DIFF

DayZPlayerCfgBase.c

//-----------------------------------------------------------------------------------------------
// DayZPlayerTypeCreate - main dayz type config
//-----------------------------------------------------------------------------------------------

void DayZPlayerTypeCreate(DayZPlayerType pType)
{
	DayZPlayerTypeUtils.DayZPlayerTypeCreate(pType);
}

void DayZPlayerTypeInitMovement(DayZPlayerType pType)
{
	DayZPlayerTypeRegisterItems(pType);
	DayZPlayerTypeUtils.DayZPlayerTypeInitMovement(pType);
}

class DayZPlayerTypeUtils
{
	static void DayZPlayerTypeCreate(DayZPlayerType pType)
	{
		//! register all item types
		DayZPlayerTypeRegisterItems(pType);
	
		//! register all sounds
		DayZPlayerTypeRegisterSounds(pType);
		
		//! register camera creators
		DayZPlayerCameras.RegisterCameras(pType);
	 
		//! other configs 
		pType.SetLookLimits(-85, 85, -160, 160);	
		pType.SetAimLimits(-85, 85, -180, 180);		
		pType.SetCameraShootParams(250, 0.01, 0.866);
		pType.RegisterHitComponentsForAI();
	}
	
	static void DayZPlayerTypeInitMovement(DayZPlayerType pType)
	{
		//! set move settings: 
		SHumanCommandMoveSettings hmcs = pType.CommandMoveSettingsW();
	
		//! run sprint (SHIFT HOLD) filter 
		hmcs.m_fRunSpringTimeout			= CfgGameplayHandler.GetMovementTimeToSprint();			//!< filter span value		[s]
		hmcs.m_fRunSpringMaxChange			= 8.0;													//!< filter speed value		[val/s]
	
		//! WSAD direction filter 
		hmcs.m_fDirFilterTimeout			= CfgGameplayHandler.GetMovementTimeToStrafeJog();		//!< direction filter timeout [s]
		hmcs.m_fDirFilterSprintTimeout 		= CfgGameplayHandler.GetMovementTimeToStrafeSprint();	//!< sprint direction filter timeout [s]
		hmcs.m_fDirFilterSpeed				= Math.DEG2RAD * 360; 									//!< direction filter max rot speed [rad/s]
		hmcs.m_fMaxSprintAngle				= Math.DEG2RAD * 45.01;									//!< max sprint angle [rad]
	
		hmcs.m_fTurnAngle 					= 45;				//!< this is when char starts tu turn
		hmcs.m_fTurnEndUpdateNTime			= 0.7;				//!< this is end norm time (turn amount is not updated after this time)
		hmcs.m_fTurnNextNTime				= 0.9;				//!< this is norm time when new turn from old turn is evaluated again (turn->turn)
	
	
		hmcs.m_fHeadingChangeLimiterIdle 	= 500000; 			//!<
		hmcs.m_fHeadingChangeLimiterWalk 	= 2000;				//!<
		hmcs.m_fHeadingChangeLimiterRun		= 1500;				//!<
		
		hmcs.m_fLeaningSpeed				= 4.5;				//!<
	
		hmcs.m_fWaterLevelSpeedRectrictionLow	= 0.5;			//!< Water level (in meters) - m_iMaxSpeedNormal_WaterLevelLow and m_iMaxSpeedFast_WaterLevelLow are applied when character is deeper
		hmcs.m_fWaterLevelSpeedRectrictionHigh	= 1.0;			//!< Water level (in meters) - m_iMaxSpeedNormal_WaterLevelHigh and m_iMaxSpeedFast_WaterLevelHigh are applied when character is deeper
		
		hmcs.m_iMaxSpeedNormal_WaterLevelLow	= -1;			//!< Max movement speed for m_fWaterLevelSpeedRectrictionLow when character doesn't want to sprint (-1 means no change)
		hmcs.m_iMaxSpeedFast_WaterLevelLow		= -1;			//!< Max movement speed for m_fWaterLevelSpeedRectrictionLow when character wants to sprint (-1 means no change)
		hmcs.m_iMaxSpeedNormal_WaterLevelHigh	= 1;			//!< Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character doesn't want to sprint (-1 means no change)
		hmcs.m_iMaxSpeedFast_WaterLevelHigh		= 2;			//!< Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character wants to sprint (-1 means no change)
	
		//--------------------------------------------------------------
	    //! animation speed settings example
		// DayZPlayerUtils.DebugOverrideAnimationSpeed("dz/anims/anm/player/moves/rifles/p_rfl_erc_runF_low.anm", 2.0);
		//DayZPlayerUtils.DebugOverrideAnimationTranslation("dz/anims/anm/player/moves/rifles/p_rfl_erc_runF_low.anm", "0 0 10" );
		
		//Melee evades
		//LEFT
		//DayZPlayerUtils.DebugOverrideAnimationSpeed("dz/anims/anm/player/moves/unarmed/p_erc_evadeL_ras.anm", 2.0);
		//DayZPlayerUtils.DebugOverrideAnimationTranslation("dz/anims/anm/player/moves/unarmed/p_erc_evadeL_ras.anm", "0 0 10");
		
		//RIGHT
		//DayZPlayerUtils.DebugOverrideAnimationSpeed("dz/anims/anm/player/moves/unarmed/p_erc_evadeR_ras.anm", 1);
		//DayZPlayerUtils.DebugOverrideAnimationTranslation("dz/anims/anm/player/moves/unarmed/p_erc_evadeR_ras.anm", "2 0 0");
		
		//BACK
		//DayZPlayerUtils.DebugOverrideAnimationSpeed("dz/anims/anm/player/moves/unarmed/p_erc_evadeB_ras.anm", 2.0);
		//DayZPlayerUtils.DebugOverrideAnimationTranslation("dz/anims/anm/player/moves/unarmed/p_erc_evadeB_ras.anm", "0 0 10");
	}
}


//-----------------------------------------------------------------------------------------------
// ITEMS 
//-----------------------------------------------------------------------------------------------
enum ItemBehaviorType
{
	EMPTYHANDED,
	ONEHANDED,
	TWOHANDED,
	PISTOLS,
	FIREARMS,
	HEAVY,
	POLEARMS
};

class DayzPlayerItemBehaviorCfg extends HumanItemBehaviorCfg
{
	void DayzPlayerItemBehaviorCfg()
	{
		m_iStanceMask = DayZPlayerConstants.STANCEMASK_ALL;

		m_StanceMovements[DayZPlayerConstants.STANCEIDX_ERECT] 			= DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN | DayZPlayerConstants.MOVEMENT_SPRINT;
		m_StanceMovements[DayZPlayerConstants.STANCEIDX_CROUCH] 		= DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_SPRINT;
		m_StanceMovements[DayZPlayerConstants.STANCEIDX_PRONE] 			= DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK;
		m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDERECT] 	= DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN | DayZPlayerConstants.MOVEMENT_SPRINT;
		m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDCROUCH] 	= DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN;
		m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDPRONE] 	= DayZPlayerConstants.MOVEMENT_IDLE;

		m_StanceRotation[DayZPlayerConstants.STANCEIDX_ERECT] 			= DayZPlayerConstants.ROTATION_ENABLE;
		m_StanceRotation[DayZPlayerConstants.STANCEIDX_CROUCH] 			= DayZPlayerConstants.ROTATION_ENABLE;
		m_StanceRotation[DayZPlayerConstants.STANCEIDX_PRONE] 			= DayZPlayerConstants.ROTATION_ENABLE;
		m_StanceRotation[DayZPlayerConstants.STANCEIDX_RAISEDERECT] 	= DayZPlayerConstants.ROTATION_ENABLE;
		m_StanceRotation[DayZPlayerConstants.STANCEIDX_RAISEDCROUCH] 	= DayZPlayerConstants.ROTATION_ENABLE;
		m_StanceRotation[DayZPlayerConstants.STANCEIDX_RAISEDPRONE] 	= DayZPlayerConstants.ROTATION_ENABLE;

		
		//! per item camera user data to be uninitialized
		m_iPerItemCameraUserData 		= DayZPlayerCameras.PERITEMUD_INVALID;
		//! rotational delay to camera direction in move only (filter)
		m_fMoveHeadingFilterSpan 		= CfgGameplayHandler.GetMovementRotationSpeedJog();
		m_fMoveHeadingSprintFilterSpan 	= CfgGameplayHandler.GetMovementRotationSpeedSprint();
		m_fMoveHeadingProneFilterSpan 	= 0.7;
		m_fMoveHeadingFilterSpeed		= Math.DEG2RAD * 360;	// 720 deg / sec

		m_fMeleeEvadeHeadingFilterSpan	= 0.07;
		m_fMeleeEvadeHeadingFilterSpeed	= Math.DEG2RAD * 1440;	// 720 deg / sec

		m_bAttackLean = false;
		m_bJumpAllowed = true;
	}

	void 	SetIKTwoHanded()
	{
		SetIKStance(DayZPlayerConstants.STANCEIDX_ERECT, false, true, true);
		SetIKStance(DayZPlayerConstants.STANCEIDX_CROUCH, false, true, true);
		SetIKStance(DayZPlayerConstants.STANCEIDX_PRONE, false, true, true);
		SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDERECT, false, true, true);
		SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDCROUCH, false, false, false);
		SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDPRONE, false, true, true);

		SetIKMelee(DayZPlayerConstants.MELEE_LIGHT, false, true, true);
		SetIKMelee(DayZPlayerConstants.MELEE_HEAVY, false, true, true);
	}

	void 	SetIKPoleArms()
	{
		SetIKStance(DayZPlayerConstants.STANCEIDX_ERECT, false, true, true);
		SetIKStance(DayZPlayerConstants.STANCEIDX_CROUCH, false, true, true);
		SetIKStance(DayZPlayerConstants.STANCEIDX_PRONE, false, true, true);
		SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDERECT, false, true, true);
		SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDCROUCH, false, false, false);
		SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDPRONE, false, true, true);
		
		SetIKMelee(DayZPlayerConstants.MELEE_LIGHT, false, false, false);
		SetIKMelee(DayZPlayerConstants.MELEE_HEAVY, false, false, false);
	}

	void 	SetPistols()
	{
		m_iType = ItemBehaviorType.PISTOLS;
		
		SetIKStance(DayZPlayerConstants.STANCEIDX_ERECT, false, true, false);
		SetIKStance(DayZPlayerConstants.STANCEIDX_CROUCH, false, true, false);
		SetIKStance(DayZPlayerConstants.STANCEIDX_PRONE, false, true, false);
		SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDERECT, true, true, true);
		SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDCROUCH, true, true, true);
		SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDPRONE, true, true, true);

		SetIK(DayZPlayerConstants.STANCEIDX_RAISEDERECT, DayZPlayerConstants.MOVEMENTIDX_SPRINT, false, true, false);

		SetIKMelee(DayZPlayerConstants.MELEE_LIGHT, false, true, true);
		SetIKMelee(DayZPlayerConstants.MELEE_HEAVY, false, true, true);
	}

	void 	SetFirearms()
	{
		m_iType = ItemBehaviorType.FIREARMS;
		
		SetIKStance(DayZPlayerConstants.STANCEIDX_ERECT, false, true, true);
		SetIKStance(DayZPlayerConstants.STANCEIDX_CROUCH, false, true, true);
		SetIKStance(DayZPlayerConstants.STANCEIDX_PRONE, false, true, true);
		SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDERECT, true, true, true);
		SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDCROUCH, true, true, true);
		SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDPRONE, true, true, true);
	
		SetIKMelee(DayZPlayerConstants.MELEE_LIGHT, false, true, true);
		SetIKMelee(DayZPlayerConstants.MELEE_HEAVY, false, true, true);
	}

	void	SetEmptyHanded()
	{
		m_iType = ItemBehaviorType.EMPTYHANDED;
		
		m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDERECT | DayZPlayerConstants.STANCEMASK_RAISEDPRONE;
		m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_EMPTYHANDED;

		m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN;
		
		SetIKAll(false, false, false);

		m_bAttackLean = true;
	}
	
	void	SetTwoHanded()
	{
		m_iType = ItemBehaviorType.TWOHANDED;

		m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDERECT | DayZPlayerConstants.STANCEMASK_RAISEDPRONE;
	  	m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_TWOHANDED;

		m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN;

		SetIKTwoHanded();

		m_bAttackLean = true;
	}

	void	SetToolsOneHanded()
	{
		m_iType = ItemBehaviorType.ONEHANDED;

		m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDERECT | DayZPlayerConstants.STANCEMASK_RAISEDPRONE;
		m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_ONEHANDED;

		m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN;
		
		SetIKAll(false, true, false);
		
		m_bAttackLean = true;
	}

	void	SetRestrained()
	{
		m_iType = ItemBehaviorType.EMPTYHANDED;
		
		m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE;
		m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_ONEHANDED;

		m_StanceMovements[DayZPlayerConstants.STANCEIDX_ERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_SPRINT;
		m_StanceMovements[DayZPlayerConstants.STANCEIDX_CROUCH] = DayZPlayerConstants.MOVEMENT_IDLE  | DayZPlayerConstants.MOVEMENT_WALK;
		m_StanceMovements[DayZPlayerConstants.STANCEIDX_PRONE] = DayZPlayerConstants.MOVEMENT_IDLE;
		
		m_StanceRotation[DayZPlayerConstants.STANCEIDX_PRONE] = DayZPlayerConstants.ROTATION_DISABLE;
		
		SetIKAll(false, true, true);
		
		m_bAttackLean = false;
	}

	void	SetSurrender()
	{
		m_iType = ItemBehaviorType.EMPTYHANDED;
		
		m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE;
		m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_EMPTYHANDED;

		m_StanceMovements[DayZPlayerConstants.STANCEIDX_ERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK;
		m_StanceMovements[DayZPlayerConstants.STANCEIDX_CROUCH] = DayZPlayerConstants.MOVEMENT_IDLE;
		m_StanceMovements[DayZPlayerConstants.STANCEIDX_PRONE] = DayZPlayerConstants.MOVEMENT_IDLE;
		
		m_StanceRotation[DayZPlayerConstants.STANCEIDX_PRONE] = DayZPlayerConstants.ROTATION_DISABLE;

		m_bAttackLean = false;
	}
	
	void	SetHeavyItems()
	{
		m_iType = ItemBehaviorType.HEAVY;

		m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
		m_StanceMovements[DayZPlayerConstants.STANCEIDX_ERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK;
		m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_TWOHANDED;
	  
		SetIKAll(false, true, true);
		
		m_bAttackLean = true;
		m_bJumpAllowed = false;
	}
	
	void	SetPoleArms()
	{
		m_iType = ItemBehaviorType.POLEARMS;

		m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDERECT | DayZPlayerConstants.STANCEMASK_RAISEDPRONE;
	  	m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_TWOHANDED;

		m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN;

		SetIKPoleArms();

		m_bAttackLean = true;
	}
}


class ModItemRegisterCallbacks
{
	void RegisterEmptyHanded(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);

    void RegisterOneHanded(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);

    void RegisterTwoHanded(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);

    void RegisterRestrained(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);

    void RegisterSurrender(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);

    void RegisterHeavy(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);

    void RegisterPistol(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);

    void RegisterFireArms(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);

    void RegisterArcheryItem(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);
	
	void RegisterPoleArms(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);

    void RegisterLauncher(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);

	void RegisterCustom(DayZPlayerType pType);

	void CustomBoneRemapping(DayZPlayerType pType);
}

void DayZPlayerTypeRegisterItems(DayZPlayerType pType)
{
	g_Game.ProfilerStart("DayZPlayerTypeRegisterItems");
	
	ModItemRegisterCallbacks modCallbacks = new ModItemRegisterCallbacks();
		
	//! behaviour 
	DayzPlayerItemBehaviorCfg 	emptyHanded = new DayzPlayerItemBehaviorCfg;
	emptyHanded.SetEmptyHanded();
	
	DayzPlayerItemBehaviorCfg 	toolsOneHanded = new DayzPlayerItemBehaviorCfg;
	toolsOneHanded.SetToolsOneHanded();
	
	DayzPlayerItemBehaviorCfg 	twoHanded = new DayzPlayerItemBehaviorCfg;
	twoHanded.SetTwoHanded();
	
	DayzPlayerItemBehaviorCfg 	restrained = new DayzPlayerItemBehaviorCfg;
	restrained.SetRestrained();
	
	DayzPlayerItemBehaviorCfg 	surrender = new DayzPlayerItemBehaviorCfg;
	surrender.SetSurrender();
	
	DayzPlayerItemBehaviorCfg 	heavyItemBehaviour = new DayzPlayerItemBehaviorCfg;
	heavyItemBehaviour.SetHeavyItems();
	
	DayzPlayerItemBehaviorCfg 	poleArms = new DayzPlayerItemBehaviorCfg;
	poleArms.SetPoleArms();
	
	//! set the default - use default instance set + default behaviour - empty hands
	pType.SetDefaultItemInHandsProfile("", emptyHanded);

	//! reset previous setup 
	pType.ResetItemInHandsProfiles();
	
	//! custom emptyhanded - really needed?
	modCallbacks.RegisterEmptyHanded(pType, emptyHanded);

	//! complete root of any item not specified here
	{
		pType.AddItemInHandsProfileIK("Inventory_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/apple.anm");
	}

	//! Pistols (RH,LH IK)
	{
		DayzPlayerItemBehaviorCfg 	pistolItemBehaviour = new DayzPlayerItemBehaviorCfg;

		pistolItemBehaviour.SetPistols();
		
		pType.AddItemInHandsProfileIK("Colt1911_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_1911.asi",			pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/1911.anm", "dz/anims/anm/player/reloads/1911/w_1911_states.anm");
		pType.AddItemInHandsProfileIK("CZ75_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_cz75.asi",			pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/CZ75.anm", "dz/anims/anm/player/reloads/CZ75/w_CZ75_states.anm");
		pType.AddItemInHandsProfileIK("DartGun",			"dz/anims/workspaces/player/player_main/weapons/player_main_x2dartgun.asi",		pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/X2.anm");
		pType.AddItemInHandsProfileIK("Derringer_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_derringer.asi",		pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/derringer.anm", "dz/anims/anm/player/reloads/Derringer/w_derringer_states.anm");
		pType.AddItemInHandsProfileIK("Flaregun_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_flaregun.asi",		pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/flaregun.anm", "dz/anims/anm/player/reloads/Flaregun/w_Flaregun_states.anm");
		pType.AddItemInHandsProfileIK("FNX45_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_fnp45.asi",			pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/fnp45.anm", "dz/anims/anm/player/reloads/FNP45/w_fnp45_states.anm");
		pType.AddItemInHandsProfileIK("Glock19_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_glock.asi",			pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/Glock19.anm", "dz/anims/anm/player/reloads/Glock/w_Glock19_states.anm");
		pType.AddItemInHandsProfileIK("LongHorn_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_longhorn.asi",		pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/longhorn.anm", "dz/anims/anm/player/reloads/longhorn/w_longhorn_states.anm");
		pType.AddItemInHandsProfileIK("Magnum_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_magnum.asi",		pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/magnum.anm", "dz/anims/anm/player/reloads/magnum/w_magnum_states.anm");
		pType.AddItemInHandsProfileIK("MKII_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_rugermk2.asi",		pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/MK2.anm", "dz/anims/anm/player/reloads/RugerMK2/w_MK2_states.anm");
		pType.AddItemInHandsProfileIK("pb6p9",				"dz/anims/workspaces/player/player_main/weapons/player_main_pb6p9.asi",			pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/PB6P9.anm");
		pType.AddItemInHandsProfileIK("MakarovIJ70_Base",	"dz/anims/workspaces/player/player_main/weapons/player_main_ij70.asi",			pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/ij70.anm", "dz/anims/anm/player/reloads/IJ70/w_IJ70_states.anm");
		pType.AddItemInHandsProfileIK("P1_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_p1.asi",			pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/P1.anm", "dz/anims/anm/player/reloads/p1/w_states_p1.anm");
		pType.AddItemInHandsProfileIK("Red9_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_mauserred9.asi",	pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/Red9.anm");
		pType.AddItemInHandsProfileIK("Shockpistol_Base",	"dz/anims/workspaces/player/player_main/weapons/player_main_taser.asi",			pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/Shockpistol.anm");
		pType.AddItemInHandsProfileIK("Deagle_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_deagle.asi",		pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/Deagle.anm", "dz/anims/anm/player/reloads/Deagle/w_Deagle_states.anm");
		
		modCallbacks.RegisterPistol(pType, pistolItemBehaviour);
	}

	//! Firearms (RH,LH IK)		
	{
		DayzPlayerItemBehaviorCfg 	fireArmsItemBehaviour = new DayzPlayerItemBehaviorCfg;
		
		fireArmsItemBehaviour.SetFirearms();
		
		pType.AddItemInHandsProfileIK("AKS74U",				"dz/anims/workspaces/player/player_main/weapons/player_main_ak74u.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/AKS74U.anm", "dz/anims/anm/player/reloads/AK74U/w_AKS74U_states.anm");
		pType.AddItemInHandsProfileIK("AK74_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_ak101.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/ak101.anm", "dz/anims/anm/player/reloads/AK101/w_AK101_states.anm");
		pType.AddItemInHandsProfileIK("AK101_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_ak101.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/ak101.anm", "dz/anims/anm/player/reloads/AK101/w_AK101_states.anm");
		pType.AddItemInHandsProfileIK("AKM_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_akm.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/akm.anm", "dz/anims/anm/player/reloads/AKM/w_akm_states.anm");
		pType.AddItemInHandsProfileIK("Aug_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_aug.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/aug.anm", "dz/anims/anm/player/reloads/aug/w_aug_states.anm");
		pType.AddItemInHandsProfileIK("B95_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_b95.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/b95.anm", "dz/anims/anm/player/reloads/B95/w_B95_states.anm"); 
		pType.AddItemInHandsProfileIK("CZ61_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_cz61.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/CZ61.anm", "dz/anims/anm/player/reloads/cz61/w_cz61_states.anm");
		pType.AddItemInHandsProfileIK("CZ527_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_cz527.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/cz527.anm", "dz/anims/anm/player/reloads/cz527/w_CZ527_states.anm");
		pType.AddItemInHandsProfileIK("CZ550_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_cz550.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/cz550.anm", "dz/anims/anm/player/reloads/cz550/w_CZ550_states.anm");
		pType.AddItemInHandsProfileIK("FAL_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_fnfal.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/fn_fal.anm",  "dz/anims/anm/player/reloads/FNFal/w_FNFal_states.anm");
		pType.AddItemInHandsProfileIK("Izh18_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_izh18.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/izh18.anm", "dz/anims/anm/player/reloads/IZH18/w_izh18_states.anm");
		pType.AddItemInHandsProfileIK("M4A1_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_m4a1.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/m4a1_ik.anm", "dz/anims/anm/player/reloads/M4A1/w_M4A1_states.anm");
		pType.AddItemInHandsProfileIK("M249_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_m249.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/M249.anm");
		pType.AddItemInHandsProfileIK("Mosin9130_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_mosin1903.asi",		fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/mosin9130.anm","dz/anims/anm/player/reloads/Mosin_1903/w_mosin1903_states.anm");
		pType.AddItemInHandsProfileIK("SawedoffMosin9130_Base",	"dz/anims/workspaces/player/player_main/weapons/player_main_mosin1903.asi",	fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/mosin9130.anm","dz/anims/anm/player/reloads/Mosin_1903/w_mosin1903_states.anm");
		pType.AddItemInHandsProfileIK("MP5K_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_mp5.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/mp5k.anm","dz/anims/anm/player/reloads/mp5/w_mp5k_states.anm");
		pType.AddItemInHandsProfileIK("PM73Rak_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_pm73.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/pm73_IK.anm","dz/anims/anm/player/reloads/PM73/PM73_states.anm");
		pType.AddItemInHandsProfileIK("Repeater_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_repeater.asi",		fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/repeater.anm", "dz/anims/anm/player/reloads/repeater/w_repeater_states.anm");
		pType.AddItemInHandsProfileIK("Ruger1022_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_ruger1022.asi",		fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/ruger1022.anm", "dz/anims/anm/player/reloads/ruger1022/w_Ruger1022_states.anm");
		pType.AddItemInHandsProfileIK("SKS_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_sks.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/SKS.anm", "dz/anims/anm/player/reloads/SKS/w_SKS_states.anm");
		pType.AddItemInHandsProfileIK("SVD_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_svd.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/svd.anm","dz/anims/anm/player/reloads/SVD/w_SVD_states.anm");
		pType.AddItemInHandsProfileIK("Trumpet_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_trumpet.asi",		fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/trumpet.anm");
		pType.AddItemInHandsProfileIK("UMP45_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_ump45.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/ump.anm","dz/anims/anm/player/reloads/UMP45/w_UMP45_states.anm");
		pType.AddItemInHandsProfileIK("VSS",				"dz/anims/workspaces/player/player_main/weapons/player_main_vss.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/VSS.anm","dz/anims/anm/player/reloads/VSS/w_VSS_states.anm");
		pType.AddItemInHandsProfileIK("Vikhr",				"dz/anims/workspaces/player/player_main/weapons/player_main_Vikhr.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/Vikhr.anm","dz/anims/anm/player/reloads/Vikhr/w_Vikhr_states.anm");
		pType.AddItemInHandsProfileIK("Winchester70_Base",	"dz/anims/workspaces/player/player_main/weapons/player_main_winchester70.asi",	fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/winchester70.anm", "dz/anims/anm/player/reloads/Winchester70/w_winchester70_states.anm");
		pType.AddItemInHandsProfileIK("ASVAL",				"dz/anims/workspaces/player/player_main/weapons/player_main_as_val.asi",		fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/VAL.anm","dz/anims/anm/player/reloads/VAL/w_VAL_states.anm");
		pType.AddItemInHandsProfileIK("Scout_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_Scout.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/Scout.anm", "dz/anims/anm/player/reloads/Scout/w_scout_states.anm");
		pType.AddItemInHandsProfileIK("M16A2_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_m16a2.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/M16A2_ik.anm", "dz/anims/anm/player/reloads/m16a2/w_m16a2_states.anm");
		pType.AddItemInHandsProfileIK("Famas_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_famas.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/famas.anm", "dz/anims/anm/player/reloads/famas/w_famas_states.anm");
		pType.AddItemInHandsProfileIK("PP19_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_PP19.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/bizon.anm", "dz/anims/anm/player/reloads/Bizon/w_bizon_states.anm");
		pType.AddItemInHandsProfileIK("SSG82_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_ssg82.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/ssg82.anm", "dz/anims/anm/player/reloads/SSG82/w_SSG82_states.anm");
		pType.AddItemInHandsProfileIK("M14_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_m14.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/M14_ik.anm","dz/anims/anm/player/reloads/M14/w_M14_states.anm");
		pType.AddItemInHandsProfileIK("SV98_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_SV98.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/SV98.anm","dz/anims/anm/player/reloads/SV98/w_SV98_states.anm");
		pType.AddItemInHandsProfileIK("SCARH_Base",			"dz/anims/workspaces/player/player_main/weapons/player_main_SCARH.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/SCAR_ik.anm",  "dz/anims/anm/player/reloads/SCAR/w_SCAR_states.anm");

		//! Shotguns
		pType.AddItemInHandsProfileIK("Izh18Shotgun_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_izh18_Spartan.asi",	fireArmsItemBehaviour,	"dz/anims/anm/player/ik/weapons/izh18_Spartan.anm", "dz/anims/anm/player/reloads/IZH18Spartan/w_izh18Spartan_states.anm");
		pType.AddItemInHandsProfileIK("Izh43Shotgun_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_izh43.asi",			fireArmsItemBehaviour,	"dz/anims/anm/player/ik/weapons/izh43.anm", "dz/anims/anm/player/reloads/IZH43/w_IZH43_states.anm");
		pType.AddItemInHandsProfileIK("Mp133Shotgun_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_mp133.asi",			fireArmsItemBehaviour,	"dz/anims/anm/player/ik/weapons/mp133.anm","dz/anims/anm/player/reloads/MP133/w_mp133_states.anm");
		pType.AddItemInHandsProfileIK("Mp133Shotgun_PistolGrip","dz/anims/workspaces/player/player_main/weapons/player_main_mp133grip.asi",		fireArmsItemBehaviour,	"dz/anims/anm/player/ik/weapons/mp133_pistol_grip.anm");
		pType.AddItemInHandsProfileIK("Saiga_Base",				"dz/anims/workspaces/player/player_main/weapons/player_main_Saiga.asi",			fireArmsItemBehaviour,	"dz/anims/anm/player/ik/weapons/Saiga.anm", "dz/anims/anm/player/reloads/Saiga/w_Saiga_states.anm");
		pType.AddItemInHandsProfileIK("R12_Base",				"dz/anims/workspaces/player/player_main/weapons/player_main_R12.asi",			fireArmsItemBehaviour,	"dz/anims/anm/player/ik/weapons/R12.anm", "dz/anims/anm/player/reloads/R12/w_R12_states.anm");


		//! Launchers		
		pType.AddItemInHandsProfileIK("M79",					"dz/anims/workspaces/player/player_main/weapons/player_main_m79.asi",			fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/m79.anm", "dz/anims/anm/player/reloads/m79/w_m79_states.anm");

		modCallbacks.RegisterFireArms(pType, fireArmsItemBehaviour);
	}
	
	//! Archery (RH,LH IK)
	{
		DayzPlayerItemBehaviorCfg 	archeryItemBehaviour = new DayzPlayerItemBehaviorCfg;
		
		//! Bows
		pType.AddItemInHandsProfileIK("PVCBow",				"dz/anims/workspaces/player/player_main/player_main_bow.asi",					archeryItemBehaviour,	"dz/anims/anm/player/ik/weapons/bow_erc_IK.anm");
		pType.AddItemInHandsProfileIK("QuickieBow",			"dz/anims/workspaces/player/player_main/weapons/player_main_bow_quicky.asi",	archeryItemBehaviour, 	"dz/anims/anm/player/ik/weapons/bow_erc_IK.anm");
		pType.AddItemInHandsProfileIK("RecurveBow",			"dz/anims/workspaces/player/player_main/weapons/player_main_bow_recurve.asi",	archeryItemBehaviour,	"dz/anims/anm/player/ik/weapons/bow_erc_recurve_IK.anm");
		pType.AddItemInHandsProfileIK("Crossbow_Base",		"dz/anims/workspaces/player/player_main/weapons/player_main_crossbow.asi",		fireArmsItemBehaviour,	"dz/anims/anm/player/ik/weapons/crossbow.anm", "dz/anims/anm/player/reloads/Crossbow/w_crossbow_states.anm");

		//! Arrows
		pType.AddItemInHandsProfileIK("Ammo_ArrowComposite",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",	toolsOneHanded,		"dz/anims/anm/player/ik/gear/arrow_hunting.anm");
		pType.AddItemInHandsProfileIK("Ammo_ArrowBolt",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",	toolsOneHanded,		"dz/anims/anm/player/ik/gear/arrow_bolt.anm");
		pType.AddItemInHandsProfileIK("Ammo_ArrowBoned",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",	toolsOneHanded,		"dz/anims/anm/player/ik/gear/arrow_hunting.anm");
		pType.AddItemInHandsProfileIK("Ammo_ArrowPrimitive",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",	toolsOneHanded,		"dz/anims/anm/player/ik/gear/arrow_hunting.anm");
		pType.AddItemInHandsProfileIK("Ammo_SharpStick",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",	toolsOneHanded,		"dz/anims/anm/player/ik/gear/arrow_hunting.anm");
		pType.AddItemInHandsProfileIK("Ammo_HuntingBolt",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",	toolsOneHanded,		"dz/anims/anm/player/ik/ammunition/Bolt_Hunting.anm");
		pType.AddItemInHandsProfileIK("Ammo_ImprovisedBolt_1",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",	toolsOneHanded,		"dz/anims/anm/player/ik/ammunition/Bolt_Hunting.anm");
		pType.AddItemInHandsProfileIK("Ammo_ImprovisedBolt_2",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",	toolsOneHanded,		"dz/anims/anm/player/ik/ammunition/Bolt_Hunting.anm");
		pType.AddItemInHandsProfileIK("Ammo_CupidsBolt",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",	toolsOneHanded,		"dz/anims/anm/player/ik/ammunition/Bolt_Hunting.anm");
		
		//! Arrows
		pType.AddItemInHandsProfileIK("Mag_Arrows_Quiver",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",	toolsOneHanded,			"dz/anims/anm/player/ik/ammunition/9mm_25rnd_box.anm");
		pType.AddItemInHandsProfileIK("Mag_Bolts_Quiver",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",	toolsOneHanded,			"dz/anims/anm/player/ik/ammunition/9mm_25rnd_box.anm");

		modCallbacks.RegisterArcheryItem(pType, archeryItemBehaviour);
	}
	
	//! Launchers
	{
		DayzPlayerItemBehaviorCfg 	launcherItemBehaviour = new DayzPlayerItemBehaviorCfg;

		//!pType.AddItemInHandsProfile("GP25Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);	
		//!pType.AddItemInHandsProfile("LAWBase", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);	
		//!pType.AddItemInHandsProfile("M203Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);
		//!pType.AddItemInHandsProfile("RPG7Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);
		
		modCallbacks.RegisterLauncher(pType, launcherItemBehaviour);
	}

	//! Ammunition
	{
		pType.AddItemInHandsProfileIK("Ammunition_Base",			"dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded,					"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
		
		
		//! Boxes
		pType.AddItemInHandsProfileIK("AmmoBox_9x19_25rnd",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,		 	"dz/anims/anm/player/ik/ammunition/9mm_25rnd_box.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_00buck_10rnd",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,		 	"dz/anims/anm/player/ik/ammunition/00Buck_10RoundBox.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_762x39_20Rnd",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,		 	"dz/anims/anm/player/ik/ammunition/762x39_20RoundBox.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_762x54_20Rnd",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,		 	"dz/anims/anm/player/ik/ammunition/762_20RoundBox.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_22_50Rnd",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/ammunition/22_50RoundBox.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_556x45_20Rnd",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,		 	"dz/anims/anm/player/ik/ammunition/556x20_20RoundBox.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_357_20Rnd",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,		 	"dz/anims/anm/player/ik/ammunition/357_20RoundBox.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_545x39_20Rnd",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,		 	"dz/anims/anm/player/ik/ammunition/545x39_20RoundBox.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_380_35rnd",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,		 	"dz/anims/anm/player/ik/ammunition/380auto_35RoundBox.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_45ACP_25rnd",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,		 	"dz/anims/anm/player/ik/ammunition/45acp_25rnd_box.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_308Win_20Rnd",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,		 	"dz/anims/anm/player/ik/ammunition/308Win_20RoundBox.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_9x39_20Rnd",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,		 	"dz/anims/anm/player/ik/ammunition/9x39_20RoundBox.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_9x39AP_20Rnd",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,		 	"dz/anims/anm/player/ik/ammunition/9x39_20RoundBox.anm");

		// New ammobox classes
		pType.AddItemInHandsProfileIK("AmmoBox_556x45Tracer_20Rnd",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/ammunition/556x20_20RoundBox.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_308WinTracer_20Rnd",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/ammunition/308Win_20RoundBox.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_762x54Tracer_20Rnd",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/ammunition/762_20RoundBox.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_762x39Tracer_20Rnd",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/ammunition/762x39_20RoundBox.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_12gaSlug_10Rnd",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/ammunition/00Buck_10RoundBox.anm");
		pType.AddItemInHandsProfileIK("AmmoBox_545x39Tracer_20Rnd",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/ammunition/545x39_20RoundBox.anm");

		//! Loose Rounds
		pType.AddItemInHandsProfileIK("Ammo_9x19",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/9mm_LooseRounds.anm");
		pType.AddItemInHandsProfileIK("Ammo_357",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/357_LooseRounds.anm");
		pType.AddItemInHandsProfileIK("Ammo_22",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/22_LooseRounds.anm");
		pType.AddItemInHandsProfileIK("Ammo_380",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/9mm_LooseRounds.anm");
		pType.AddItemInHandsProfileIK("Ammo_45ACP",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/9mm_LooseRounds.anm");
		pType.AddItemInHandsProfileIK("Ammo_762x39",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/762x39_LooseRounds.anm");
		pType.AddItemInHandsProfileIK("Ammo_762x54",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/762x54_LooseRounds.anm");
		pType.AddItemInHandsProfileIK("Ammo_556x45",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/556x45_LooseRounds.anm");
		pType.AddItemInHandsProfileIK("Ammo_Flare",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/Flare_SingleRound.anm");
		pType.AddItemInHandsProfileIK("Ammo_545x39",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/545x39_LooseRounds.anm");
		pType.AddItemInHandsProfileIK("Ammo_9x39",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/9x39_LooseRounds.anm");
		pType.AddItemInHandsProfileIK("Ammo_9x39AP",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",		toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/9x39_LooseRounds.anm");
		
		// New ammo classes
		pType.AddItemInHandsProfileIK("Ammo_308Win",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",				toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/9x39_LooseRounds.anm");
		pType.AddItemInHandsProfileIK("Ammo_308WinTracer",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",				toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/9x39_LooseRounds.anm");
		pType.AddItemInHandsProfileIK("Ammo_556x45Tracer",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",				toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/556x45_LooseRounds.anm");
		pType.AddItemInHandsProfileIK("Ammo_762x54Tracer",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",				toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/762x54_LooseRounds.anm");
		pType.AddItemInHandsProfileIK("Ammo_762x39Tracer",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",				toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/762x39_LooseRounds.anm");
		pType.AddItemInHandsProfileIK("Ammo_545x39Tracer",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",				toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/545x39_LooseRounds.anm");
		
		pType.AddItemInHandsProfileIK("Ammo_12gaPellets",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",				toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/12ga_00buck.anm");
		pType.AddItemInHandsProfileIK("Ammo_12gaSlug",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",				toolsOneHanded, 		"dz/anims/anm/player/ik/ammunition/12ga_00buck.anm");
		
		pType.AddItemInHandsProfileIK("Ammo_40mm_Base",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",				toolsOneHanded,			"dz/anims/anm/player/ik/ammunition/40mm_Grenade.anm"); // Not configured
		pType.AddItemInHandsProfileIK("Ammo_LAW_HE",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",				toolsOneHanded,			"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
		pType.AddItemInHandsProfileIK("Ammo_LAW_HE",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",				toolsOneHanded,			"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
	}

	//! Attachments
	{	
		//! light
		pType.AddItemInHandsProfileIK("UniversalLight",				"dz/anims/workspaces/player/player_main/props/player_main_1h_flashlight.asi",	toolsOneHanded,			"dz/anims/anm/player/ik/attachments/light/universallight.anm");
		pType.AddItemInHandsProfileIK("TLRLight",					"dz/anims/workspaces/player/player_main/props/player_main_1h_flashlight.asi",	toolsOneHanded,			"dz/anims/anm/player/ik/attachments/light/tlrlight.anm");
	
		//! magazine
		pType.AddItemInHandsProfileIK("Magazine_Base",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/gear/banana.anm");
		pType.AddItemInHandsProfileIK("Mag_IJ70_8Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_ij70.anm");
		pType.AddItemInHandsProfileIK("Mag_FNX45_15Rnd",					"dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_fnp45.anm");
		pType.AddItemInHandsProfileIK("Mag_MP5_15Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_mp5_15rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_MP5_30Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_mp5_30rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_MKII_10Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_mk2.anm");
		pType.AddItemInHandsProfileIK("Mag_AKM_Drum75Rnd",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_akm_drum.anm");
		pType.AddItemInHandsProfileIK("Mag_CLIP762x39_10Rnd",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/clip_762x39_10rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_CLIP762x54_5Rnd",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/clip_762x54_5Rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_CLIP9x19_10Rnd",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/clip_9x19_10rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_CZ75_15Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_CZ75.anm");
		pType.AddItemInHandsProfileIK("Mag_P1_8Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_p1.anm");
		pType.AddItemInHandsProfileIK("Mag_PM73_15Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_pm73_15rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_PM73_25Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_pm73_15rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_1911_7Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_1911.anm");
		pType.AddItemInHandsProfileIK("Mag_762x54Snaploader_2Rnd",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/snaploader_762.anm");
		pType.AddItemInHandsProfileIK("Mag_308WinSnaploader_2Rnd",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/snaploader_762.anm");
		pType.AddItemInHandsProfileIK("Mag_12gaSnaploader_2Rnd",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/snaploader.anm");
		pType.AddItemInHandsProfileIK("Mag_357Speedloader_6Rnd",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/357_speedloader.anm");
		pType.AddItemInHandsProfileIK("Mag_SVD_10Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_svd.anm");
		pType.AddItemInHandsProfileIK("Mag_UMP_25Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_ump45.anm");
		pType.AddItemInHandsProfileIK("Mag_CZ61_20Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_cz61_20rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_CZ527_5rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_cz527.anm");
		pType.AddItemInHandsProfileIK("Mag_AKM_30Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_akm_30rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_AKM_Palm30Rnd",					"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_akm_30rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_STANAG_30Rnd",					"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_stanag30.anm");
		pType.AddItemInHandsProfileIK("Mag_STANAGCoupled_30Rnd",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_stanag30_coupled.anm");
		pType.AddItemInHandsProfileIK("Mag_AK74_30Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_akm_30rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_AK101_30Rnd",					"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_akm_30rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_CMAG_10Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_cmag_10rnd.anm");
		
		pType.AddItemInHandsProfileIK("Mag_CMAG_20Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_cmag_10rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_CMAG_30Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_cmag_10rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_CMAG_40Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_cmag_10rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_Ruger1022_10Rnd",				"dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_ruger1022_10rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_Ruger1022_15Rnd",				"dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_ruger1022_30rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_Ruger1022_30Rnd",				"dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_ruger1022_30rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_FAL_20Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_fal_20rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_SCARH_20Rnd",					"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_SCAR.anm");

		pType.AddItemInHandsProfileIK("Mag_VSS_10Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_vss_10rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_Glock_15Rnd",					"dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_glock19_15rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_Saiga_5Rnd",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_saiga_5rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_Saiga_8Rnd",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_saiga_8rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_Saiga_Drum20Rnd",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_saiga_drum.anm");
		pType.AddItemInHandsProfileIK("Mag_Deagle_9rnd",					"dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_fnp45.anm");
		pType.AddItemInHandsProfileIK("Mag_VAL_20Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_vss_10rnd.anm"); //todo placeholder
		pType.AddItemInHandsProfileIK("Mag_Vikhr_30Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_vss_10rnd.anm"); //todo placeholder
		pType.AddItemInHandsProfileIK("Mag_Scout_5Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_cz527.anm");
		pType.AddItemInHandsProfileIK("Mag_STANAG_60Rnd",					"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_cz527.anm");
		pType.AddItemInHandsProfileIK("Mag_AK74_45Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_cz527.anm");
		pType.AddItemInHandsProfileIK("Mag_FAMAS_25Rnd",					"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_cz527.anm");
		pType.AddItemInHandsProfileIK("Mag_Aug_30Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_cmag_10rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_PP19_64Rnd",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_ruger1022_30rnd.anm");
		pType.AddItemInHandsProfileIK("Mag_CZ550_4rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_cz550.anm");
		pType.AddItemInHandsProfileIK("Mag_CZ550_10rnd",					"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_cz550.anm");
		pType.AddItemInHandsProfileIK("Mag_SSG82_5rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_ssg82.anm");
		pType.AddItemInHandsProfileIK("Mag_M14_10Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_svd.anm");
		pType.AddItemInHandsProfileIK("Mag_M14_20Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_svd.anm");
		pType.AddItemInHandsProfileIK("Mag_SV98_10Rnd",						"dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/magazines/magazine_svd.anm");
		
		//! muzzle
		pType.AddItemInHandsProfileIK("AK_Bayonet",							"dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/gear/bayonet_ak.anm");
		pType.AddItemInHandsProfileIK("M9A1_Bayonet",						"dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/gear/combatknife.anm");
		pType.AddItemInHandsProfileIK("Mosin_Bayonet",						"dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/gear/bayonet_mosin.anm");
		pType.AddItemInHandsProfileIK("SKS_Bayonet",						"dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/gear/bayonet_sks.anm");
		pType.AddItemInHandsProfileIK("Mosin_Compensator",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/muzzle/compensator_mosin.anm");
		pType.AddItemInHandsProfileIK("MP5_Compensator",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/muzzle/compensator_mp5k.anm");
		pType.AddItemInHandsProfileIK("ImprovisedSuppressor",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/muzzle/suppressor_bottle.anm");
		pType.AddItemInHandsProfileIK("M4_Suppressor",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/muzzle/suppressor_556.anm");
		pType.AddItemInHandsProfileIK("AK_Suppressor",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/muzzle/suppressor_545.anm");
		pType.AddItemInHandsProfileIK("PistolSuppressor",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/attachments/muzzle/suppressor_45acp.anm");
		pType.AddItemInHandsProfileIK("Groza_Barrel_Short",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured	
		pType.AddItemInHandsProfileIK("Groza_Barrel_Grip",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
		pType.AddItemInHandsProfileIK("Groza_Barrel_Suppressor",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",					toolsOneHanded,			"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured

		//! optic
		pType.AddItemInHandsProfileIK("M4_CarryHandleOptic",				"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_m4_carryhandle.anm");
		pType.AddItemInHandsProfileIK("BUISOptic",							"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_buis.anm");
		pType.AddItemInHandsProfileIK("M68Optic",							"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_m68_cco.anm");
		pType.AddItemInHandsProfileIK("SportingOptic",						"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_sporting.anm");
		pType.AddItemInHandsProfileIK("FNP45_MRDSOptic",					"dz/anims/workspaces/player/player_main/props/player_main_1h_scope_kobra.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_fnp45_mrd.anm");
		pType.AddItemInHandsProfileIK("ACOGOptic",							"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_acog.anm");
		pType.AddItemInHandsProfileIK("PUScopeOptic",						"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_puscope.anm");
		pType.AddItemInHandsProfileIK("LongrangeOptic",						"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_longrange.anm");
		pType.AddItemInHandsProfileIK("MK4Optic_ColorBase",							"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_mark4.anm");
		pType.AddItemInHandsProfileIK("HuntingOptic",						"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_hunting_scope_12x.anm");
		pType.AddItemInHandsProfileIK("PSO1Optic",							"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_pso1.anm");
		pType.AddItemInHandsProfileIK("PSO11Optic",							"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_pso1.anm");
		pType.AddItemInHandsProfileIK("PSO6Optic",							"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_pso1.anm");
		pType.AddItemInHandsProfileIK("M4_T3NRDSOptic",						"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_t3n_rds.anm");
		pType.AddItemInHandsProfileIK("PistolOptic",						"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_pistol.anm");
		pType.AddItemInHandsProfileIK("KashtanOptic",						"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_kashtan.anm");
		pType.AddItemInHandsProfileIK("Crossbow_RedpointOptic",				"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_red_point.anm");
		pType.AddItemInHandsProfileIK("ReflexOptic",						"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_reflex.anm");
		pType.AddItemInHandsProfileIK("HoloOptic",							"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_holo.anm");
		pType.AddItemInHandsProfileIK("GrozaOptic",							"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_ots14.anm");
		pType.AddItemInHandsProfileIK("KobraOptic",							"dz/anims/workspaces/player/player_main/props/player_main_1h_scope_kobra.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_kobra.anm");
		pType.AddItemInHandsProfileIK("KazuarOptic",						"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_1PN51.anm"); 
		pType.AddItemInHandsProfileIK("ACOGOptic_6x",						"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/attachments/optic/optic_acog.anm");
		pType.AddItemInHandsProfileIK("StarlightOptic",						"dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/optic_starlight.anm");
		
		//! support		
		pType.AddItemInHandsProfileIK("M4_OEBttstck",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/buttstock_m4_oe.anm");
		pType.AddItemInHandsProfileIK("M4_MPBttstck",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/buttstock_m4_mp.anm");
		pType.AddItemInHandsProfileIK("M4_CQBBttstck",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/buttstock_m4_cqb.anm");
		pType.AddItemInHandsProfileIK("M4_PlasticHndgrd",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/handguard_m4_plastic.anm");
		pType.AddItemInHandsProfileIK("M4_RISHndgrd",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/handguard_m4_ris.anm");
		pType.AddItemInHandsProfileIK("M4_MPHndgrd",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/handguard_m4_mp.anm");
		pType.AddItemInHandsProfileIK("AK_WoodBttstck",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/buttstock_ak_wood.anm");
		pType.AddItemInHandsProfileIK("AK_FoldingBttstck",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/buttstock_ak_folding.anm");
		pType.AddItemInHandsProfileIK("AK_PlasticBttstck",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/buttstock_ak_plastic.anm");
		pType.AddItemInHandsProfileIK("AK_WoodHndgrd",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/handguard_ak_wood.anm");
		pType.AddItemInHandsProfileIK("AK_RailHndgrd",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/handguard_ak_rail.anm");
		pType.AddItemInHandsProfileIK("AK_PlasticHndgrd",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/handguard_ak_plastic.anm");
		pType.AddItemInHandsProfileIK("AK74_WoodBttstck",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/buttstock_ak_wood.anm");
		pType.AddItemInHandsProfileIK("AK74_Hndgrd",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/handguard_ak_wood.anm");
		pType.AddItemInHandsProfileIK("AKS74U_Bttstck",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/buttstock_aks.anm");
		pType.AddItemInHandsProfileIK("MP5k_StockBttstck",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/buttstock_mp5_stock.anm");
		pType.AddItemInHandsProfileIK("MP5_PlasticHndgrd",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/handguard_mp5k_plastic.anm");
		pType.AddItemInHandsProfileIK("MP5_RailHndgrd",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/handguard_mp5k_rail.anm");
		pType.AddItemInHandsProfileIK("Red9Bttstck",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/buttstock_ak_folding.anm");
		pType.AddItemInHandsProfileIK("Fal_OeBttstck",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/buttstock_fal_oe.anm");
		pType.AddItemInHandsProfileIK("Fal_FoldingBttstck",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/buttstock_fal_folding.anm");
		pType.AddItemInHandsProfileIK("Saiga_Bttstck",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/buttstock_saiga_folding.anm");
		pType.AddItemInHandsProfileIK("M249_Hndgrd",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/handguard_m249.anm");
		pType.AddItemInHandsProfileIK("M249_RisHndgrd",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/handguard_m249_ris.anm");
		pType.AddItemInHandsProfileIK("M249_Bipod",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/bipod_m249.anm");
		pType.AddItemInHandsProfileIK("AtlasBipod",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/bipod_atlas.anm");
		pType.AddItemInHandsProfileIK("GhillieAtt_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/ghillie_wrap.anm");
		pType.AddItemInHandsProfileIK("Groza_LowerReceiver",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/gear/banana.anm");
		pType.AddItemInHandsProfileIK("GrozaGL_LowerReceiver",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/gear/banana.anm");
		pType.AddItemInHandsProfileIK("SCAR_StockBttstck",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/buttstock_SCAR.anm");
		pType.AddItemInHandsProfileIK("SCAR_PrecisionBttstck",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/attachments/support/buttstock_SCAR_Precision.anm");
	}
	
	//! Explosives
	{
		pType.AddItemInHandsProfileIK("RGD5Grenade",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/explosives/rgd5.anm"); // Not configured
		pType.AddItemInHandsProfileIK("M67Grenade",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/explosives/grenade.anm");
		pType.AddItemInHandsProfileIK("M18SmokeGrenade_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/explosives/smokegrenade.anm");
		pType.AddItemInHandsProfileIK("Grenade_Base",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured	
		pType.AddItemInHandsProfileIK("FlashGrenade",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/explosives/flashbang.anm");
		pType.AddItemInHandsProfileIK("RDG2SmokeGrenade_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/explosives/rdg2.anm"); // Not configured
		pType.AddItemInHandsProfileIK("Grenade_ChemGas",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/explosives/POX_grenade.anm");
		pType.AddItemInHandsProfileIK("Plastic_Explosive",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/explosives/PlasticExplosive.anm");
		pType.AddItemInHandsProfileIK("ClaymoreMine",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/explosives/Claymore.anm");

		pType.AddItemInHandsProfileIK("ImprovisedExplosive",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/explosives/ImprovisedExplosive.anm");
	}

	//! Tools
	{
		pType.AddItemInHandsProfileIK("Flashlight",							"dz/anims/workspaces/player/player_main/props/player_main_1h_flashlight.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/gear/flashlight.anm");
		pType.AddItemInHandsProfileIK("Pen_ColorBase",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/pen.anm");
		pType.AddItemInHandsProfileIK("CanOpener",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/CanOpener.anm");
		pType.AddItemInHandsProfileIK("Heatpack",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/Heatpack.anm");
		pType.AddItemInHandsProfileIK("MessTin",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/mess_tin.anm");
	    pType.AddItemInHandsProfileIK("Pliers",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/pliers.anm");
		pType.AddItemInHandsProfileIK("Lockpick",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/lockpick.anm");
		pType.AddItemInHandsProfileIK("WeaponCleaningKit",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/cleaning_kit_wood.anm");
		pType.AddItemInHandsProfileIK("SewingKit",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/sewing_kit.anm");
		pType.AddItemInHandsProfileIK("LeatherSewingKit",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/leather_sewing_kit.anm");
		pType.AddItemInHandsProfileIK("Handcuffs",							"dz/anims/workspaces/player/player_main/props/player_main_1h_handcuffs.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/gear/handcuffs.anm");
		pType.AddItemInHandsProfileIK("HandcuffKeys",						"dz/anims/workspaces/player/player_main/props/player_main_1h_keys.asi",				toolsOneHanded,			"dz/anims/anm/player/ik/gear/handcuff_keys.anm");
		pType.AddItemInHandsProfileIK("Cassette",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/cassette.anm");
		pType.AddItemInHandsProfileIK("FieldShovel",						"dz/anims/workspaces/player/player_main/props/player_main_1h_handshovel.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/gear/CSLA_Field_Shovel.anm");
		pType.AddItemInHandsProfileIK("Crowbar",							"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/crowbar.anm");
		pType.AddItemInHandsProfileIK("Hammer",								"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/hammer_ik.anm");
		pType.AddItemInHandsProfileIK("MeatTenderizer",						"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/meat_tenderizer.anm");
		pType.AddItemInHandsProfileIK("Wrench",								"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/wrench.anm");
		pType.AddItemInHandsProfileIK("LugWrench",							"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/Lug_wrench.anm");
		pType.AddItemInHandsProfileIK("Pipe",								"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/metal_pipe.anm");
		pType.AddItemInHandsProfileIK("Screwdriver",						"dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/screwdriver.anm");
		pType.AddItemInHandsProfileIK("Sickle",								"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/sickle.anm");
		pType.AddItemInHandsProfileIK("Hacksaw",							"dz/anims/workspaces/player/player_main/props/player_main_1h_hacksaw.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/hacksaw.anm");
		pType.AddItemInHandsProfileIK("KitchenKnife",						"dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/kitchenknife.anm");
		pType.AddItemInHandsProfileIK("HuntingKnife",						"dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/kitchenknife.anm"); 
		pType.AddItemInHandsProfileIK("CombatKnife",						"dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/combatknife.anm"); 
		pType.AddItemInHandsProfileIK("SteakKnife",							"dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/steak_knife.anm");
		pType.AddItemInHandsProfileIK("HayHook",							"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/hay_hook.anm");
		pType.AddItemInHandsProfileIK("StoneKnife",							"dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/stone_knife.anm");
		pType.AddItemInHandsProfileIK("BoneKnife",							"dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/steak_knife.anm");
		pType.AddItemInHandsProfileIK("Iceaxe",								"dz/anims/workspaces/player/player_main/props/player_main_1h_iceaxe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/Ice_Axe.anm"); // wrong pose
		pType.AddItemInHandsProfileIK("Hatchet",							"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/Hatchet.anm"); 
		pType.AddItemInHandsProfileIK("Machete",							"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/machete.anm"); 
		pType.AddItemInHandsProfileIK("BrassKnuckles_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/brassknuckles.anm");
		pType.AddItemInHandsProfileIK("BrassKnuckles_MenAtArms",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/brassknuckles_manatarms.anm");
		pType.AddItemInHandsProfileIK("TelescopicBaton",					"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/TelescopicBaton.anm");
		pType.AddItemInHandsProfileIK("PoliceBaton",						"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/TelescopicBaton.anm");
		pType.AddItemInHandsProfileIK("CattleProd",							"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/banana.anm"); //Needs Config
		pType.AddItemInHandsProfileIK("StunBaton",							"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/TelescopicBaton.anm"); //Needs Config
		pType.AddItemInHandsProfileIK("Cleaver",							"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/kitchenknife.anm");
		pType.AddItemInHandsProfileIK("FishingRod",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/fishingrod.anm");
		pType.AddItemInHandsProfileIK("ImprovisedFishingRod",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/ImprovisedFishingRod.anm");
		pType.AddItemInHandsProfileIK("ObsoleteFishingRod",					"dz/anims/workspaces/player/player_main/weapons/player_main_2h_light.asi",			twoHanded,				"dz/anims/anm/player/ik/gear/ImprovisedFishingRod.anm");
		pType.AddItemInHandsProfileIK("Mace",								"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/flanged_mace.anm");
		pType.AddItemInHandsProfileIK("TireRepairKit",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/TireRepairKit.anm");
		pType.AddItemInHandsProfileIK("HandSaw",							"dz/anims/workspaces/player/player_main/props/player_main_1h_hacksaw.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/handsaw.anm");
		pType.AddItemInHandsProfileIK("ElectronicRepairKit",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/electronic_repair_kit.anm");
		pType.AddItemInHandsProfileIK("EpoxyPutty",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/Epoxy_Putty.anm");
		pType.AddItemInHandsProfileIK("KukriKnife",							"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/kukriknife.anm");
		pType.AddItemInHandsProfileIK("FangeKnife",							"dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/fangeknife.anm");
		pType.AddItemInHandsProfileIK("CrudeMachete",						"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/machete.anm");
		pType.AddItemInHandsProfileIK("OrientalMachete",					"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/machete.anm");
		pType.AddItemInHandsProfileIK("AlarmClock_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/Clock.anm");
		pType.AddItemInHandsProfileIK("KitchenTimer",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/KitchenTimer.anm");
		pType.AddItemInHandsProfileIK("RemoteDetonator",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/Detonator.anm");
		pType.AddItemInHandsProfileIK("RemoteDetonatorTrigger",				"dz/anims/workspaces/player/player_main/props/player_main_1h_detonator.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/gear/DetonatorTrigger.anm");
		pType.AddItemInHandsProfileIK("RemoteDetonatorReceiver",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/DetonatorReceiver.anm");
		pType.AddItemInHandsProfileIK("Blowtorch",							"dz/anims/workspaces/player/player_main/props/player_main_1h_blowtorch.asi",		toolsOneHanded,			"dz/anims/anm/player/ik/gear/BlowTorch.anm");
		pType.AddItemInHandsProfileIK("Whetstone",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,			"dz/anims/anm/player/ik/gear/WoodenStick.anm");
		pType.AddItemInHandsProfileIK("ScientificBriefcase",				"dz/anims/workspaces/player/player_main/player_main_2h.asi",	            		twoHanded,				"dz/anims/anm/player/ik/two_handed/ScientificCase.anm");
		pType.AddItemInHandsProfileIK("ScientificBriefcaseKeys",			"dz/anims/workspaces/player/player_main/props/player_main_1h_keys.asi",				toolsOneHanded,			"dz/anims/anm/player/ik/gear/handcuff_keys.anm");
		pType.AddItemInHandsProfileIK("ShippingContainerKeys_ColorBase",		"dz/anims/workspaces/player/player_main/props/player_main_1h_keys.asi",			toolsOneHanded,			"dz/anims/anm/player/ik/gear/handcuff_keys.anm");
		
		//! Tools two handed
		pType.AddItemInHandsProfileIK("PipeWrench",							"dz/anims/workspaces/player/player_main/weapons/player_main_2h_pipewrench.asi",		twoHanded,				"dz/anims/anm/player/ik/two_handed/pipewrench.anm");
		pType.AddItemInHandsProfileIK("Shovel",								"dz/anims/workspaces/player/player_main/weapons/player_main_2h_shovel.asi",			twoHanded,				"dz/anims/anm/player/ik/two_handed/Shovel.anm");
		pType.AddItemInHandsProfileIK("FarmingHoe",							"dz/anims/workspaces/player/player_main/weapons/player_main_2h_farminghoe.asi",		twoHanded,				"dz/anims/anm/player/ik/two_handed/farming_hoe.anm");
		pType.AddItemInHandsProfileIK("SledgeHammer",						"dz/anims/workspaces/player/player_main/weapons/player_main_2h_sledgehammer.asi",	twoHanded,				"dz/anims/anm/player/ik/two_handed/sledge_hammer.anm");
		pType.AddItemInHandsProfileIK("Broom",								"dz/anims/workspaces/player/player_main/weapons/player_main_2h_fireaxe.asi",		twoHanded,				"dz/anims/anm/player/ik/two_handed/broom.anm");
		pType.AddItemInHandsProfileIK("Broom_Birch",						"dz/anims/workspaces/player/player_main/weapons/player_main_2h_fireaxe.asi",		twoHanded,				"dz/anims/anm/player/ik/two_handed/broom.anm");
		pType.AddItemInHandsProfileIK("Paddle",								"dz/anims/workspaces/player/player_main/weapons/player_main_2h_fireaxe.asi",		twoHanded,				"dz/anims/anm/player/ik/two_handed/paddle.anm"); 
		pType.AddItemInHandsProfileIK("FirefighterAxe",						"dz/anims/workspaces/player/player_main/weapons/player_main_2h_fireaxe.asi",		twoHanded,				"dz/anims/anm/player/ik/two_handed/FirefighterAxe.anm");
		pType.AddItemInHandsProfileIK("WoodAxe",							"dz/anims/workspaces/player/player_main/weapons/player_main_2h_woodaxe.asi",		twoHanded,				"dz/anims/anm/player/ik/two_handed/woodaxe.anm");
		pType.AddItemInHandsProfileIK("Pitchfork",							"dz/anims/workspaces/player/player_main/weapons/player_main_2h_spear.asi",			poleArms,				"dz/anims/anm/player/ik/two_handed/pitchfork.anm");		
		pType.AddItemInHandsProfileIK("Pickaxe",							"dz/anims/workspaces/player/player_main/weapons/player_main_2h_pickaxe.asi",		twoHanded,				"dz/anims/anm/player/ik/two_handed/pickaxe.anm");
		pType.AddItemInHandsProfileIK("Sword",								"dz/anims/workspaces/player/player_main/weapons/player_main_2h_bat.asi",			twoHanded,				"dz/anims/anm/player/ik/two_handed/medieval_sword.anm");
		pType.AddItemInHandsProfileIK("BaseballBat",						"dz/anims/workspaces/player/player_main/weapons/player_main_2h_bat.asi",			twoHanded,				"dz/anims/anm/player/ik/two_handed/baseballbat.anm");	
		pType.AddItemInHandsProfileIK("NailedBaseballBat",					"dz/anims/workspaces/player/player_main/weapons/player_main_2h_bat.asi",			twoHanded,				"dz/anims/anm/player/ik/two_handed/baseballbat.anm");	
		pType.AddItemInHandsProfileIK("BarbedBaseballBat",					"dz/anims/workspaces/player/player_main/weapons/player_main_2h_bat.asi",			twoHanded,				"dz/anims/anm/player/ik/two_handed/baseballbat.anm");		
		pType.AddItemInHandsProfileIK("XmasBaseballBat",					"dz/anims/workspaces/player/player_main/weapons/player_main_2h_bat.asi",			twoHanded,				"dz/anims/anm/player/ik/two_handed/baseballbat.anm");		
		pType.AddItemInHandsProfileIK("HockeyStick",						"dz/anims/workspaces/player/player_main/weapons/player_main_2h_fireaxe.asi",		twoHanded,				"dz/anims/anm/player/ik/two_handed/hockey_stick.anm");	
		pType.AddItemInHandsProfileIK("Chainsaw",							"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				"dz/anims/anm/player/ik/two_handed/chainsaw.anm"); 
		pType.AddItemInHandsProfileIK("FireExtinguisher",					"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,				"dz/anims/anm/player/ik/two_handed/fire_extinguisher.anm");	
		pType.AddItemInHandsProfileIK("FireworksLauncher",					"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				"dz/anims/anm/player/ik/explosives/FireworksLauncher.anm"); 
	}

	//! Camping
	{
		//! Camping 1handed
		pType.AddItemInHandsProfileIK("BarbedWire",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/gear/barbed_wire.anm");
		pType.AddItemInHandsProfileIK("BatteryCharger",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/gear/battery_charger.anm");
		pType.AddItemInHandsProfileIK("XmasLights",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/gear/christmas_lights.anm");
		pType.AddItemInHandsProfileIK("FenceKit",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/gear/fence_kit_folded.anm");
		pType.AddItemInHandsProfileIK("CombinationLock",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/camping/combinationlock.anm");
		pType.AddItemInHandsProfileIK("Flag_Base",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/camping/flag.anm");
		pType.AddItemInHandsProfileIK("Fabric",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/camping/fabric.anm");
		
		//! Camping 2handed
		pType.AddItemInHandsProfileIK("CableReel",							"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				"dz/anims/anm/player/ik/two_handed/cable_reel.anm");
		pType.AddItemInHandsProfileIK("Spotlight",							"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				"dz/anims/anm/player/ik/two_handed/spotlight.anm");
		pType.AddItemInHandsProfileIK("MediumTent",							"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded, 				"dz/anims/anm/player/ik/two_handed/tent_medium_packed.anm");
		pType.AddItemInHandsProfileIK("CamoNet",							"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				"dz/anims/anm/player/ik/two_handed/camo_net.anm");
	
		//! Camping heavy	
		
		pType.AddItemInHandsProfileIK("LargeTentBackPack",					"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/heavy/tent_large.anm");
		pType.AddItemInHandsProfileIK("Barrel_ColorBase",					"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/heavy/55galDrum.anm");
		pType.AddItemInHandsProfileIK("BarrelHoles_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/heavy/55galDrum.anm");
		pType.AddItemInHandsProfileIK("CarTent",							"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/heavy/car_tent_packed.anm");
		pType.AddItemInHandsProfileIK("LargeTent",							"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/heavy/tent_large.anm");
		pType.AddItemInHandsProfileIK("PartyTent",							"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/heavy/tent_party_packed.anm");
	//pType.AddItemInHandsProfileIK("CamoNet",								"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/heavy/camo_net.anm");
	//pType.AddItemInHandsProfileIK("CamoNetShelter",						"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
		pType.AddItemInHandsProfileIK("PowerGenerator",						"dz/anims/workspaces/player/player_main/props/player_main_heavy_generator.asi",		heavyItemBehaviour,		"dz/anims/anm/player/ik/heavy/generator.anm");
		pType.AddItemInHandsProfileIK("HescoBox",							"dz/anims/workspaces/player/player_main/props/player_main_heavy_generator.asi",		heavyItemBehaviour, 	"dz/anims/anm/player/ik/heavy/hesco_box.anm");
		pType.AddItemInHandsProfileIK("Fence",								"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour, 	"dz/anims/anm/player/ik/heavy/fence.anm");
		pType.AddItemInHandsProfileIK("WoodenLog",							"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour, 	"dz/anims/anm/player/ik/heavy/wooden_log.anm");
		pType.AddItemInHandsProfileIK("MetalPlate",							"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/heavy/metal_sheet.anm");
		pType.AddItemInHandsProfileIK("SeaChest",							"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/heavy/sea_chest.anm");
		pType.AddItemInHandsProfileIK("WoodenCrate",						"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/heavy/wooden_crate.anm");
	}	

	//! Vehicles
	{
		//! Vehicles 1handed
		pType.AddItemInHandsProfileIK("SparkPlug",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/vehicles/sparkplug.anm");
		pType.AddItemInHandsProfileIK("GlowPlug",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/vehicles/sparkplug.anm");
		pType.AddItemInHandsProfileIK("HeadlightH7_Box",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/vehicles/HeadlightH7_Box.anm");		
		pType.AddItemInHandsProfileIK("HeadlightH7",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 		"dz/anims/anm/player/ik/vehicles/HeadlightH7.anm");		
		
		//! Vehicles 2handed 
		pType.AddItemInHandsProfileIK("CarBattery",							"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				"dz/anims/anm/player/ik/two_handed/BatteryCar.anm"); 
		pType.AddItemInHandsProfileIK("TruckBattery",						"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				"dz/anims/anm/player/ik/vehicles/BatteryTruck.anm"); 
		pType.AddItemInHandsProfileIK("CarRadiator",						"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				"dz/anims/anm/player/ik/vehicles/radiator_car.anm"); 
		
		//! Vehicles Heavy
		pType.AddItemInHandsProfileIK("TruckRadiator",						"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/radiator_truck.anm"); 
	
		//! Vehicles heavy	
		//! Hatchback	
		pType.AddItemInHandsProfileIK("HatchbackWheel",						"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/hatchback/hatchback_wheel.anm");
		pType.AddItemInHandsProfileIK("HatchbackWheel_Ruined",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/hatchback/hatchback_wheeldestroyed.anm");
		pType.AddItemInHandsProfileIK("HatchbackDoors_Driver",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/hatchback/hatchback_driverdoor.anm");
		pType.AddItemInHandsProfileIK("HatchbackDoors_CoDriver",			"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/hatchback/hatchback_codriverdoor.anm");
		pType.AddItemInHandsProfileIK("HatchbackHood",						"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/hatchback/hatchback_hood.anm");
		pType.AddItemInHandsProfileIK("HatchbackTrunk",						"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/hatchback/hatchback_trunk.anm");

		//! v3s	
		pType.AddItemInHandsProfileIK("Truck_01_Wheel",						"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/v3s/Truck_01_Wheel.anm");
		pType.AddItemInHandsProfileIK("Truck_01_Wheel_Ruined",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/v3s/Truck_01_Wheel_Ruined.anm");
		pType.AddItemInHandsProfileIK("Truck_01_WheelDouble",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/v3s/Truck_01_WheelDouble.anm");
		pType.AddItemInHandsProfileIK("Truck_01_WheelDouble_Ruined",		"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/v3s/Truck_01_WheelDouble_Ruined.anm");
		pType.AddItemInHandsProfileIK("Truck_01_Door_1_1",					"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/v3s/Truck_01_Door_1_1.anm");
		pType.AddItemInHandsProfileIK("Truck_01_Door_2_1",					"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/v3s/Truck_01_Door_2_1.anm");
		pType.AddItemInHandsProfileIK("Truck_01_Hood",						"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/v3s/Truck_01_hood.anm");

		//! sedan	
		pType.AddItemInHandsProfileIK("CivSedanWheel",						"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan/sedan_wheel.anm");
		pType.AddItemInHandsProfileIK("CivSedanWheel_Ruined",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan/sedan_wheeldestroyed.anm");
		pType.AddItemInHandsProfileIK("CivSedanDoors_Driver",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan/sedan_driverdoor.anm");
		pType.AddItemInHandsProfileIK("CivSedanDoors_CoDriver",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan/sedan_codriverdoor.anm");
		pType.AddItemInHandsProfileIK("CivSedanDoors_BackLeft",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan/sedan_passengerL_door.anm");
		pType.AddItemInHandsProfileIK("CivSedanDoors_BackRight",			"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan/sedan_passengerR_door.anm");
		pType.AddItemInHandsProfileIK("CivSedanHood",						"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan/sedan_hood.anm");
		pType.AddItemInHandsProfileIK("CivSedanTrunk",						"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan/sedan_trunk.anm");

		//! Hatchback_02	
		pType.AddItemInHandsProfileIK("Hatchback_02_Wheel",					"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Wheel.anm");
		pType.AddItemInHandsProfileIK("Hatchback_02_Wheel_Ruined",			"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Wheel.anm");
		pType.AddItemInHandsProfileIK("Hatchback_02_Door_1_1",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Door_driver.anm");
		pType.AddItemInHandsProfileIK("Hatchback_02_Door_2_1",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Door_CoDriver.anm");
		pType.AddItemInHandsProfileIK("Hatchback_02_Door_2_2",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Door_PassengerR.anm");
		pType.AddItemInHandsProfileIK("Hatchback_02_Door_1_2",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Door_PassengerL.anm");
		pType.AddItemInHandsProfileIK("Hatchback_02_Hood",					"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Hood.anm");
		pType.AddItemInHandsProfileIK("Hatchback_02_Trunk",					"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Trunk.anm");

       //! sedan_02 
		pType.AddItemInHandsProfileIK("Sedan_02_Wheel",						"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_wheel.anm");
		pType.AddItemInHandsProfileIK("Sedan_02_Wheel_Ruined",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_wheel_ruined.anm");
		pType.AddItemInHandsProfileIK("Sedan_02_Door_1_1",					"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_driver_door.anm");
		pType.AddItemInHandsProfileIK("Sedan_02_Door_2_1",					"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_codriver_door.anm");
		pType.AddItemInHandsProfileIK("Sedan_02_Door_1_2",					"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_passengerL_door.anm");
		pType.AddItemInHandsProfileIK("Sedan_02_Door_2_2",					"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_passengerR_door.anm");
		pType.AddItemInHandsProfileIK("Sedan_02_Hood",						"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_Hood.anm");
		pType.AddItemInHandsProfileIK("Sedan_02_Trunk",						"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_Trunk.anm");
		
	 //! offroad_02 
		pType.AddItemInHandsProfileIK("Offroad_02_Wheel",					"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_Wheel.anm");
		pType.AddItemInHandsProfileIK("Offroad_02_Wheel_Ruined",			"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_Wheel.anm");
		pType.AddItemInHandsProfileIK("Offroad_02_Door_1_1",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_DriverDoor.anm");
		pType.AddItemInHandsProfileIK("Offroad_02_Door_2_1",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_CoDriverDoor.anm");
		pType.AddItemInHandsProfileIK("Offroad_02_Door_1_2",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_PassengerLDoor.anm");
		pType.AddItemInHandsProfileIK("Offroad_02_Door_2_2",				"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_PassengerRDoor.anm");
		pType.AddItemInHandsProfileIK("Offroad_02_Hood",					"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_Hood.anm");
		pType.AddItemInHandsProfileIK("Offroad_02_Trunk",					"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,		"dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_Trunk.anm");
	}	
	
	//! Consumables	
	{	
		pType.AddItemInHandsProfileIK("Paper",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/paper.anm");
		pType.AddItemInHandsProfileIK("DuctTape",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/duct_tape.anm");
		pType.AddItemInHandsProfileIK("Bandana_ColorBase",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/BandanaFH_ground.anm");
		pType.AddItemInHandsProfileIK("Shemag_ColorBase",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/clothing/Shemag_Hybrid.anm");
		pType.AddItemInHandsProfileIK("Rag",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/Rags.anm");
		pType.AddItemInHandsProfileIK("BurlapStrip",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/burlap_strips.anm");
		pType.AddItemInHandsProfileIK("SmallStone",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/SmallStone.anm");
		pType.AddItemInHandsProfileIK("BatteryD",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/battery_d.anm");
		pType.AddItemInHandsProfileIK("Battery9V",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/9v_battery.anm");
		pType.AddItemInHandsProfileIK("SmallGasCanister",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/GasCannisterSmall.anm");
		pType.AddItemInHandsProfileIK("MediumGasCanister",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,		 		"dz/anims/anm/player/ik/gear/GasCannisterLarge.anm");  
		pType.AddItemInHandsProfileIK("LargeGasCanister",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/GasCannisterLarge.anm");	
		pType.AddItemInHandsProfileIK("Spraycan_ColorBase",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/spraycan.anm");
		pType.AddItemInHandsProfileIK("Matchbox",							"dz/anims/workspaces/player/player_main/props/player_main_1h_matchbox.asi",			toolsOneHanded, 			"dz/anims/anm/player/ik/gear/Matchbox.anm");
		pType.AddItemInHandsProfileIK("NailBox",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/Nails_box.anm");
		pType.AddItemInHandsProfileIK("Roadflare",							"dz/anims/workspaces/player/player_main/props/player_main_1h_torch.asi",			toolsOneHanded, 			"dz/anims/anm/player/ik/gear/roadflare.anm");
		pType.AddItemInHandsProfileIK("Chemlight_ColorBase",				"dz/anims/workspaces/player/player_main/props/player_main_1h_torch.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/chemlight.anm");
		pType.AddItemInHandsProfileIK("Hook",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/bait_worm_pinned.anm");
		pType.AddItemInHandsProfileIK("BoneHook",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/bone_hook.anm");
		pType.AddItemInHandsProfileIK("WoodenHook",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/bone_hook.anm");
		pType.AddItemInHandsProfileIK("Jig",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/bait_worm_pinned.anm");
		pType.AddItemInHandsProfileIK("Nail",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/Nails_loose_10.anm");
		pType.AddItemInHandsProfileIK("Bone",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/pile_of_bones.anm"); // Not configured
		pType.AddItemInHandsProfileIK("Bait",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/bait_worm_pinned.anm");
		pType.AddItemInHandsProfileIK("BoneBait",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
		pType.AddItemInHandsProfileIK("Netting",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/netting.anm");
		pType.AddItemInHandsProfileIK("ButaneCanister",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/ButanCanister.anm");	
		pType.AddItemInHandsProfileIK("Bark_Oak",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/Bark_oak.anm");
		pType.AddItemInHandsProfileIK("Bark_Birch",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/Bark_birch.anm");
		pType.AddItemInHandsProfileIK("RabbitPelt",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/Pelt_Rabbit.anm");
		pType.AddItemInHandsProfileIK("PigPelt",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/Pelt_Pig.anm");
		pType.AddItemInHandsProfileIK("EasterEgg",							"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/apple.anm");
		pType.AddItemInHandsProfileIK("GiftWrapPaper",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/Bark_birch.anm");
		pType.AddItemInHandsProfileIK("PunchedCard",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/PunchedCard.anm");
			
		//! Consumables two handed	
		pType.AddItemInHandsProfileIK("Stone",								"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded, 					"dz/anims/anm/player/ik/two_handed/stone.anm");
		pType.AddItemInHandsProfileIK("Firewood",							"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/firewood.anm");
		pType.AddItemInHandsProfileIK("Pelt_Base",							"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				 	"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured	
		pType.AddItemInHandsProfileIK("TannedLeather",						"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded, 					"dz/anims/anm/player/ik/two_handed/tanned_leather.anm");	
		pType.AddItemInHandsProfileIK("WoodenPlank",						"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,					"dz/anims/anm/player/ik/two_handed/wooden_plank.anm"); 
		pType.AddItemInHandsProfileIK("PileOfWoodenPlanks",					"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,					"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
		pType.AddItemInHandsProfileIK("GardenLime",							"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/gardenlime.anm");
		pType.AddItemInHandsProfileIK("CowPelt",							"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				 	"dz/anims/anm/player/ik/two_handed/Pelt_Cow.anm");
		pType.AddItemInHandsProfileIK("DeerPelt",							"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				 	"dz/anims/anm/player/ik/two_handed/Pelt_Deer.anm");
		pType.AddItemInHandsProfileIK("ReindeerPelt",						"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				 	"dz/anims/anm/player/ik/two_handed/Pelt_Deer.anm");
		//pType.AddItemInHandsProfileIK("RabbitPelt",						"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				 	"dz/anims/anm/player/ik/two_handed/Pelt_Rabbit.anm");//
		pType.AddItemInHandsProfileIK("FoxPelt",							"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				 	"dz/anims/anm/player/ik/two_handed/Pelt_Fox.anm");
		pType.AddItemInHandsProfileIK("WildboarPelt",						"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				 	"dz/anims/anm/player/ik/two_handed/Pelt_Wildboar.anm");
		pType.AddItemInHandsProfileIK("GoatPelt",							"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,					"dz/anims/anm/player/ik/two_handed/Pelt_Goat.anm");
		pType.AddItemInHandsProfileIK("MouflonPelt",						"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				 	"dz/anims/anm/player/ik/two_handed/Pelt_Mouflon.anm");
		pType.AddItemInHandsProfileIK("BearPelt",							"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				 	"dz/anims/anm/player/ik/two_handed/Pelt_Bear.anm");
		pType.AddItemInHandsProfileIK("WolfPelt",							"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				 	"dz/anims/anm/player/ik/two_handed/Pelt_Wolf.anm");
		pType.AddItemInHandsProfileIK("SheepPelt",							"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				 	"dz/anims/anm/player/ik/two_handed/Pelt_Sheep.anm");


	}	
	
	//! Containers	
	{	
		pType.AddItemInHandsProfileIK("FirstAidKit",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/first_aid_kit.anm");	
		pType.AddItemInHandsProfileIK("SmallProtectorCase",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/protector_case.anm");	
		pType.AddItemInHandsProfileIK("AmmoBox",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/AmmoBox.anm"); 
		pType.AddItemInHandsProfileIK("Bear_ColorBase",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/TeddyBear.anm");
		pType.AddItemInHandsProfileIK("ChildBag_ColorBase",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/child_g.anm");
		pType.AddItemInHandsProfileIK("SmershBag",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/smersh_g.anm");
		pType.AddItemInHandsProfileIK("GhillieBushrag_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/GhillieBushrag.anm");
		pType.AddItemInHandsProfileIK("GhillieSuit_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/GhillieBushrag.anm");
		pType.AddItemInHandsProfileIK("GhillieTop_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/GhillieBushrag.anm");
		//pType.AddItemInHandsProfileIK("WaterproofBag_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/WaterproofBag.anm");

	
		//! Containers - 2handed		
		pType.AddItemInHandsProfileIK("ArmyPouch_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,				    "dz/anims/anm/player/ik/two_handed/armypouch.anm");
		pType.AddItemInHandsProfileIK("WaterproofBag_ColorBase",			"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/WaterproofBag.anm");	
		pType.AddItemInHandsProfileIK("TaloonBag_ColorBase",				"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/taloon_g.anm");	
		pType.AddItemInHandsProfileIK("TortillaBag",						"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/tortilla_g.anm");	
		pType.AddItemInHandsProfileIK("HuntingBag",							"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/hunting_g.anm");
		pType.AddItemInHandsProfileIK("AssaultBag_ColorBase",				"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/assault_g.anm");
		pType.AddItemInHandsProfileIK("Attack2Bag_ColorBase",					"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/Attack2Backpack.anm");
		pType.AddItemInHandsProfileIK("MountainBag_ColorBase",				"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/mountain_g.anm");
		pType.AddItemInHandsProfileIK("CoyoteBag_ColorBase",				"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/coyote_g.anm");
		pType.AddItemInHandsProfileIK("AliceBag_ColorBase",					"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/alice_g.anm");
		pType.AddItemInHandsProfileIK("DryBag_ColorBase",					"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/drybag_g.anm");
		pType.AddItemInHandsProfileIK("CanisterGasoline",					"dz/anims/workspaces/player/player_main/props/player_main_2h_jerrycan.asi",			twoHanded,					"dz/anims/anm/player/ik/two_handed/jerrycan.anm");
		pType.AddItemInHandsProfileIK("CourierBag",							"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/courier_bag.anm");
		pType.AddItemInHandsProfileIK("ImprovisedBag",						"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/improvised_courier_bag.anm");
		pType.AddItemInHandsProfileIK("FurCourierBag",						"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/fur_courier_bag.anm");
		pType.AddItemInHandsProfileIK("FurImprovisedBag",					"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/improvised_courier_bag.anm");
		pType.AddItemInHandsProfileIK("LeatherSack_ColorBase",				"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/leather_sack.anm");
		pType.AddItemInHandsProfileIK("GiftBox_Small",						"dz/anims/workspaces/player/player_main/props/player_main_2h_pot.asi",				twoHanded,					"dz/anims/anm/player/ik/two_handed/Cauldron.anm"); //TODO - placeholder, make a proper IK
		pType.AddItemInHandsProfileIK("GiftBox_Medium",						"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,					"dz/anims/anm/player/ik/two_handed/BatteryCar.anm"); //TODO - placeholder, make a proper IK
		pType.AddItemInHandsProfileIK("GiftBox_Large",						"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,					"dz/anims/anm/player/ik/vehicles/BatteryTruck.anm"); //TODO - placeholder, make a proper IK
		pType.AddItemInHandsProfileIK("SlingBag_ColorBase",					"dz/anims/workspaces/player/player_main/player_main_2h.asi",	           			twoHanded,					"dz/anims/anm/player/ik/two_handed/slingbag.anm");
		pType.AddItemInHandsProfileIK("DuffelBagSmall_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_2h.asi",	                	twoHanded,					"dz/anims/anm/player/ik/two_handed/duffelbagsmall.anm");
		pType.AddItemInHandsProfileIK("CanvasBag_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_2h.asi",                    	twoHanded,					"dz/anims/anm/player/ik/two_handed/canvasbag.anm");
		pType.AddItemInHandsProfileIK("DrysackBag_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_2h.asi",                     	twoHanded,					"dz/anims/anm/player/ik/two_handed/drysackbag.anm");
		pType.AddItemInHandsProfileIK("ScientificBriefcase",				"dz/anims/workspaces/player/player_main/player_main_2h.asi",                     	twoHanded,					"dz/anims/anm/player/ik/two_handed/ScientificCase.anm");
		
		//! Containers - Heavy	
		pType.AddItemInHandsProfileIK("TrashCan",							"dz/anims/workspaces/player/player_main/player_main_heavy.asi",						heavyItemBehaviour,			"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
	}	
	
	//! Cooking	
	{	
		pType.AddItemInHandsProfileIK("ClutterCutterFireplace",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured	
		pType.AddItemInHandsProfileIK("BarrelHoles_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
		pType.AddItemInHandsProfileIK("Tripod",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/Cooking_Tripod.anm");		
		pType.AddItemInHandsProfileIK("FryingPan",							"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/frying_pan.anm");		
		pType.AddItemInHandsProfileIK("PortableGasStove",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/gas_cooker.anm");	
		pType.AddItemInHandsProfileIK("PortableGasLamp",					"dz/anims/workspaces/player/player_main/props/player_main_1h_torch.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/GasLight.anm");
		pType.AddItemInHandsProfileIK("Candle",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/candle.anm");
		pType.AddItemInHandsProfileIK("PetrolLighter",						"dz/anims/workspaces/player/player_main/props/player_main_1h_lighter.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/petrol_lighter.anm");	
		pType.AddItemInHandsProfileIK("FireplaceIndoor",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/FireplaceIndoor.anm");
			
		//! Cooking two handed	
		pType.AddItemInHandsProfileIK("Pot",								"dz/anims/workspaces/player/player_main/props/player_main_2h_pot.asi",				twoHanded,					"dz/anims/anm/player/ik/two_handed/CookingPot.anm");
		pType.AddItemInHandsProfileIK("Cauldron",							"dz/anims/workspaces/player/player_main/props/player_main_2h_cauldron.asi",			twoHanded,					"dz/anims/anm/player/ik/two_handed/Cauldron.anm");
		pType.AddItemInHandsProfileIK("FireplaceBase",						"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/Fireplace.anm"); 
		
	}	
	
	//! Crafting	
	{	
		pType.AddItemInHandsProfileIK("Rope",								"dz/anims/workspaces/player/player_main/props/player_main_1h_rope.asi",				toolsOneHanded,				"dz/anims/anm/player/ik/gear/Rope.anm"); // Not configured
		pType.AddItemInHandsProfileIK("ImprovisedRope",						"dz/anims/workspaces/player/player_main/props/player_main_1h_rope.asi",				toolsOneHanded,				"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
		pType.AddItemInHandsProfileIK("MetalWire",							"dz/anims/workspaces/player/player_main/props/player_main_1h_rope.asi",				toolsOneHanded,				"dz/anims/anm/player/ik/gear/metalwire.anm");
		pType.AddItemInHandsProfileIK("Torch",								"dz/anims/workspaces/player/player_main/props/player_main_1h_torch.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/torch.anm");
		pType.AddItemInHandsProfileIK("ChickenFeather",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/petrol_lighter.anm");	
		pType.AddItemInHandsProfileIK("GorkaHelmetVisor",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/Maska_glass_g.anm");
		pType.AddItemInHandsProfileIK("HandDrillKit",						"dz/anims/workspaces/player/player_main/props/player_main_1h_handdrillkit.asi",		toolsOneHanded, 			"dz/anims/anm/player/ik/gear/hand_drill_kit.anm");
		pType.AddItemInHandsProfileIK("WoodenStick",						"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/WoodenStick.anm"); 
		pType.AddItemInHandsProfileIK("LongWoodenStick",					"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/LongWoodenStick.anm");
		pType.AddItemInHandsProfileIK("SharpWoodenStick",					"dz/anims/workspaces/player/player_main/weapons/player_main_2h_spear.asi",			poleArms,					"dz/anims/anm/player/ik/two_handed/advanced_spear.anm"); //this is the original IK ("dz/anims/anm/player/ik/gear/LongWoodenStick.anm");
		pType.AddItemInHandsProfileIK("BurlapSack",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/bp_burlap_sack.anm");
		pType.AddItemInHandsProfileIK("LongTorch",							"dz/anims/workspaces/player/player_main/props/player_main_1h_torch.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/longTorch.anm");
		pType.AddItemInHandsProfileIK("GasMask_Filter_Improvised",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/soda_can.anm");
		
		//! Crafting 2hd	
		pType.AddItemInHandsProfileIK("Spear",								"dz/anims/workspaces/player/player_main/weapons/player_main_2h_spear.asi",			poleArms,				 	"dz/anims/anm/player/ik/two_handed/advanced_spear.anm"); 
	}	
	
	//! Cultivation	
	{	
		pType.AddItemInHandsProfileIK("TomatoSeedsPack",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/zucchini_seeds_pack.anm");
		pType.AddItemInHandsProfileIK("SeedBase",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/Seeds_Tomato.anm");
		pType.AddItemInHandsProfileIK("PepperSeedsPack",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/zucchini_seeds_pack.anm");
		pType.AddItemInHandsProfileIK("PumpkinSeedsPack",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/zucchini_seeds_pack.anm");
		pType.AddItemInHandsProfileIK("ZucchiniSeedsPack",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/zucchini_seeds_pack.anm");
		pType.AddItemInHandsProfileIK("CannabisSeedsPack",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/zucchini_seeds_pack.anm");
		pType.AddItemInHandsProfileIK("AntiPestsSpray",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/DesinfectantSpray.anm"); 
		pType.AddItemInHandsProfileIK("ParticleTest",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
		pType.AddItemInHandsProfileIK("PlantMaterial",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/plant_material.anm");
	}	
		
	//! Drinks	
	{	
		pType.AddItemInHandsProfileIK("Bottle_Base",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/water_bottle.anm");
		pType.AddItemInHandsProfileIK("Canteen",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/canteen.anm");	
		pType.AddItemInHandsProfileIK("WaterBottle",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/water_bottle.anm");	
		pType.AddItemInHandsProfileIK("FilteringBottle",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/filteringbottle.anm");	
		pType.AddItemInHandsProfileIK("GlassBottle",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/water_bottle.anm");	
		pType.AddItemInHandsProfileIK("WaterPouch_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/waterpouch.anm");	
		pType.AddItemInHandsProfileIK("SodaCan_ColorBase",					"dz/anims/workspaces/player/player_main/props/player_main_1h_sodacan.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/soda_can.anm");	
	}	
		
	//! Food	
	{	
		//! Food animal corpses	
		pType.AddItemInHandsProfileIK("Carp",								"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/carp_live.anm");
		pType.AddItemInHandsProfileIK("Sardines",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/sardines_live.anm");
		pType.AddItemInHandsProfileIK("Mackerel",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/carp_live.anm");	
		pType.AddItemInHandsProfileIK("WalleyePollock",						"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/carp_live.anm");	
		pType.AddItemInHandsProfileIK("SteelheadTrout",						"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/carp_live.anm");	
		pType.AddItemInHandsProfileIK("Worm",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/bait_worm.anm");
		pType.AddItemInHandsProfileIK("DeadChicken_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/chicken.anm");
		pType.AddItemInHandsProfileIK("DeadRabbit",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/dead_hare.anm");
		pType.AddItemInHandsProfileIK("DeadRooster",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/rooster.anm");
		pType.AddItemInHandsProfileIK("DeadFox",					    	"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	                    twoHanded,					"dz/anims/anm/player/ik/gear/fox.anm");		
		//! Food cans	
		pType.AddItemInHandsProfileIK("BakedBeansCan",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/food_can.anm");
		pType.AddItemInHandsProfileIK("BakedBeansCan_Opened",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/food_can_opened.anm");
		pType.AddItemInHandsProfileIK("PeachesCan",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/food_can.anm");
		pType.AddItemInHandsProfileIK("PeachesCan_Opened",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/food_can_opened.anm");
		pType.AddItemInHandsProfileIK("TacticalBaconCan",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/food_can.anm");
		pType.AddItemInHandsProfileIK("TacticalBaconCan_Opened",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/food_can_opened.anm");
		pType.AddItemInHandsProfileIK("SpaghettiCan",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/food_can.anm");
		pType.AddItemInHandsProfileIK("SpaghettiCan_Opened",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/food_can_opened.anm");
		pType.AddItemInHandsProfileIK("SardinesCan",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/sardines.anm");
		pType.AddItemInHandsProfileIK("SardinesCan_Opened",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/sardines.anm");
		pType.AddItemInHandsProfileIK("TunaCan",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/tuna.anm");
		pType.AddItemInHandsProfileIK("TunaCan_Opened",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/tuna.anm");
		pType.AddItemInHandsProfileIK("DogFoodCan",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan250g.anm");
		pType.AddItemInHandsProfileIK("DogFoodCan_Opened",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan250g.anm");
		pType.AddItemInHandsProfileIK("CatFoodCan",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan250g.anm");
		pType.AddItemInHandsProfileIK("CatFoodCan_Opened",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan250g.anm");
		pType.AddItemInHandsProfileIK("PorkCan",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan250g.anm");
		pType.AddItemInHandsProfileIK("PorkCan_Opened",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan250g.anm");
		pType.AddItemInHandsProfileIK("Lunchmeat",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan250g.anm");
		pType.AddItemInHandsProfileIK("Lunchmeat_Opened",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan250g.anm");
		pType.AddItemInHandsProfileIK("CrabCan",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan250g.anm");
		pType.AddItemInHandsProfileIK("CrabCan_Opened",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan250g.anm");
		pType.AddItemInHandsProfileIK("UnknownFoodCan",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/food_can.anm");
		pType.AddItemInHandsProfileIK("UnknownFoodCan_Opened",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/food_can_opened.anm");
		pType.AddItemInHandsProfileIK("Pajka",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan100g.anm");
		pType.AddItemInHandsProfileIK("Pajka_Opened",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan100g.anm");
		pType.AddItemInHandsProfileIK("Pate",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan100g.anm");
		pType.AddItemInHandsProfileIK("Pate_Opened",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan100g.anm");
		pType.AddItemInHandsProfileIK("BrisketSpread",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan100g.anm");
		pType.AddItemInHandsProfileIK("BrisketSpread_Opened",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/foodcan100g.anm");
		pType.AddItemInHandsProfileIK("Honey",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/marmalade.anm");
		pType.AddItemInHandsProfileIK("Zagorky_ColorBase",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/zagorky.anm");
		pType.AddItemInHandsProfileIK("Snack_ColorBase",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/BloodBag_Sealed.anm");
		pType.AddItemInHandsProfileIK("Crackers",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/saltycrackers.anm");
		
		pType.AddItemInHandsProfileIK("Candycane_Colorbase",				"dz/anims/workspaces/player/player_main/props/player_main_1h_candycane.asi",		toolsOneHanded,				"dz/anims/anm/player/ik/gear/candycane.anm");

		//! Food fruits		
		pType.AddItemInHandsProfileIK("Apple",								"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/apple.anm");
		pType.AddItemInHandsProfileIK("Banana",								"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
		pType.AddItemInHandsProfileIK("Orange",								"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/orange.anm");	
		pType.AddItemInHandsProfileIK("Tomato",								"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/tomato_fresh.anm");
		pType.AddItemInHandsProfileIK("GreenBellPepper",					"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/pepper_green_fresh.anm");
		pType.AddItemInHandsProfileIK("Zucchini",							"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/zucchini_fresh.anm");
		pType.AddItemInHandsProfileIK("Pumpkin",							"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,					"dz/anims/anm/player/ik/two_handed/pumpkin_fresh.anm");
		pType.AddItemInHandsProfileIK("SlicedPumpkin",						"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/pumpkin_sliced.anm"); 
		pType.AddItemInHandsProfileIK("Potato",								"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/potato_fresh.anm");
		pType.AddItemInHandsProfileIK("PotatoSeed",							"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/potato_fresh.anm");
		pType.AddItemInHandsProfileIK("Kiwi",								"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/kiwi.anm");
		pType.AddItemInHandsProfileIK("SambucusBerry",						"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/berries.anm");
		pType.AddItemInHandsProfileIK("CaninaBerry",						"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/poisonousberries.anm");
		pType.AddItemInHandsProfileIK("Cannabis",							"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/berries.anm");
		pType.AddItemInHandsProfileIK("Plum",								"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/plum.anm");
		pType.AddItemInHandsProfileIK("Pear",								"dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/pear.anm");  
				
		//! Food meats			
		pType.AddItemInHandsProfileIK("HumanSteakMeat",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/meat_human.anm");
		pType.AddItemInHandsProfileIK("GoatSteakMeat",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/meat_steak.anm");
		pType.AddItemInHandsProfileIK("MouflonSteakMeat",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/meat_steak.anm");	
		pType.AddItemInHandsProfileIK("BoarSteakMeat",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/meat_steak.anm");
		pType.AddItemInHandsProfileIK("PigSteakMeat",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/meat_steak.anm");
		pType.AddItemInHandsProfileIK("DeerSteakMeat",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/meat_steak.anm");
		pType.AddItemInHandsProfileIK("ReindeerSteakMeat",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/meat_steak.anm");
		pType.AddItemInHandsProfileIK("WolfSteakMeat",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/meat_steak.anm");
		pType.AddItemInHandsProfileIK("BearSteakMeat",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/meat_steak.anm");	
		pType.AddItemInHandsProfileIK("CowSteakMeat",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/meat_steak.anm");
		pType.AddItemInHandsProfileIK("SheepSteakMeat",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/meat_steak.anm");
		pType.AddItemInHandsProfileIK("FoxSteakMeat",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/meat_steak.anm");
		pType.AddItemInHandsProfileIK("ChickenBreastMeat",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/meat_breast.anm");
		pType.AddItemInHandsProfileIK("RabbitLegMeat",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/meat_leg.anm");
		pType.AddItemInHandsProfileIK("CarpFilletMeat",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/carp_fillet_raw.anm");
		pType.AddItemInHandsProfileIK("MackerelFilletMeat",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/mackerel_fillet.anm"); 
		pType.AddItemInHandsProfileIK("WalleyePollockFilletMeat",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/mackerel_fillet.anm"); 
		pType.AddItemInHandsProfileIK("SteelheadTroutFilletMeat",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/mackerel_fillet.anm"); 
		pType.AddItemInHandsProfileIK("RedCaviar",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/red_caviar.anm"); 
		pType.AddItemInHandsProfileIK("Lard",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/lard.anm");
		pType.AddItemInHandsProfileIK("Shrimp",							    "dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/shrimp.anm");
		
		//! Food mushrooms	
		pType.AddItemInHandsProfileIK("AgaricusMushroom",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/mushroom_agaricus.anm"); // Not configured
		pType.AddItemInHandsProfileIK("AuriculariaMushroom",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/mushroom_auricularia.anm"); // Not configured
		pType.AddItemInHandsProfileIK("AmanitaMushroom",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/mushroom_amanita.anm"); // Not configured
		pType.AddItemInHandsProfileIK("MacrolepiotaMushroom",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/Mushroom_boletus.anm"); // Not configured
		pType.AddItemInHandsProfileIK("LactariusMushroom",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/mushroom_lactarius.anm"); // Not configured
		pType.AddItemInHandsProfileIK("PsilocybeMushroom",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/mushroom_psilocybe.anm");
		pType.AddItemInHandsProfileIK("BoletusMushroom",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/Mushroom_boletus.anm");		
		pType.AddItemInHandsProfileIK("CraterellusMushroom",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/mushroom_craterellus.anm");		
		//! Food basic	
		pType.AddItemInHandsProfileIK("Edible_Base",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
		pType.AddItemInHandsProfileIK("BoxCerealCrunchin",					"dz/anims/workspaces/player/player_main/props/player_main_1h_food_box.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/box_cereal.anm");
		pType.AddItemInHandsProfileIK("PowderedMilk",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/powdered_milk.anm");
		pType.AddItemInHandsProfileIK("SmallGuts",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/guts_animal_small.anm"); 
		pType.AddItemInHandsProfileIK("Guts",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/guts_animal.anm");
		pType.AddItemInHandsProfileIK("Rice",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/rice.anm");
		pType.AddItemInHandsProfileIK("Marmalade",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/marmalade.anm");
	}
	
	//! Medical 
	{
		pType.AddItemInHandsProfileIK("Bottle_Base",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
		pType.AddItemInHandsProfileIK("BandageDressing",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/bandage_dressing.anm");
		pType.AddItemInHandsProfileIK("DisinfectantSpray",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/DesinfectantSpray.anm");
		pType.AddItemInHandsProfileIK("DisinfectantAlcohol",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/disinfectant_alcohol.anm");
		pType.AddItemInHandsProfileIK("PurificationTablets",				"dz/anims/workspaces/player/player_main/props/player_main_1h_tablets.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/Water_purification_tablets.anm");
		pType.AddItemInHandsProfileIK("CharcoalTablets",					"dz/anims/workspaces/player/player_main/props/player_main_1h_tablets.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/charcoal_tablets.anm");
		pType.AddItemInHandsProfileIK("PainkillerTablets",					"dz/anims/workspaces/player/player_main/props/player_main_1h_tablets.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/painkillers2.anm");
		pType.AddItemInHandsProfileIK("VitaminBottle",						"dz/anims/workspaces/player/player_main/props/player_main_1h_pills.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/VitaminBottle.anm");
		pType.AddItemInHandsProfileIK("ChelatingTablets",						"dz/anims/workspaces/player/player_main/props/player_main_1h_pills.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/VitaminBottle.anm");
		pType.AddItemInHandsProfileIK("IodineTincture",						"dz/anims/workspaces/player/player_main/props/player_main_1h_pills.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/VitaminBottle.anm");
		pType.AddItemInHandsProfileIK("TetracyclineAntibiotics",			"dz/anims/workspaces/player/player_main/props/player_main_1h_tablets.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/tetracycline_tablets.anm");
		pType.AddItemInHandsProfileIK("Epinephrine",						"dz/anims/workspaces/player/player_main/props/player_main_1h_morphine.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/morphine.anm");
		pType.AddItemInHandsProfileIK("Morphine",							"dz/anims/workspaces/player/player_main/props/player_main_1h_morphine.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/morphine.anm");
		pType.AddItemInHandsProfileIK("Syringe",							"dz/anims/workspaces/player/player_main/props/player_main_1h_syringe.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/Syringe_Empty.anm");
		pType.AddItemInHandsProfileIK("ClearSyringe",						"dz/anims/workspaces/player/player_main/props/player_main_1h_syringe.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/Syringe_Full.anm");
		pType.AddItemInHandsProfileIK("BloodSyringe",						"dz/anims/workspaces/player/player_main/props/player_main_1h_syringe.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/Syringe_Full.anm");
		pType.AddItemInHandsProfileIK("InjectionVial",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/InjectionVial.anm");
		pType.AddItemInHandsProfileIK("SalineBag",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/SalineBag.anm");
		pType.AddItemInHandsProfileIK("StartKitIV",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/StartKit.anm");
		pType.AddItemInHandsProfileIK("SalineBagIV",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/TransfusionKit.anm");
		pType.AddItemInHandsProfileIK("BloodBagEmpty",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/BloodBag_Sealed.anm");
		pType.AddItemInHandsProfileIK("BloodBagFull",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/BloodBag_Full.anm");
		pType.AddItemInHandsProfileIK("BloodBagIV",							"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/BloodBag_Full_IV.anm");
		pType.AddItemInHandsProfileIK("BloodTestKit",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/BloodTest_Kit.anm");
		pType.AddItemInHandsProfileIK("Splint",								"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/improvised_fixture.anm");
		pType.AddItemInHandsProfileIK("Thermometer",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/thermometer.anm");
		pType.AddItemInHandsProfileIK("CigarettePack_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
		pType.AddItemInHandsProfileIK("AntiChemInjector",					"dz/anims/workspaces/player/player_main/props/player_main_1h_morphine.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/morphine.anm");
		
		//! Medical two handed
		pType.AddItemInHandsProfileIK("Defibrillator",						"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/defibrillator.anm");
	}

	//! Navigation
	{
		pType.AddItemInHandsProfileIK("ChernarusMap",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/Map_chernarus.anm");
		pType.AddItemInHandsProfileIK("Compass",							"dz/anims/workspaces/player/player_main/props/player_main_1h_compass.asi",			toolsOneHanded, 			"dz/anims/anm/player/ik/gear/compass.anm");
		pType.AddItemInHandsProfileIK("OrienteeringCompass",				"dz/anims/workspaces/player/player_main/props/player_main_1h_compass.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/compass_modern.anm");
		pType.AddItemInHandsProfileIK("GPSReceiver",						"dz/anims/workspaces/player/player_main/props/player_main_1h_GPSReciever.asi",		toolsOneHanded, 			"dz/anims/anm/player/ik/gear/GPSReciever.anm");
	}
	
	//! Optic
	{
		pType.AddItemInHandsProfileIK("Binoculars",							"dz/anims/workspaces/player/player_main/props/player_main_1h_binocular.asi",		toolsOneHanded,				"dz/anims/anm/player/ik/gear/binoculars.anm");
		pType.AddItemInHandsProfileIK("Rangefinder",						"dz/anims/workspaces/player/player_main/props/player_main_1h_rangefinder.asi",		toolsOneHanded,				"dz/anims/anm/player/ik/gear/rangefinder.anm");
		pType.AddItemInHandsProfileIK("NVGoggles",							"dz/anims/workspaces/player/player_main/props/player_main_1h_nightvision.asi",		toolsOneHanded,				"dz/anims/anm/player/ik/gear/NVGoggle.anm");
	}

	//! Radio
	{
		pType.AddItemInHandsProfileIK("Transmitter_Base",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/TransfusionKit.anm");
		pType.AddItemInHandsProfileIK("StaticRadio",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,				"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
		pType.AddItemInHandsProfileIK("Megaphone",							"dz/anims/workspaces/player/player_main/props/player_main_1h_megaphone.asi",		toolsOneHanded,				"dz/anims/anm/player/ik/gear/megaphone.anm");
		pType.AddItemInHandsProfileIK("PersonalRadio",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded, 			"dz/anims/anm/player/ik/gear/PersonalRadio.anm");
		pType.AddItemInHandsProfileIK("Radio",								"dz/anims/workspaces/player/player_main/props/player_main_1h_radio.asi",			toolsOneHanded,				"dz/anims/anm/player/ik/gear/Radio.anm");  
       
	   //! Radio heavy
		pType.AddItemInHandsProfileIK("BaseRadio",							"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					"dz/anims/anm/player/ik/two_handed/BaseRadio.anm"); 
	}

	//! Traps
	{
		pType.AddItemInHandsProfileIK("LandMineTrap",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/landmine.anm");
		pType.AddItemInHandsProfileIK("SmallFishTrap",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/improvised_fish_trap.anm");
		pType.AddItemInHandsProfileIK("FishNetTrap",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
		pType.AddItemInHandsProfileIK("TripwireTrap",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/tripwire.anm");
		pType.AddItemInHandsProfileIK("RabbitSnareTrap",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/rabbit_snare_folded.anm");
    
		//! Traps two handed
		pType.AddItemInHandsProfileIK("BearTrap",						"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,						"dz/anims/anm/player/ik/two_handed/beartrap_g.anm");
	}
	
	//! Clothes
	    pType.AddItemInHandsProfileIK("Skirt_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/clothing/Skirt.anm");
	    pType.AddItemInHandsProfileIK("NBCJacketBase",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/ushanka_hat.anm");
	    pType.AddItemInHandsProfileIK("NBCPantsBase",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/camping/fabric.anm");
	    pType.AddItemInHandsProfileIK("LegsCover_Improvised",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/clothing/ReflexVest.anm");
		pType.AddItemInHandsProfileIK("Chainmail_Leggings",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/clothing/ReflexVest.anm");
		pType.AddItemInHandsProfileIK("Chainmail",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/clothing/Chainmail.anm");
		pType.AddItemInHandsProfileIK("Blouse_Blue",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/clothing/HuntingVest.anm");
		pType.AddItemInHandsProfileIK("Blouse_Green",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/clothing/HuntingVest.anm");
		pType.AddItemInHandsProfileIK("Blouse_Violet",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/clothing/HuntingVest.anm");
		pType.AddItemInHandsProfileIK("Blouse_White",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/clothing/HuntingVest.anm");
		pType.AddItemInHandsProfileIK("TorsoCover_Improvised",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/CombatGloves.anm");
		pType.AddItemInHandsProfileIK("Chestplate",						"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,						"dz/anims/anm/player/ik/two_handed/chestplate.anm");
		pType.AddItemInHandsProfileIK("BushlatPoliceJacket_ColorBase",	"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,						"dz/anims/anm/player/ik/two_handed/BushlatPoliceJacket.anm");
		pType.AddItemInHandsProfileIK("Kameez_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/clothing/Chainmail.anm");
		pType.AddItemInHandsProfileIK("WinterMilitaryCoat_ColorBase",	"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,						"dz/anims/anm/player/ik/two_handed/BushlatPoliceJacket.anm");
		pType.AddItemInHandsProfileIK("MilitarySweater_ColorBase",		"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,						"dz/anims/anm/player/ik/two_handed/BushlatPoliceJacket.anm");
		pType.AddItemInHandsProfileIK("GulagJacket_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/clothing/Chainmail.anm");
		pType.AddItemInHandsProfileIK("PilotJacket_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/clothing/HuntingVest.anm");
		
	
	//! Headgear
	{
		pType.AddItemInHandsProfileIK("GorkaHelmet",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/gorka_helmet.anm");
		pType.AddItemInHandsProfileIK("GorkaHelmetComplete",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/gorka_helmet_complete.anm");
		pType.AddItemInHandsProfileIK("FirefightersHelmet_ColorBase",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/firehelmet.anm");
		pType.AddItemInHandsProfileIK("BallisticHelmet_ColorBase",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/ballistic_helmet.anm");
		pType.AddItemInHandsProfileIK("BallisticHelmet_BDU",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/moto_helmet.anm");
		pType.AddItemInHandsProfileIK("BallisticHelmet_Desert",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/moto_helmet.anm");
		pType.AddItemInHandsProfileIK("BallisticHelmet_Woodland",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/moto_helmet.anm");
		pType.AddItemInHandsProfileIK("BallisticHelmet_Winter",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/moto_helmet.anm");
		pType.AddItemInHandsProfileIK("BallisticHelmet_Navy",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/moto_helmet.anm");
		pType.AddItemInHandsProfileIK("ZSh3PilotHelmet",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/ZSh3_helmet.anm");
		pType.AddItemInHandsProfileIK("ConstructionHelmet_ColorBase",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/construction_helmet.anm");
		pType.AddItemInHandsProfileIK("BurlapSackCover",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/burlap_cover.anm");
		pType.AddItemInHandsProfileIK("Ushanka_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/ushanka_hat.anm");
		pType.AddItemInHandsProfileIK("MotoHelmet_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/moto_helmet.anm");
		pType.AddItemInHandsProfileIK("DarkMotoHelmet_ColorBase",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/moto_helmet.anm");
		pType.AddItemInHandsProfileIK("MilitaryBeret_ColorBase",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/military_beret.anm");
		pType.AddItemInHandsProfileIK("CowboyHat_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/cowboy_hat.anm");
		pType.AddItemInHandsProfileIK("BoonieHat_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/boonie_hat.anm");
		pType.AddItemInHandsProfileIK("LeatherHat_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/leatherhat.anm");
		pType.AddItemInHandsProfileIK("PilotkaCap",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/pilotka_cap.anm");
		pType.AddItemInHandsProfileIK("TankerHelmet",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/tanker_helmet.anm");
		pType.AddItemInHandsProfileIK("SkateHelmet_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/skate_helmet.anm");
		pType.AddItemInHandsProfileIK("PrisonerCap",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/prisoner_cap.anm");
		pType.AddItemInHandsProfileIK("GreatHelm",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/greathelm.anm");
		pType.AddItemInHandsProfileIK("NorseHelm",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/NorseHelm.anm");
		pType.AddItemInHandsProfileIK("Ssh68Helmet",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/ssh68_helmet.anm");
		pType.AddItemInHandsProfileIK("DirtBikeHelmet_ColorBase",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/dirtbike_helmet.anm");
		pType.AddItemInHandsProfileIK("DirtBikeHelmet_Visor",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/dirtbike_visor.anm");
		pType.AddItemInHandsProfileIK("DirtBikeHelmet_Mouthguard",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/dirtbike_mouthguard.anm");
		pType.AddItemInHandsProfileIK("NioshFaceMask",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/nioshface_mask.anm");
		pType.AddItemInHandsProfileIK("PaydayMask_Dallas",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/dallas_mask.anm");
		pType.AddItemInHandsProfileIK("PaydayMask_Hoxton",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/dallas_mask.anm");
		pType.AddItemInHandsProfileIK("PaydayMask_Wolf",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/dallas_mask.anm");
		pType.AddItemInHandsProfileIK("PaydayMask_Chains",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/dallas_mask.anm");
		pType.AddItemInHandsProfileIK("AviatorGlasses",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/aviators_glasses.anm");
		pType.AddItemInHandsProfileIK("ThinFramesGlasses",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/aviators_glasses.anm");
		pType.AddItemInHandsProfileIK("ThickFramesGlasses",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/aviators_glasses.anm");
		pType.AddItemInHandsProfileIK("SportGlasses_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/aviators_glasses.anm");
		pType.AddItemInHandsProfileIK("DesignerGlasses",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/aviators_glasses.anm");	
		pType.AddItemInHandsProfileIK("BalaclavaMask_ColorBase",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/baseball_cap.anm");
		pType.AddItemInHandsProfileIK("BaseballCap_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/baseball_cap.anm");
		pType.AddItemInHandsProfileIK("BeanieHat_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/beanie_hat.anm");
		pType.AddItemInHandsProfileIK("FlatCap_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/flat_cap.anm");
		pType.AddItemInHandsProfileIK("MedicalScrubsHat_ColorBase",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/medicalScrubs_hat.anm");
		pType.AddItemInHandsProfileIK("PoliceCap",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/police_cap.anm");
		pType.AddItemInHandsProfileIK("RadarCap_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/radar_cap.anm");
		pType.AddItemInHandsProfileIK("ZmijovkaCap_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/zmijovka_cap.anm");
		pType.AddItemInHandsProfileIK("GasMask",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/gas_mask.anm");
		pType.AddItemInHandsProfileIK("PumpkinHelmet",					"dz/anims/workspaces/player/player_main/player_main_2h.asi",						twoHanded,						"dz/anims/anm/player/ik/two_handed/PumpkinHelmet.anm");
		pType.AddItemInHandsProfileIK("LeafCrown_Autumn",		    	"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/leafcrown_autumn.anm");
		pType.AddItemInHandsProfileIK("LeafCrown_Spring",		    	"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/leafcrown_spring.anm");
		pType.AddItemInHandsProfileIK("LeafCrown_Summer",		    	"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/leafcrown_summer.anm");
		pType.AddItemInHandsProfileIK("LeafCrown_Winter",		    	"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/leafcrown_winter.anm");
		pType.AddItemInHandsProfileIK("NVGHeadstrap",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/NVG_Headstrap.anm");
		pType.AddItemInHandsProfileIK("Headtorch_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/head_torch.anm");
		pType.AddItemInHandsProfileIK("Balaclava3Holes_ColorBase",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/balaclava_3holes.anm");
		pType.AddItemInHandsProfileIK("WitchHat",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/cowboy_hat.anm");
		pType.AddItemInHandsProfileIK("WitchHood_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/zmijovka_cap.anm");
		pType.AddItemInHandsProfileIK("CrookedNose",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/balaclava_mask.anm");
		pType.AddItemInHandsProfileIK("HockeyMask",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/dirtbike_visor.anm"); //Temporary
		pType.AddItemInHandsProfileIK("Mich2001Helmet",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/ballistic_helmet.anm"); //Temporary
		pType.AddItemInHandsProfileIK("GP5GasMask",						"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,					"dz/anims/anm/player/ik/gear/carp_live.anm"); //Temporary
		pType.AddItemInHandsProfileIK("WeldingMask",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/book.anm"); //Temporary
		pType.AddItemInHandsProfileIK("SurgicalMask",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/book.anm"); //Temporary
		pType.AddItemInHandsProfileIK("AirborneMask",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/book.anm"); //Temporary
		pType.AddItemInHandsProfileIK("HockeyHelmet_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/book.anm"); //Temporary
		pType.AddItemInHandsProfileIK("NBCHoodBase",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/dirtbike_visor.anm");
		pType.AddItemInHandsProfileIK("DarkMotoHelmet_YellowScarred",	"dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi",			toolsOneHanded,					"dz/anims/anm/player/ik/gear/moto_helmet.anm");
		pType.AddItemInHandsProfileIK("FaceCover_Improvised",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/dirtbike_visor.anm");
		pType.AddItemInHandsProfileIK("HeadCover_Improvised",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/beanie_hat.anm");
		pType.AddItemInHandsProfileIK("EyePatch_Improvised",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/clothing/Eyepatch.anm");
		pType.AddItemInHandsProfileIK("MimeMask_Male",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/dirtbike_visor.anm"); //Temporary
		pType.AddItemInHandsProfileIK("MimeMask_Female",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/dirtbike_visor.anm"); //Temporary
		pType.AddItemInHandsProfileIK("EyeMask_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/clothing/Eyepatch.anm");
		pType.AddItemInHandsProfileIK("Chainmail_Coif",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/clothing/chainmail_coif.anm");
		pType.AddItemInHandsProfileIK("WitchHoodCoif_ColorBase",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/clothing/witchhood_coif.anm");
		pType.AddItemInHandsProfileIK("MorozkoHat",						"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/MorozkoHat.anm");
		pType.AddItemInHandsProfileIK("BudenovkaHat_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/snowstorm_ushanka.anm");
		pType.AddItemInHandsProfileIK("WinterCoif_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/WinterCoif.anm");
		pType.AddItemInHandsProfileIK("OKZKCap_ColorBase",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/OKZKCap.anm");
		pType.AddItemInHandsProfileIK("PetushokHat_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/PetushokHat.anm");
		pType.AddItemInHandsProfileIK("ChristmasHeadband_ColorBase",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/dirtbike_visor.anm");
		pType.AddItemInHandsProfileIK("Headdress_Colorbase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/medicalScrubs_hat.anm");
		pType.AddItemInHandsProfileIK("SnowstormUshanka_ColorBase",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/snowstorm_ushanka.anm");
		pType.AddItemInHandsProfileIK("SherpaHat_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/sherpahat.anm");
		pType.AddItemInHandsProfileIK("SkiGoggles_ColorBase",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/ski_goggles.anm");
		pType.AddItemInHandsProfileIK("Headdress_Wolf",			        "dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/wolfheaddress.anm");
		pType.AddItemInHandsProfileIK("Headdress_Bear",			        "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",	twoHanded,					    "dz/anims/anm/player/ik/gear/headdress_bear.anm");
		pType.AddItemInHandsProfileIK("Headdress_Fox",			        "dz/anims/workspaces/player/player_main/player_main_1h.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/headdress_fox.anm");
	}

	//! Belts
	{
		pType.AddItemInHandsProfileIK("CivilianBelt",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",								toolsOneHanded,					"dz/anims/anm/player/ik/clothing/belts/civ_belt_g.anm");
		pType.AddItemInHandsProfileIK("MilitaryBelt",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",								toolsOneHanded,					"dz/anims/anm/player/ik/clothing/belts/mil_belt_g.anm");
		pType.AddItemInHandsProfileIK("RopeBelt",				"dz/anims/workspaces/player/player_main/props/player_main_1h_rope.asi",						toolsOneHanded,					"dz/anims/anm/player/ik/gear/banana.anm");
		pType.AddItemInHandsProfileIK("NylonKnifeSheath",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",								toolsOneHanded,					"dz/anims/anm/player/ik/clothing/belts/nylon_KnifeSheath.anm");
		pType.AddItemInHandsProfileIK("LeatherKnifeSheath",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",								toolsOneHanded,					"dz/anims/anm/player/ik/clothing/belts/leather_KnifeSheath.anm");
		pType.AddItemInHandsProfileIK("LeatherBelt_ColorBase",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",								toolsOneHanded,					"dz/anims/anm/player/ik/clothing/belts/leather_belt.anm");
		pType.AddItemInHandsProfileIK("HipPack_ColorBase",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",								toolsOneHanded,					"dz/anims/anm/player/ik/clothing/belts/hippack.anm");

	}
	
	//! Gloves
	{
		pType.AddItemInHandsProfileIK("WorkingGloves_Black",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/WorkingGloves.anm");
		pType.AddItemInHandsProfileIK("WorkingGloves_Beige",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/WorkingGloves.anm");
		pType.AddItemInHandsProfileIK("WorkingGloves_Brown",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/WorkingGloves.anm");
		pType.AddItemInHandsProfileIK("WorkingGloves_Yellow",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/WorkingGloves.anm");
		pType.AddItemInHandsProfileIK("TacticalGloves_Black",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/TacticalGloves.anm");
		pType.AddItemInHandsProfileIK("TacticalGloves_Beige",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/TacticalGloves.anm");
		pType.AddItemInHandsProfileIK("TacticalGloves_Green",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/TacticalGloves.anm");
		pType.AddItemInHandsProfileIK("NBCGloves_ColorBase",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/NBCGloves.anm");
		pType.AddItemInHandsProfileIK("SurgicalGloves_Blue",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/SurgicalGloves.anm");
		pType.AddItemInHandsProfileIK("SurgicalGloves_LightBlue",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/SurgicalGloves.anm");
		pType.AddItemInHandsProfileIK("SurgicalGloves_Green",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/SurgicalGloves.anm");
		pType.AddItemInHandsProfileIK("SurgicalGloves_White",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/SurgicalGloves.anm");
		pType.AddItemInHandsProfileIK("LeatherGloves_Natural",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/LeatherGloves.anm");
		pType.AddItemInHandsProfileIK("LeatherGloves_Beige",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/LeatherGloves.anm");
		pType.AddItemInHandsProfileIK("LeatherGloves_Black",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/LeatherGloves.anm");
		pType.AddItemInHandsProfileIK("LeatherGloves_Brown",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/LeatherGloves.anm");
		pType.AddItemInHandsProfileIK("OMNOGloves_Gray",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/CombatGloves.anm");
		pType.AddItemInHandsProfileIK("OMNOGloves_Brown",			"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/CombatGloves.anm");
		pType.AddItemInHandsProfileIK("HandsCover_Improvised",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/LeatherGloves.anm");
		pType.AddItemInHandsProfileIK("WoolGloves_ColorBase",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/LeatherGloves.anm");
		pType.AddItemInHandsProfileIK("WoolGlovesFingerless_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/LeatherGloves.anm");
		pType.AddItemInHandsProfileIK("PaddedGloves_ColorBase", 	"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/PaddedGloves.anm");
		pType.AddItemInHandsProfileIK("SkiGloves_ColorBase", 		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/PaddedGloves.anm");
		
	}

	//! Shoe
	{
		pType.AddItemInHandsProfileIK("FeetCover_Improvised",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/NBCGloves.anm");
		pType.AddItemInHandsProfileIK("MedievalBoots",		        "dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/gear/MedievalBoots.anm");

	}

	//! Vest
	{
		pType.AddItemInHandsProfileIK("BallisticVest",				"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",		twoHanded,						"dz/anims/anm/player/ik/two_handed/vest_ballistic.anm");
		pType.AddItemInHandsProfileIK("HighCapacityVest_ColorBase",	"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",		twoHanded,						"dz/anims/anm/player/ik/two_handed/vest_highcapacity.anm");
		pType.AddItemInHandsProfileIK("PoliceVest",					"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",		twoHanded,						"dz/anims/anm/player/ik/two_handed/vest_police.anm");
		pType.AddItemInHandsProfileIK("PressVest_ColorBase",		"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",		twoHanded,						"dz/anims/anm/player/ik/two_handed/vest_press.anm");
		pType.AddItemInHandsProfileIK("UKAssVest_ColorBase",		"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",		twoHanded,						"dz/anims/anm/player/ik/two_handed/vest_ukassault.anm");
		pType.AddItemInHandsProfileIK("PlateCarrierVest",			"dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi",		twoHanded,						"dz/anims/anm/player/ik/two_handed/vest_police.anm");
        pType.AddItemInHandsProfileIK("HuntingVest",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/clothing/HuntingVest.anm");
        pType.AddItemInHandsProfileIK("ReflexVest",					"dz/anims/workspaces/player/player_main/player_main_1h.asi",							toolsOneHanded,					"dz/anims/anm/player/ik/clothing/ReflexVest.anm");
	}

	//! Clothing attachments (holsters, plates)
	{
		pType.AddItemInHandsProfileIK("PlateCarrierPouches",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",								toolsOneHanded, 				"dz/anims/anm/player/ik/gear/plate_carrier_pouches_g.anm");
		pType.AddItemInHandsProfileIK("CarrierHolsterSolo",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",								toolsOneHanded, 			    "dz/anims/anm/player/ik/gear/plate_carrier_holster.anm");
		pType.AddItemInHandsProfileIK("PlateCarrierHolster",	"dz/anims/workspaces/player/player_main/player_main_1h.asi",								toolsOneHanded, 			    "dz/anims/anm/player/ik/gear/plate_carrier_holster.anm");
	}

	//! Others
	{
		pType.AddItemInHandsProfileIK("Book_Base",				"dz/anims/workspaces/player/player_main/player_main_1h.asi",								toolsOneHanded, 				"dz/anims/anm/player/ik/gear/book.anm");
		pType.AddItemInHandsProfileIK("MorsecodeLeaflet_ColorBase",		"dz/anims/workspaces/player/player_main/player_main_1h.asi",					    toolsOneHanded,			    	"dz/anims/anm/player/ik/gear/MorseCodeLeaflet.anm");
	}

	//! Restrained items
	{
		pType.AddItemInHandsProfileIK("HandcuffsLocked",		"dz/anims/workspaces/player/player_main/player_main_1h_restrained.asi",						restrained, 					"dz/anims/anm/player/ik/gear/handcuffslocked.anm");
		pType.AddItemInHandsProfileIK("RopeLocked",				"dz/anims/workspaces/player/player_main/player_main_1h_restrained.asi",						restrained, 					"dz/anims/anm/player/ik/gear/bp_rope_tied.anm");
		pType.AddItemInHandsProfileIK("DuctTapeLocked",			"dz/anims/workspaces/player/player_main/player_main_1h_restrained.asi",						restrained, 					"dz/anims/anm/player/ik/gear/DuctTape_tied.anm");
		pType.AddItemInHandsProfileIK("MetalWireLocked",		"dz/anims/workspaces/player/player_main/player_main_1h_restrained.asi",						restrained, 					"dz/anims/anm/player/ik/gear/Metalwire_tied.anm");
		pType.AddItemInHandsProfileIK("BarbedWireLocked",		"dz/anims/workspaces/player/player_main/player_main_1h_restrained.asi",						restrained, 					"dz/anims/anm/player/ik/gear/Barbed_wire_tied.anm");
	}

	//! Surrender items (dummy!)
	{
		pType.AddItemInHandsProfileIK("SurrenderDummyItem",		"dz/anims/workspaces/player/player_main/player_main_surrender.asi",	surrender,	"");
	}

	
	//! custom one handed
    modCallbacks.RegisterOneHanded(pType, toolsOneHanded);

	//! custom two handed
	modCallbacks.RegisterTwoHanded(pType, twoHanded);

	//! custom pole arms
	modCallbacks.RegisterPoleArms(pType, twoHanded);

	//! custom restrained
    modCallbacks.RegisterRestrained(pType, restrained);

	//! custom surrender - really needed?
    modCallbacks.RegisterSurrender(pType, surrender);

	//! custom heavy
    modCallbacks.RegisterHeavy(pType, heavyItemBehaviour);

	//! custom behaviours
	modCallbacks.RegisterCustom(pType);

	
	//!===========================================================
	// bone Remaps

	{
		// mapping "weaponBone" -> "humanBone" 
		//Base classes
		array<string> rifleBoneRemap = { "bolt", "Weapon_Bolt", "magazine", "Weapon_Magazine", "trigger", "Weapon_Trigger", "charging", "Weapon_Bone_01", "bullet", "Weapon_Bullet", "mag_release", "Weapon_Bone_02", "boltrelease", "Weapon_Bone_03"};
		pType.AddItemBoneRemap("Rifle_Base", rifleBoneRemap);

		array<string> pistolBoneRemap ={ "bolt", "Weapon_Bolt", "magazine", "Weapon_Magazine", "bullet","Weapon_Bullet", "trigger", "Weapon_Trigger", "hammer", "Weapon_Bone_01" };
		pType.AddItemBoneRemap("Pistol_Base", pistolBoneRemap);

		array<string> PistolAltBoneRemap ={ "bolt", "Weapon_Bolt", "magazine", "Weapon_Magazine", "bullet","Weapon_Bullet", "trigger", "Weapon_Trigger", "hammer", "Weapon_Bone_01", "barrel", "Weapon_Bone_2" };
		pType.AddItemBoneRemap("PistolAlt_Base", PistolAltBoneRemap);

		array<string> ShotgunBoneRemap ={ "bolt", "Weapon_Bolt", "pump", "Weapon_Bone_01","feedRamp", "Weapon_Bone_02", "trigger", "Weapon_Trigger","bullet", "Weapon_Bullet", "boltrelease", "Weapon_Bone_03"};
		pType.AddItemBoneRemap("Mp133Shotgun_Base", ShotgunBoneRemap);

		array<string> BoltActionRifleBoneRemap ={ "bolthandle", "Weapon_Bolt", "boltbody", "Weapon_Bone_04", "boltbodyS", "Weapon_Bone_05", "trigger", "Weapon_Trigger","bullet", "Weapon_Bullet", "magazine", "Weapon_Magazine"};
		pType.AddItemBoneRemap("BoltActionRifle_Base", BoltActionRifleBoneRemap);

		//Specific weapons
		//Rifles
		array<string> izh18BoneRemap = { "release", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger","ejector","Weapon_Bone_03","bullet", "Weapon_Bullet" };
		pType.AddItemBoneRemap("Izh18_Base", izh18BoneRemap);

		array<string> B95BoneRemap = { "release", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger","ejector","Weapon_Bone_03","bullet", "Weapon_Bullet", "bullet2", "Weapon_Bone_04", "snaploader", "Weapon_Bone_05"};
		pType.AddItemBoneRemap("B95_Base", B95BoneRemap);

		array<string> SKSBoneRemap = { "bolt", "Weapon_Bolt", "trigger", "Weapon_Trigger", "bullet", "Weapon_Bullet", "follower", "Weapon_Bone_02", "clip", "Weapon_Magazine", "cliprounds", "Weapon_Bone_01"};
		pType.AddItemBoneRemap("SKS_Base", SKSBoneRemap);

		//Pistols
		array<string> DerringerBoneRemap = { "release", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger","hammer","Weapon_Bone_03","bullet", "Weapon_Bullet", "bullet2", "Weapon_Bone_04", "snaploader", "Weapon_Bone_05"};
		pType.AddItemBoneRemap("Derringer_Base", DerringerBoneRemap);

		array<string> MagnumBoneRemap ={ "bolt", "Weapon_Bolt", "magazine", "Weapon_Magazine", "bullet","Weapon_Bullet", "trigger", "Weapon_Trigger", "hammer", "Weapon_Bone_01","cylinder_arm", "Weapon_Bone_03" ,"ejector", "Weapon_Bone_04" };
		pType.AddItemBoneRemap("Magnum_Base", MagnumBoneRemap);

		array<string> FlaregunBoneRemap = { "hammer", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger" ,"bullet", "Weapon_Bullet" };
		pType.AddItemBoneRemap("Flaregun_Base", FlaregunBoneRemap);

		array<string> LongHornBoneRemap = { "latch", "Weapon_Bone_01", "hammer", "Weapon_Bone_02", "reload", "Weapon_Bolt"/*, "hammer", "Weapon_Bone_01",*/, "trigger","Weapon_Trigger","bullet", "Weapon_Bullet" };
		pType.AddItemBoneRemap("LongHorn_Base", LongHornBoneRemap);

		//Shotguns
		array<string> Izh18ShotgunBoneRemap = { "release", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger","ejector","Weapon_Bone_03","bullet", "Weapon_Bullet" };
		pType.AddItemBoneRemap("Izh18Shotgun_Base", Izh18ShotgunBoneRemap);

		array<string> Izh43BoneRemap = { "release", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger","ejector","Weapon_Bone_03","bullet", "Weapon_Bullet", "bullet2", "Weapon_Bone_04", "snaploader", "Weapon_Bone_05", "trigger2", "Weapon_Bone_06"};
		pType.AddItemBoneRemap("Izh43Shotgun_Base", Izh43BoneRemap);
		
		array<string> R12BoneRemap ={ "bullet", "Weapon_Bullet", "trigger", "Weapon_Trigger", "bolt", "Weapon_Bolt", "bolt_link", "Weapon_Bone_01", "loading", "Weapon_Bone_02" };
		pType.AddItemBoneRemap("R12_Base", R12BoneRemap);

		//Launchers
		array<string> M79BoneRemap = { "release", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger","extractor","Weapon_Bone_03","bullet", "Weapon_Bullet", "charging", "Weapon_Bone_04", };
		pType.AddItemBoneRemap("M79_Base", M79BoneRemap);

		//Archery
		array<string> CrossbowBoneRemap ={ "bullet", "Weapon_Bullet", "trigger", "Weapon_Trigger", "chord", "Weapon_Bone_01", "shutter", "Weapon_Bolt" };
		pType.AddItemBoneRemap("Crossbow_Base", CrossbowBoneRemap);

		//array<string> M4A1BoneRemap ={ "bolt", "Weapon_Bolt", "magazine", "Weapon_Magazine", "trigger", "Weapon_Trigger","charginghandle", "Weapon_Bone_01","bullet","Weapon_Bullet", };
		//pType.AddItemBoneRemap("M4A1_Base", M4A1BoneRemap);

		// mod remapping
		modCallbacks.CustomBoneRemapping(pType);
	}

	//!===========================================================
	// bone Remaps

	//
	pType.DebugPreloadAnimationInstances();
	
	g_Game.ProfilerStop("DayZPlayerTypeRegisterItems");

}