class ActionTransferLiquidSource
ActionTransferLiquid › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
DEPRECATED
Constructors 1
void ActionTransferLiquid()Methods 12
override void CreateConditionComponents()References new CCTNonRuined(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool HasProneException()override string GetText()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnStartClient(ActionData action_data)override void OnStartServer(ActionData action_data)References Class.Cast(), PlayerBase.GetLiquidTendencyDrain(), CGame.IsMultiplayer()
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, AnimatedActionBase.OnStartServer(), and ActionData.m_Playeroverride ActionData CreateActionData()override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)References PlayerBase.GetLiquidTendencyDrain(), Serializer.Write(), ActionBase.WriteToContext()
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, ActionData.m_Playeroverride bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)References Class.Cast(), Serializer.Read(), ActionBase.ReadFromContext()
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, TransferLiquidActionReciveData.m_TendencyRecivedoverride void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)References Class.Cast(), Class.Cast(), ActionBase.HandleReciveData()
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, TransferLiquidActionReciveData.m_TendencyRecivedoverride void OnStartAnimationLoop(ActionData action_data)References Class.Cast(), Class.Cast(), ActionTarget.GetObject()
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, CGame.IsMultiplayer(), CGame.IsServer(), CGame.RPCSingleParam(), and ActionData.m_Targetoverride void OnEndAnimationLoop(ActionData action_data)References Class.Cast(), Class.Cast(), ActionTarget.GetObject()