZPlayerTypeRegisterItems()